Objects, textures, cameras, lights, shaderzzz, maths…there’s a lot more to this 3D stuff than just swapping sprites for models. I wish someone had told me before.
Progressing well though. Wont be long now before I can display a cube on the screen and, let’s be honest, my games don’t need much more than that.
I’m still not entirely sure what the new project will be though. I’m still torn between doing something entirely new and doing a sequel to one of my older games that I’ve had planned for years. Whatever I decide expect the usual mix of simple gameplay, even simpler enemies, guns, particles, flashing lights, shaking screens and a whole load of chaos.