A first OUYA release for the zoo as Echoes+ is now available. The Fire TV version is a few days away….and then I think Etch-A-Sketch is the only format not covered.
Some random Zynth noodling.
Almost tuneful computer generated musical loops…
The biggest fix is for Mac users where it hopefully addresses a disagreement I’ve been having with Yosemite. Basically I wanted Echoes+ to work and Yosemite didn’t.
As well as that there are a few other changes to both the Mac and PC versions, including a couple of popular requests.
PC Revisions V8
Mac Revisions V2
Some of my favourite positive and not so positive comments about Echoes+ on Steam.
At first it looked familiar, then BOOM, awesomeness!
snake meteors are bs
Stardust ripoff with no budget, still fun tho
It makes my brain go AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!
Sure, it looks pretty. But I want a goal to achieve. Like, “Save Princess Taloo from the evil Klavatorians.” How hard would that had been?
10/10 Would get hit by an asteroid again
A VERY WEIRED GAME.AND IV PLAYED IT AND STILL DONT KNOW ONE THING ABOUT IT
I am a simple man, i like simple things
this is a simple game.
me and this game we connect on a molecular level, it understands me
This is how Armagedon should of ended!
If Asteroids and Geometry Wars had an illegitimate lovechild that was kept in a closet and fed a steady diet of LSD and steroids, then that would explain what Echoes+ is.
Sort of Sober Shane
Yes, finally Echoes+ long journey is all but complete as it crosses to the darkside and makes it onto Mac.
My first Mac release too so hopefully it’s not a bug riddled mess, or at least no more so than normal. I’ve no idea how big the Mac audience is, but AGK2 made the porting process a painless one so I’d be crazy not to do it. (Well painless if you ignore my fumblings trying to find my way around a Mac and XCode for the first time.)
Now available in 3 delicious fat free flavours…
Nothing too major. The biggest change is probably an adjustment to the online leaderboards which now only store the best score for each player. This prevents one name dominating the boards and should free up a little space for Mac users, with the release of that version imminent.
V6 release notes:
– Leaderboard online entries now limited to one score per player
– Possible fix for Windows XP Dwmapi.dll crash
– Inputs no longer work during screen transitions
– Trial percentage calculation corrected
– Leaderboard button tool-tip changed
– Momentum reduced on keyboard controls
– Log file time-stamp fixed
Echoes+ was featured on the cover of this months The Game Creators newsletter, along with a few words from me on the development process and my experience of coding in AGK.
Echoes+ V5 is out now. It mainly fixes a bug on some Windows 8.1 machines although I took the opportunity to tweak a couple of other things too based on early feedback.
V5 release notes:
– Windows 8.1 crash fixed
– Overly sensitive joypad controls on menus fixed
– The “back” button on joypad now works on menus
– Improved visibility of player shield colours (green = active, red = less than 3 seconds remaining)
– Some Trials targets adjusted
Enjoy and keep any feedback or suggestions coming
I’ve slipped again on updating this dev diary, so hopefully this makes up for it. Echoes+ is finally out on PC for the extortionate price of Free!
It’s a port of the XBox game so you get the same 6 game modes, 4 difficulties, 100 Trials (Achievements) and all new global leaderboards.
And it looks like this…