Yes, finally Echoes+ long journey is all but complete as it crosses to the darkside and makes it onto Mac.
My first Mac release too so hopefully it’s not a bug riddled mess, or at least no more so than normal. I’ve no idea how big the Mac audience is, but AGK2 made the porting process a painless one so I’d be crazy not to do it. (Well painless if you ignore my fumblings trying to find my way around a Mac and XCode for the first time.)
Nothing too major. The biggest change is probably an adjustment to the online leaderboards which now only store the best score for each player. This prevents one name dominating the boards and should free up a little space for Mac users, with the release of that version imminent.
V6 release notes:
– Leaderboard online entries now limited to one score per player
– Possible fix for Windows XP Dwmapi.dll crash
– Inputs no longer work during screen transitions
– Trial percentage calculation corrected
– Leaderboard button tool-tip changed
– Momentum reduced on keyboard controls
– Log file time-stamp fixed
Echoes+ was featured on the cover of this months The Game Creators newsletter, along with a few words from me on the development process and my experience of coding in AGK.
TGC Newsletter Issue 140
Echoes+ Cover Story
Echoes+ V5 is out now. It mainly fixes a bug on some Windows 8.1 machines although I took the opportunity to tweak a couple of other things too based on early feedback.
V5 release notes:
– Windows 8.1 crash fixed
– Overly sensitive joypad controls on menus fixed
– The “back” button on joypad now works on menus
– Improved visibility of player shield colours (green = active, red = less than 3 seconds remaining)
– Some Trials targets adjusted
Enjoy and keep any feedback or suggestions coming
I’ve slipped again on updating this dev diary, so hopefully this makes up for it. Echoes+ is finally out on PC for the extortionate price of Free!
It’s a port of the XBox game so you get the same 6 game modes, 4 difficulties, 100 Trials (Achievements) and all new global leaderboards.
And it looks like this…
A belated Happy New Year to all. Hopefully it’s a good one.
So time for a project re-cap. In the New Year I decided to add to my existing workload by seeing how quickly I could port echoes+ to my new multi-platform game engine. Previously it was only released on XBox Live Indie Games and played by about 3 people, but I’ve had a lot of requests for a PC port so why not… and we might as well do a Mac, iOS & Android version at the same time.
I must admit it wasn’t a project I was particularly looking forward to doing as this would effectively be the third time I’d written it, albeit with extra game modes and bells and whistles that weren’t in the original PC version. However I used my own scripting system in the XBox360 version that I’m also using in my new game engine so about 95% of it worked simply by dropping the scripts in the relevant directories. Result.
So gameplay wise the PC version at least seems to be working as intended with all 6 game modes fully playable. I still need to tweak the HUD to suit the new target devices, update the menus and add device specific controls, but expect a multi-platform echoes+ in the future.
echoes+ on PC, Mac, iOS & Android…
I’ll post an update on 1982 & feedback in a day or two.