I didn’t want to spam this blog with too many updates (see the forums for that), just important stuff that someone might actually find remotely interesting, but I don’t think I’ve quite got the balance right yet. No updates in 2 months? Poor.
I have been busy though. The feedback test project I mentioned earlier has gone through a lot of changes until I finally got the gameplay mechanic into something like a playable state. It’s been a tough project to tweak and get everything balanced nicely, but hugely enjoyable to work on. Endlessly tweaking gameplay is kind of my thing and the challenge of turning the basic idea behind feedback into something resembling a playable game has been really satisfying.
The central gameplay mechanic is that the enemies only react to your actions. Because those reactions are all predictable, it plays differently to most shmups in that getting through tougher levels can be like solving a puzzle….even if that’s a high speed puzzle with a screen full of enemy ships raining bullets down on you. Shmup or puzzle game, the gameplay might take some time to click and it wont appeal to everyone, but experimenting a little is fun.
Have a feedback screenie…