binary zoo

Game Development => General Discussion => Topic started by: fog on March 17, 2006, 06:14:44 PM



Title: Graphics We Like
Post by: fog on March 17, 2006, 06:14:44 PM
Another in a no doubt short series. :)

First up Viva Pinata on the XBox 360....

(cropped version below, full version and others here (http://xbox360.qj.net/Viva-Pinata-announced-with-Screens/pg/49/aid/10913))

[attachment deleted by admin]


Title: Re: Graphics We Like #1
Post by: SiN on March 17, 2006, 06:45:43 PM
I was gonna post a screenie from Viva Pinata in a topic like this ... 'course I'm too lazy to actually start topics. :)

I'll start with one of our faviourites

Rez
(http://www.futuregamez.net/ps2games/rez/rez4.jpg)


Mo


Title: Re: Graphics We Like #1
Post by: SiN on March 20, 2006, 01:39:35 AM
Grim Fandango
(http://img.gamespot.com/gamespot/images/screenshots/4/197494/grimfand_screen004.jpg)


Mo


Title: Re: Graphics We Like #1
Post by: SiN on March 20, 2006, 01:42:09 AM
Okami
(http://img.gamespot.com/gamespot/images/2006/046/920500_20060217_screen001.jpg)


Mo


Title: Re: Graphics We Like #1
Post by: fog on March 21, 2006, 08:58:02 PM
Ah yes.  Lovely lovely Rez.  You really have to see it in motion and truly experience it to fully appreciate it.  :)

Not convinced by Grim Fandango in the same way as I'm not by Psychonaughts.  Can't wait to play Okami though as it sounds like the gameplay might be a match for the visuals.

A couple more old favourites then....

Darwinia
(http://img.gamespot.com/gamespot/images/2005/236/reviews/925872_20050825_screen012.jpg)


Spheres of Chaos
(http://www.spheresofchaos.com/p/s/08.gif)


Right enough of the oldies.....time to find some new releases that haven't gone down the uninspired photo realistic route.


Title: Re: Graphics We Like #1
Post by: las6 on March 21, 2006, 09:31:42 PM
well that plasma pong sure did look good.
(http://www.plasmapong.com/blast_small.jpg) (http://www.plasmapong.com/)

oh and Drivey!
(http://drivey.com/img/lhd-small.jpg) (http://drivey.com/)


Title: Re: Graphics We Like #1
Post by: dadrew1 on March 21, 2006, 09:41:27 PM
Here was one of my faves - simple but awesome!

(http://www18.big.or.jp/~hikoza/Prod/ref/ss_wf05.png)


Title: Re: Graphics We Like #1
Post by: fog on March 21, 2006, 10:24:40 PM
Oh yes I like a bit of Warning Forever. Add all of Kenta Cho's stuff at ABA Games to gfx we like too.

EDIT:
Love Drivey or more specifically the way the gfx work too.  It doesn't draw everything but indicates that it's there and your brain fills in the gaps.....or something  :P


Title: Re: Graphics We Like #1
Post by: SiN on March 22, 2006, 02:07:47 AM
Not convinced by Grim Fandango in the same way as I'm not by Psychonaughts.
Not convinced you've given me a good reason yet. :) Care to explain?

Quote
Right enough of the oldies.....time to find some new releases that haven't gone down the uninspired photo realistic route.
Yessir! :)

Defcon
(http://www.introversion.co.uk/defcon/screenshots/screenshot60.jpg)


Mo


Title: Re: Graphics We Like #1
Post by: SiN on March 22, 2006, 02:31:20 PM
I seem to be having *way* too much fun with this thread :)

Loco Roco
(http://img.gamespot.com/gamespot/images/2006/057/930044_20060227_screen001.jpg)


Mo


Title: Re: Graphics We Like #1
Post by: fog on March 22, 2006, 06:27:09 PM
Oh yes, Defcon. 
http://www.binaryzoo.com/forum/index.php?topic=161.0
Looks amazing, still concerns about the gameplay though.

And Loco Roco looks even better in motion.  The tilting landscape mechanic might mean the gameplay is equally as nice.  Funny but you rarely see terrible games with innovative graphical styles......maybe the gfx are an outward sign of the care and attention given to the gameplay? :) 

Not convinced by Grim Fandango in the same way as I'm not by Psychonaughts.
Not convinced you've given me a good reason yet. :) Care to explain?
Yeah it's nothing technical, purely a personal opinion.  The "styles" don't excite me.  Sure they look a bit different but the character design, particularly in Psychonaughts, just doesn't appeal.

I know I said no more old games but no thread like this would be complete without GW2....for obvious reasons :)
(http://img.gamespot.com/gamespot/images/2005/325/930851_20051122_screen004.jpg)


Title: Re: Graphics We Like
Post by: fog on April 12, 2006, 07:41:53 PM
Haven't had one of these for a while but I stumbled across another old favourite and though it deserved a mention....

Eets (http://www.eetsgame.com/news/index.php)
(http://www.eetsgame.com/news/wp-content/ss/ss_6.jpg)


Title: Re: Graphics We Like #1
Post by: las6 on April 12, 2006, 08:56:57 PM
I dunno, I thought Eets looked nice, but that was before playing it. It turned out to look pretty much like any basic game. Low resolution on a 19" display and not so smooth animation didn't help either. The levels on the demo didn't look as good as in that screenie either. I didn't end up playing the game very much, but not because of the graphics... the gameplay just felt pretty limited. It was like the incredible machine, but with lot less options in everything.


Title: Re: Graphics We Like #1
Post by: Michael_King on April 12, 2006, 09:02:18 PM
You cant beat this ;D


(http://www.binaryzoo.com/games/mono/images/mono_4.jpg)


Title: Re: Graphics We Like #1
Post by: fog on April 13, 2006, 08:48:01 AM
LOL. What is that crap ;D

Quote
I dunno, I thought Eets looked nice, but that was before playing it. It turned out to look pretty much like any basic game. Low resolution on a 19" display and not so smooth animation didn't help either. The levels on the demo didn't look as good as in that screenie either. I didn't end up playing the game very much, but not because of the graphics... the gameplay just felt pretty limited. It was like the incredible machine, but with lot less options in everything.
Not gonna argue on the gameplay front....I wasn't too taken by it either. in fact there are a couple of games on here I didn't really like but this is all about the graphics :)

Graphically though, whatever resulution, I thought it had character, style and a sense of humour. I liked it.

EDIT:
longest gap between original post and edit ever....fixed quotes  :P


Title: Re: Graphics We Like....
Post by: fog on April 23, 2006, 08:31:06 PM
I nominate In The Pit (http://www.studiohunty.com/itp/) for being very very different. ;D

OK it doesn't really qualify but in it's own way it's more graphically interesting than many commercial games out there.


Title: Re: Graphics We Like #1
Post by: fog on April 30, 2006, 10:36:22 PM
Just stumbled across this again sitting on my HD. The best piece of computer art I've ever experienced.....and yes, in the right conditions this is an experience.....an often unsettling one.

Go download the full 160Mb movie. Stills don't do it justice. (http://www.grau1001.de/)



[attachment deleted by admin]


Title: Re: Graphics We Like #1
Post by: dadrew1 on May 01, 2006, 02:44:18 PM
Downloading the movie now... can't wait :-)

By the way, I like the graphics in Call of Duty 2, although it doesn't really fit into the lot here ;-)  Played it last night for about 30 minutes - very engrossing game...  I recommend it with either high quality head phones or an awesome sound system!  The game is very very structured, but that game I believe is made to be more like a movie - an experience, not something that you really use your head in, just run and gun.  But there is something about it that seems so real when you do play it, like you really are there if you really try to get into it, ya know?  Anyway, sorry!


Title: Re: Graphics We Like #1
Post by: fog on May 01, 2006, 03:09:39 PM
Downloading the movie now... can't wait :-)
Play it in a darkened room with headphones.  Even if you don't like it it will still have an effect on you.


By the way, I like the graphics in Call of Duty 2, although it doesn't really fit into the lot here ;-)  Played it last night for about 30 minutes - very engrossing game...  I recommend it with either high quality head phones or an awesome sound system!  The game is very very structured, but that game I believe is made to be more like a movie - an experience, not something that you really use your head in, just run and gun.  But there is something about it that seems so real when you do play it, like you really are there if you really try to get into it, ya know?  Anyway, sorry!
Yeah I like COD2.  Graphically it doesn't do much for me but as you say, the way it's structured and the superb sound make it one of the most intense gaming experiences I've had.  Bordering on too intense to be enjoyable at times.


Title: Re: Graphics We Like #1
Post by: las6 on May 01, 2006, 03:38:06 PM
Quote
Yeah I like COD2.  Graphically it doesn't do much for me but as you say, the way it's structured and the superb sound make it one of the most intense gaming experiences I've had.  Bordering on too intense to be enjoyable at times.
and I hate COD2.
[rant]Don't get me wrong, I love many of the aspects like the fact that there's no Health bar and so on... But as a game, it sucks balls. Especially when compare to COD1, which I liked very much.

the problem is that I'm not a console player and I don't like to run through tunnels JUST like the game designer planned. In COD2, this problem presented itself in very strict level format, which limited my movements quite a bit. I could never really circle around the enemy or do anything like that. Even if I could've, it wouldn't have done me any good because as long as you're not next to the spawn point, more enemies will keep on coming. This leads to scenarios which might look nice at first... endless combat between two respawning forces.. but it's silly really. I tried shooting them one by one, but it never does me any good as the spawn faster than I can kill em. At one point I just sat there watching them fight for about 10 minutes. Then I figured that the game wouldn't be getting anywhere unless I do something. And what did I do? the only thing that would stop the enemies from respawning from that specific spawn point:
I ran there. I didn't care about any of the enemies because they don't really matter. Problem is that when you get to one spawn point you'll notice another one just out of your reach... so you'll have to run there too. So you end up running from placing, not minding about the enemies at all. And it's frackking stupid if you ask me.

I'm sure many players will be totally oblivious to this behaviour, since they play the game like any other fps. But that doesn't mean the problem won't present itself... they just may not realize that the enemies keep on respawning and just think it's a tough part of the level.

I think teleporting/respawning enemies are just a bad Game design (doom3, anyone?), unless we're talking about "survival" games like mono and the rest.

[end of rant]


Title: Re: Graphics We Like #1
Post by: fog on May 01, 2006, 06:34:07 PM
Yeah I know what you mean but it just creates a different kind of FPS feel IMO.

I know some people wont like the respawning enemies, hell I hate them normally, but in this case they serve a purpose.  Rather than sitting behiond cover picking off a fixed number of enemies and then advancing when they are all dead, COD2 forces you to drive forwards into a barrage of enemy fire.

That for me is what makes it so tense.  I can see how that wont appeal to everyone, it just depends of what style of gameplay you prefer.

As for the linear comment well again that's true.  Again though that helps ensure the action is always  non-stop and allows for carefully scripted set pieces.

It's very rare you come across a free roaming FPS anyway.  HL2 is one of the most linear games there is but that doesn't stop it being a great game....although not as great IMO as some would have you believe.


Title: Re: Graphics We Like #1
Post by: fog on May 12, 2006, 03:26:43 PM
Well I've watched a stack of e3 videos now and there's some wonderfully realistic stuff about.  Whether it's the accurate realism of the Tiger Woods demo or the fantasy realism of Gears of War it's all technically amazing......sadly they all leave me feeling cold.

Truth is very few games at e3 regardless of what the system they are on is capable of are doing anything remotely interesting graphically.  Quite depressing really.


Title: Re: Graphics We Like #1
Post by: Prime_8 on May 12, 2006, 07:31:29 PM
seems main stream games are losing touch with the need to feed the eye candy deamon.


I remember buying a game because of possibly one effect . or a style of art in a game.

when $$$+time+net profit get involved passion sometimes/ usualy suffers .

I think i can tell ellements of games that where made with passion and the slap together tripe that gets pushed out .

I think it is why i am so hard of FPS gamse as of late. they have become like tv .. almost sitcoms . each one wanting an angle , or plot twist (if we are lucky ) that is still at the core running arround with a gun ?

each new FPS i see these days , if it don't have some new visual engine or great-outstanding art is basicly like an other space inavders clone .

Stubs the zombi , now that was new way to use a fps type environmant so that is cool, beside who never thought it would be fun to throw bits of youer self as weapons LOL ;)

- frankly i get dissapointed nad boarde of FPS games quickly
- spells and magics and leveling up .. piss on that , that is like watchin paint dry . friends playin oblivion for days now and they have not reach the main story or quest ..wtf?

oops.. :: rant off sorry ::

if you have a good or nice video card the assasin demo from ati shows what a game could be ... and when your done picking you jaw off teh floor and realiseit was not a movie but a realtime scripted sceen heheh ..
i will post screen cap of assasin in a sec .. ok the detail in the .tga sceen cap got a bit fuzed by converting to JPG but this was just a screen cap ..
original size was 1280x1024x32 .

digital actor not seen in shot is rubey , but she is in teh graphic on most new ati video cards heheh

[attachment deleted by admin]


Title: Re: Graphics We Like #1
Post by: fog on May 13, 2006, 07:30:33 PM
Nice :)

Yeah FPS are without doubt the worst culprits of treading the same old boring graphical styles. The sooner we get truly photo realistic gfx the better then all the companies relentlessly persuing that can concentrate their efforts on some other styles....and maybe spend a bit more time on the gameplay :P


Title: Re: Graphics We Like #1
Post by: fog on June 05, 2006, 09:35:02 PM
Haven't seen much I like recently but I do like this.....Super Paper Mario (I might even let Ninty off pimping Mario at every opportunity)



Title: Re: Graphics We Like #1
Post by: Prime_8 on June 14, 2006, 10:25:59 AM
heh cool 

i have been messing in the land of crystals.

i have be "growing" crystals by combinig teh genetic functions of 2 apps RDP and Texturemaker

i have about 30 striking types but here is power citris.

it should tile nicely

but this fire combustion script/plugin i have been tweeking ..

it should be seamless and if i get time i will do an animated one .. set for sphere mapping  so when ste on and animated on a outward scaling shpere it will look like a billowing explosion .


any how  that's the pyro in me.
 


Title: Re: Graphics We Like #1
Post by: fog on June 14, 2006, 03:11:45 PM
Now I like that.

I remember come cool blue crystal ones you posted a while back on LLRGT too....had one of those as my wallpaper for quite a while.


Title: Re: Graphics We Like #1
Post by: Banzai on July 02, 2006, 07:37:00 AM
Cloud (http://intihuatani.usc.edu/cloud/game.htm)

(http://img.photobucket.com/albums/v434/Banzai8th/cloud2.jpg)
(http://img.photobucket.com/albums/v434/Banzai8th/cloud.jpg)

flOw (http://intihuatani.usc.edu/cloud/flowing/)

(http://img.photobucket.com/albums/v434/Banzai8th/flow.jpg)


Title: Re: Graphics We Like #1
Post by: Prime_8 on July 02, 2006, 09:33:16 AM
cool game if you like herding clouds .

Fog i still have those "crystals"



Title: Re: Graphics We Like #1
Post by: fog on July 02, 2006, 03:41:23 PM
Welcome Banzai :)

Yeah I've played both Cloud and flOw a while back and thought they were excellent games.  Cloud in particular is a lovely concept, although I'm not sure it looks anything special graphically.


Title: Re: Graphics We Like #1
Post by: Prime_8 on July 03, 2006, 05:15:30 AM
hey there's a crop circle int the flow logo ......

i think the merit of a non viloent game like that is quite good .

as far as look  it is noce to see some attention payed to the sky  ;)


Title: Re: Graphics We Like #1
Post by: las6 on July 15, 2006, 12:30:03 PM
http://www.joystiq.com/media/2006/07/team_fortress_2_group_photo.jpg


Title: Re: Graphics We Like #1
Post by: Banzai on July 15, 2006, 02:48:19 PM
As soon as I heard about the new style for TF2, I couldn't wait to see it. When I finnaly did, I was in love. ;D


Title: Re: Graphics We Like #1
Post by: fog on July 15, 2006, 04:18:57 PM
http://www.joystiq.com/media/2006/07/team_fortress_2_group_photo.jpg

Now that I really like.  Increased processing power put to good use.

It has a hint of Timesplitters in some of the caricatures.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 17, 2006, 04:54:56 AM
While a little off-topic, I think respawning enemies have a place in FPS's. There was this great bit in Medal Of Honour: Allied Assault, where you were storming the beach on D-Day, and you have to take out 3 machine gunners, then run to cover before they respawn/get replaced. Very intense, and really improved the game. I think sometimes you need respawning enemies to add intensity.


Title: Re: Graphics We Like #1
Post by: fog on July 18, 2006, 08:40:09 PM
While a little off-topic, I think respawning enemies have a place in FPS's. There was this great bit in Medal Of Honour: Allied Assault, where you were storming the beach on D-Day, and you have to take out 3 machine gunners, then run to cover before they respawn/get replaced. Very intense, and really improved the game. I think sometimes you need respawning enemies to add intensity.

Yeah my thoughts exactly.  In the right sort of game and at the right time there is a place for respawning enemies.

But as mono essentially uses respawning enemies I'd have to say that  :)


Title: Re: Graphics We Like #1
Post by: fog on July 19, 2006, 06:02:15 PM
http://www.joystiq.com/media/2006/07/team_fortress_2_group_photo.jpg

Looks good in this intro too....

http://www.xboxyde.com/stream_2808_en.html



Title: Re: Graphics We Like #1
Post by: las6 on July 19, 2006, 07:08:21 PM
that looks sweet.
I like how they made it 'toony but didn't use overbright colors while doing so.
I just love the overall lighting & color range on those guys. it just works.


Title: Re: Graphics We Like #1
Post by: fog on July 20, 2006, 05:16:15 PM
that looks sweet.
I like how they made it 'toony but didn't use overbright colors while doing so.
I just love the overall lighting & color range on those guys. it just works.
Yeah it totally works.  Kinda adult cartoony feel about it.  Down with cutesy crap ;)


Castle Crashers is looking nice too.  Although, and maybe it's just me, the enemy styling looks a bit uninspired.

(http://www.castlecrashers.com/screens/screens/border/006.jpg)

It looks much better in motion so:
http://gamevideos.com/video/id/4679


Title: Re: Graphics We Like #1
Post by: Prime_8 on July 23, 2006, 01:00:25 AM
holy crap dude is raping a princess. ! :o


Title: Re: Graphics We Like #1
Post by: fog on July 23, 2006, 06:15:22 PM
Heroes on the Wii by Killer7 bloke is looking real nice.  No idea what it plays like but I'm loving the style.

http://www.gametrailers.com/umwatcher.php?id=8440



Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 24, 2006, 12:30:35 PM
Thought I'd post a couple of screenshots.

This one's from RagdollSoft's game, . I'm not their biggest fan, as it's prohibitive shareware (unlike Soldat, which doesn't lock much), but it's about the graphics, right? :P
(http://www.ragdollsoft.com/nball/images/3.png)
This is another shot, from the game Within a Deep Forest. I especially liked the module based music (it's part of my Amiga fixation).
(http://withinadeepforest.ni2.se/screenshots/shot2.png)

Didn't realise images had to be online... :P Still only got 33.6K modem *SOB*


Title: Re: Graphics We Like #1
Post by: fog on July 24, 2006, 08:25:53 PM
Never heard of that Within a Deep Forest but as I'm an Amiga nut I'll check it out.

Quote
Didn't realise images had to be online...  Still only got 33.6K modem *SOB*

Wow.  And I keep complaining that I only have a 1mb line  :P


Title: Re: Graphics We Like #1
Post by: dadrew1 on July 25, 2006, 02:38:19 PM
that looks sweet.
I like how they made it 'toony but didn't use overbright colors while doing so.
I just love the overall lighting & color range on those guys. it just works.
Yeah it totally works.  Kinda adult cartoony feel about it.  Down with cutesy crap ;)


Castle Crashers is looking nice too.  Although, and maybe it's just me, the enemy styling looks a bit uninspired.

(http://www.castlecrashers.com/screens/screens/border/006.jpg)

It looks much better in motion so:
http://gamevideos.com/video/id/4679

This looks like that game where you're a bully and you run around beating up the poor kids... fun!


Title: Re: Graphics We Like #1
Post by: Prime_8 on July 26, 2006, 02:53:46 AM
my inner pyro .

this is one of teh fire images form  my combustion pack .

-- i just like fire never get tired of  watching the  script run , and a tweak it a bit each time .

this flame tiles , and is seamless

-- i'm mulling over letting all my current textures for free . been going thorugh my texture drive , it's at 34 gigs 30 gig of ones i made LOL  ;D


Title: Re: Graphics We Like #1
Post by: dadrew1 on July 26, 2006, 02:27:14 PM
I Love Textures!  Woot!  Especially pyrotechnical burning textures of death!  :-)

I have a few textures here, but they are for shingles and siding and brick and the like.  Not quiiiiiiiiite as cool as animated fire sequences.  Oh well, ya win some ya lose some :-)


Title: Re: Graphics We Like #1
Post by: Prime_8 on July 28, 2006, 02:49:01 AM
man now you just mad me want to  try to animate the fire ina looping avi .. LOL

ther goes next week  to 1 day of coding teh script and 4 days of rendering .


Title: Re: Graphics We Like #1
Post by: fog on July 28, 2006, 09:49:10 AM
Nice texture.

See how I miss out on all this stuff by sticking to simple 2D games....well that and having someone far more talented do all the gfx anyway.

How you manage to do everything yourself is beyond me Prime_8


Title: Re: Graphics We Like #1
Post by: Prime_8 on July 31, 2006, 11:50:32 PM
http://unity3d.com/gallery/main/space1.jpg.html


Title: Re: Graphics We Like #1
Post by: Banzai on August 01, 2006, 02:17:13 AM
http://unity3d.com/gallery/main/space1.jpg.html
That looks like fun, very similar to hamsterball. I'd try the demo, but it's Mac. Boo.


Title: Re: Graphics We Like #1
Post by: Prime_8 on August 01, 2006, 05:39:51 AM
I like teh look of that pic.

::
fog i'm not sure how i do it all myself  ;D


Title: Re: Graphics We Like #1
Post by: fog on August 01, 2006, 09:24:15 AM
http://unity3d.com/gallery/main/space1.jpg.html

Oh yes we like that a lot. :)


Title: Re: Graphics We Like #1
Post by: TheKhakinator on August 01, 2006, 11:44:12 AM
I couldn't get to binaryzoo the other day... I was scared, and very emotional. Anyway, more screenshots...
http://www.moondoggieent.com/games/fwscreen2.jpg
http://www.moondoggieent.com/games/fwscreen3.jpg

I didn't like Flamewar, but the graphics were awesome... somehow the characters looked cartoon even though they were meshes


Title: Re: Graphics We Like #1
Post by: fog on August 01, 2006, 12:21:01 PM
I couldn't get to binaryzoo the other day... I was scared, and very emotional.
lol. Why?


http://www.moondoggieent.com/games/fwscreen2.jpg
http://www.moondoggieent.com/games/fwscreen3.jpg

I didn't like Flamewar, but the graphics were awesome... somehow the characters looked cartoon even though they were meshes

Excellent.  Simple but very very stylish.


Title: Re: Graphics We Like #1
Post by: las6 on August 01, 2006, 04:36:36 PM
that reminds me, I saw this sweet ut2k mod last week:
(http://www.kotaku.com/assets/resources/2006/07/drawn_to_be_alive.jpg)
Drawn to be alive
website (FR) (http://www.drawntobealive.com/)
trailer (http://www.jeuxvideo.tv/drawn-to-be-alive-video-22195.html)


Title: Re: Graphics We Like #1
Post by: fog on August 01, 2006, 06:23:58 PM
Ah that's lovely too.  Very tempted to resurect my "Scrap Book" idea again now. :)


Title: Re: Graphics We Like #1
Post by: Banzai on August 18, 2006, 11:28:07 AM
http://www.ninjalovespirate.com/
(http://img.photobucket.com/albums/v434/Banzai8th/screen2.jpg)


Title: Re: Graphics We Like #1
Post by: dadrew1 on August 18, 2006, 02:20:07 PM
I do like those graphics :-)  I downloaded the demo, and I enjoyed the game too!  Good find chap!


Title: Re: Graphics We Like #1
Post by: fog on August 18, 2006, 06:41:47 PM
Yeah lovely combination of contrasting styles for the sprites and backgrounds.

I'll download the demo when I can afford to be distracted :)


Title: Re: Graphics We Like #1
Post by: dadrew1 on August 23, 2006, 08:29:05 PM
http://www.albatross18.com

(http://www.albatross18.com/season2/downloads/screenshots/screenshot-01.jpg)

'tis fun!



Title: Re: Graphics We Like #1
Post by: dadrew1 on August 23, 2006, 08:37:02 PM
And one more for the road...

http://www.nethack.org/

(http://www.games.ru/games/linux/screenshots/nethack.gif)

I love the version of Nethack with the icons... I can never get myself to memorize the letters and numbers and such and know what they mean.  But anyway, I really like when games you rather simple graphics, focusing on gameplay and such.  Just my 2 cents :-)


Title: Re: Graphics We Like #1
Post by: las6 on August 23, 2006, 08:58:59 PM
aeergh...
.. scrollbars!


Title: Re: Graphics We Like #1
Post by: fog on August 23, 2006, 11:17:40 PM
Ooh Nethack with icons.  Must check that out.

That golf game is nice but all Japanese golf games look identical to that for some reason although that's maybe not quite in the deformed manga category as some :)


Title: Re: Graphics We Like #1
Post by: las6 on August 24, 2006, 07:06:47 AM
if we're gonna bring up golf... then this game should be here:
http://www.golfquestionmark.com/screen_shots/screen_shot03.jpg


Title: Re: Graphics We Like #1
Post by: fog on August 24, 2006, 08:42:04 AM
if we're gonna bring up golf... then this game should be here:
http://www.golfquestionmark.com/screen_shots/screen_shot03.jpg

I could have sworn we'd done that one already but yeah, lovely.


Title: Re: Graphics We Like #1
Post by: McGrim on August 24, 2006, 07:31:14 PM
if we're gonna bring up golf... then this game should be here:
http://www.golfquestionmark.com/screen_shots/screen_shot03.jpg
I love the drunken cube people.  ;D I nearly fell off my seat laughing.


Title: Re: Graphics We Like #1
Post by: SiN on August 25, 2006, 01:14:37 AM
I could have sworn we'd done that one already but yeah, lovely.
You did, on LLRGT. :)

Same thing happen to me when I wanted to explain cell-shading to a friend ... "here let me show you a post I made ... hey where'd it go!?" :)


Mo


Title: Re: Graphics We Like #1
Post by: fog on August 25, 2006, 01:01:35 PM
I could have sworn we'd done that one already but yeah, lovely.
You did, on LLRGT. :)

That long ago?  Wow.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on September 09, 2006, 01:33:09 PM
This goes back ages in the thread (perhaps someone should start Graphics We Like #2!), but I hated the way COD1 and COD2 railroaded you. It isn't like an obvious thing, but the levels are laid out 'just-so' that you either can only physically go one way, or it's impossible to go any other way. There weren't even any bits where it was obvious it was giving you another route to sneak up on the enemies to make the game better. I liked it more for intensity, and the way the music got really sad and orchestral just before your planes or whatever came and saved you from the Nazis... it was an experience more than a game.


Title: Re: Graphics We Like #1
Post by: fog on September 10, 2006, 12:47:56 PM
it was an experience more than a game.

I'm beginning to think more like that too.  I really enjoyed it at the start, and the single route level design didn't bother me but I can't honestly say I enjoyed playing it after a while. 

It was definately an experience, very intense and superbly atmospheric but fun?  But then nobody ever said war was fun.


Title: Re: Graphics We Like #1
Post by: dadrew1 on September 11, 2006, 02:11:26 PM
I think that COD was fun, but it was an experience - I can still remember the feeling, the immersiveness of the experience now, and its been quite a long while since I've played it.  So I had fun with it, and it was certainly an experience.  Not quite as replayable as say Unreal Tournament or something to that nature, but it was made I believe 100% for the immersion factor.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on September 24, 2006, 03:23:35 AM
Quote
Just stumbled across this again sitting on my HD.  The best piece of computer art I've ever experienced.....and yes, in the right conditions this is an experience.....an often unsettling one.

Go download the full 160Mb movie.  Stills don't do it justice.

I found this on youtube. Broadband with youtube, you can lose hours.
http://youtube.com/watch?v=PsrcVV7nsb8
I should really watch that 160MB thing again, last time it was late at night, and I didn't really get it.


Title: Re: Graphics We Like #1
Post by: fog on October 07, 2006, 03:13:51 PM
I found this on youtube. Broadband with youtube, you can lose hours.
http://youtube.com/watch?v=PsrcVV7nsb8
I should really watch that 160MB thing again, last time it was late at night, and I didn't really get it.
That's really nice and relaxing. :)


Also on YouTube then but not quite as relaxing. :)  Lost Odyssey could turn out to be the biggest pile ever but the intro is superb.  Would make a great film.

http://www.youtube.com/watch?v=4tjf6FWknjo



Title: Re: Graphics We Like #1
Post by: las6 on October 07, 2006, 05:18:33 PM
http://www.limbogame.org/


Title: Re: Graphics We Like #1
Post by: fog on October 07, 2006, 07:27:38 PM
http://www.limbogame.org/
That's gorgeous :)  I'm a big fan of black and white and that's superbly well done.  Got a bit of an Ico feeling going on too.


Title: Re: Graphics We Like #1
Post by: Prime_8 on October 09, 2006, 08:33:56 AM
what he said ^^^  8)

very cool


Title: Re: Graphics We Like #1
Post by: fog on October 20, 2006, 06:59:08 PM
Now as RTS go this looks rather unique :)

http://www.bontago.com/screenshots.html
(http://www.bontago.com/images/teams.jpg)


Title: Re: Graphics We Like #1
Post by: SiN on October 20, 2006, 07:34:18 PM
That's a good game. I remember playing it when it came out, it's quite fun.


Mo


Title: Re: Graphics We Like #1
Post by: TheKhakinator on October 21, 2006, 10:42:23 AM
lol
Try playing bontago with 2 capture points. Practically unwinnable, unless you turn off powerups. Each time you get a flag, a powerup'll go off, screwing up your chain. Fun though :D


Title: Re: Graphics We Like #1
Post by: dadrew1 on October 24, 2006, 02:32:01 PM
I shall try out this Bontago game... seems promising! 

Been playing Soldat lately - great little diversion of a game :-)


Title: Re: Graphics We Like #1
Post by: TheKhakinator on October 25, 2006, 10:57:30 AM
Diversion, dadrew? Downloaded it on a friend's advice, never looked back. I've been with it since 1.21, which is still my favourite version... the forums aren't very entertaining though. Just played a 4 player game with some friends... awesome!


Title: Re: Graphics We Like #1
Post by: fog on October 25, 2006, 12:39:19 PM
You know I play a load of freeware/shareware PC games (mainly the original or innovative looking ones) and loads of people have recommended Soldat but I've never got around to trying it.  About time I did something about that.


Title: Re: Graphics We Like #1
Post by: dadrew1 on October 25, 2006, 02:47:16 PM
I recommend Soldat, its very good and have some added intracacies that are fun to use :-)

Played a game of Bontago a minute ago with 7 computer players, 2 per team, 5 flags, and won the first time, second time I had a ginormously humungous tower built up at the middle, then BAM - earthquake!  erg.  All the debris littered around caused my computer to go to about 2 fps, and became thoroughly unplayable...  Just you wait darn computer player... I'll be back.


Title: Re: Graphics We Like #1
Post by: fog on October 26, 2006, 11:13:16 AM
Heh well think how my GeForce2 powered PC would cope with that.  It's the perfect devlopment machine mind.  If something will run on this it will run on pretty much anything. :)


Title: Re: Graphics We Like #1
Post by: TheKhakinator on October 26, 2006, 01:40:55 PM
Lol... start Graphics We Like #2 already :D


Title: Re: Graphics We Like #1
Post by: dadrew1 on October 26, 2006, 05:57:17 PM
Lol... start Graphics We Like #2 already :D


I personally like 54 page topics that are never ending!  I wanna hit 100 :-P

Heh well think how my GeForce2 powered PC would cope with that.  It's the perfect devlopment machine mind.  If something will run on this it will run on pretty much anything. :)

Nice - that is a good idea though, really I would reckon the way it should be.  Good stuff!


Title: Re: Graphics We Like #1
Post by: SiN on October 26, 2006, 07:08:39 PM
I personally like 54 page topics that are never ending!  I wanna hit 100 :-P
Sadly, there aren't enough games with graphics we like to fill up a 100 pages.


Mo


Title: Re: Graphics We Like #1
Post by: TheKhakinator on October 27, 2006, 09:14:50 AM
Quote
Heh well think how my GeForce2 powered PC would cope with that.  It's the perfect devlopment machine mind.  If something will run on this it will run on pretty much anything. Smiley

Limitations can spawn creativity as much as more capability. Think about how innovative some of the Commodore 64 music and other chiptunes are, because they're all made just by controlling the onboard synthesizer. Sorry for not mentioning earlier, but the High Voltage SID collection - thousands upon thousands of Commodore 64 tunes that you can play with Sidplay (also on the site). Has tons, from games, demoscene tracks, plus modern stuff, all kinds. Awesome song called Fur Elite (an electronicy version of Fur Elise with an awesome second bit thats original).

Oh, and with soldat. I find that with all its little tricks, like commando rolls, and going prone while flying, and stuff, you sort of create your own little combo moves... I have this nice one where you fly in prone (talking CTF here) and then go straight again, grab the flag, then you minigun surf backwards, killing them on the way back to base. Fun, fun, fun! :D

EDIT: Oops, in all my C64 loving, I forgot to post the link :D http://www.hvsc.c64.org/ P.S. I've never had a C64, but I love the music. I came across it when I was on a wikipedia binge.


Title: Re: Graphics We Like #1
Post by: fog on October 27, 2006, 09:48:32 AM
Quote
Limitations can spawn creativity as much as more capability. Think about how innovative some of the Commodore 64 music and other chiptunes are, because they're all made just by controlling the onboard synthesizer. Sorry for not mentioning earlier, but the High Voltage SID collection - thousands upon thousands of Commodore 64 tunes that you can play with Sidplay (also on the site). Has tons, from games, demoscene tracks, plus modern stuff, all kinds. Awesome song called Fur Elite (an electronicy version of Fur Elise with an awesome second bit thats original).
I like you :) The C64 was home to pretty much all of my favourite game music.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on October 28, 2006, 02:15:47 AM
Hope we don't run into godwin's law in this post. :D


Title: Re: Graphics We Like #1
Post by: fog on October 28, 2006, 02:51:36 PM
Hope we don't run into godwin's law in this post. :D
Nah it's not long enough yet. I'd like to see how someone could manage to mention Hitler in a discussion about game gfx though. Oh :P


Title: Re: Graphics We Like #1
Post by: SiN on October 28, 2006, 06:35:48 PM
I'd like to see how someone could manage to mention Hitler in a discussion about game gfx though.  Oh  :P
Was that a challenge?

(http://www.wolf3d.co.uk/HITLER1.GIF)

(http://www.wolf3d.co.uk/HITLER3.GIF)

Man, the Hitler graphics in Wolf3d were awesome. ;)


Mo


Title: Re: Graphics We Like #1
Post by: TheKhakinator on October 29, 2006, 07:25:20 AM
Wow! Never played Wolfenstein 3D but those graphics are pretty funny. Now I've posted, the reference hasn't ended the topic. W007!


Title: Re: Graphics We Like #1
Post by: fog on October 29, 2006, 10:21:37 AM
I'd like to see how someone could manage to mention Hitler in a discussion about game gfx though. Oh :P
Was that a challenge?
Well it was really a reference to Godwins Law but nice screenies.  I like a bit of pixel art.


Title: Re: Graphics We Like #1
Post by: dadrew1 on October 30, 2006, 05:46:10 PM
Wolfenstein rocks the casbah!  Old Skool dude!


Title: Re: Graphics We Like #1 - Hamster Quest!
Post by: las6 on December 02, 2006, 10:25:45 AM
Hamster Quest: Wheel of respite! (http://www.joystiq.com/2006/12/01/first-footage-of-hamster-quest-wheel-of-respite/)

oh and chris, this one is for you:
http://www.joystiq.com/2006/12/01/bringing-your-notebook-doodles-to-life-finally-sketchfighter/
(don't get your hopes up, it's mac-only)


Title: Re: Graphics We Like #1 - Hamster Quest!
Post by: fog on December 02, 2006, 12:11:34 PM
Hamster Quest: Wheel of respite! (http://www.joystiq.com/2006/12/01/first-footage-of-hamster-quest-wheel-of-respite/)
Oh man that's brilliant although I'm not sure everyone will get the Monty on the Run reference as it's probably from before a lot of you guys got into gaming.

It even has the Monty theme music playing which is one of my favourite gaming tracks ever.  Great find :)


oh and chris, this one is for you:
http://www.joystiq.com/2006/12/01/bringing-your-notebook-doodles-to-life-finally-sketchfighter/
(don't get your hopes up, it's mac-only)
Very nice.  That's one graphical style I wont use again after my little demo then :)  Although gameplay wise it would have been very different so who knows, I might still do it some day.


Title: Re: Graphics We Like #1
Post by: Prime_8 on December 02, 2006, 01:01:13 PM
i have been playing with Apophysis fractla thinsg and the tweeking the images in post ..


its fun

link will take you to my gallery where you can set the size / see otehr musings with it .

but here is a preview
Link to my gallerythis is a desk top
(http://www.ejectedcore.com/pgallery/image-cache/Desktops/spiritpower1_disp512.jpg) (http://www.ejectedcore.com/pgallery/index.cgi?mode=album&album=Desktops)


http://www.apophysis.org/


Title: Re: Graphics We Like #1
Post by: PaulCunningham on December 18, 2006, 02:31:57 PM
http://www.gamedev.net/community/forums/topic.asp?topic_id=426328

(http://images.gamedev.net/gallery/9f0d20ec4f9b49dea7251b7f45b7f393_scr2.png)


Title: Re: Graphics We Like #1
Post by: dadrew1 on December 18, 2006, 03:20:40 PM
Very niiiice, now I just need to download and try it...

Good enough for two posts, must be good enough for me :-)  nice find!


Title: Re: Graphics We Like #1
Post by: fog on December 20, 2006, 01:48:47 PM
That's gorgeous Paul.  I'll give that a go when I get home as I loved the original Thrust (had one of my favourite game tunes too)

Those filled vectors look lovely.  I might have to give that a try as my vector routine currently just handles lines creatining effectively hollow shapes.


Title: Re: Graphics We Like #1
Post by: b_dav on December 21, 2006, 02:13:09 AM
http://blitwise.com/neonwars.html

(http://blitwise.com/neonwars_pics/shockwave.jpg)


Title: Re: Graphics We Like #1
Post by: fog on December 21, 2006, 09:00:56 PM
Hi b_dav and welcome :)

Yeah we obviously like the neon loveliness of, um, Neon Wars. Nice game too.

I am now though getting a bit worried about the amount of vectory, glowy, neon stuff around (GW2 has a lot to answer for ;) ) I think echoes will probably be our last neon looking title for a while. I always wanted to try a few very different styles out so I think now is the time before everyone gets really sick of every game looking the same.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on December 22, 2006, 03:21:52 AM
(http://img503.imageshack.us/img503/2827/img1949600fo2.jpg)
It's not graphics, really. Only post-photo treatment in photoshop.

This was taken with a camera with the IR filter removed, and a filter.

"potato cannon is rigged to trigger the flash when the sock is shot from it. this picture was taken with the ir-modified camera and a hoya r72 filter. shutter speed was set to 5 seconds, room lights turned off and cannon fired. the flame coming out of the cannon emits a large amount of ir and at a wavelength that the camera sees as yellow. the selective coloring was not intentional. the only post processing done was photoshopping out the wire going from the cannon to the flash, curves, and noise reduction. white balance set to subject's shirt in camera under tungsten and flourescent lighting.

the flash used was a modified disposable camera"

As you can see, all you see was actually photographed, not generated on computer or anything. COOL! I'd do it, but I have nowhere near the soldering skill to remove the PCB so I could take off the IR filter.
 
Came from here:
http://photography-on-the.net/forum/showthread.php?t=251630


Title: Re: Graphics We Like #1
Post by: fog on February 02, 2007, 06:08:57 PM
Some lovely flOw footage from the PS3.  Gorgeous :)

http://uk.media.ps3.ign.com/media/829/829990/vids_1.html


Title: Re: Graphics We Like #1
Post by: AaronF on February 02, 2007, 08:49:27 PM
wow that looks nice


Title: Re: Graphics We Like #1
Post by: fog on February 02, 2007, 11:31:58 PM
wow that looks nice
Just a slightly more polished version of the free PC game but undeniably lovely.

I hope they keep the ambient music similar to the PC version too...

http://intihuatani.usc.edu/cloud/flowing/core.html


Title: Re: Graphics We Like #1
Post by: Michael_King on February 05, 2007, 05:24:42 PM
I have always been a huge suck up to realistic graphics in games.. the more realistic, the better.


 (http://www.gamesradar.com/us/images/mb/GamesRadar/us/Games/H/Halo%203/Bulk%20Viewers/Xbox%20360/halo3_07--screenshot_large.jpg)


 A first look at Halo 3.


Title: Re: Graphics We Like #1
Post by: AaronF on February 05, 2007, 06:50:23 PM
As long as we're getting into bigger-name games here...the 2 I really can't wait for are:


BioShock

(http://image.com.com/gamespot/images/2007/009/924919_20070110_screen002.jpg)

(http://image.com.com/gamespot/images/2007/009/924919_20070110_screen001.jpg)



Alone in the Dark

(http://image.com.com/gamespot/images/2006/234/930280_20060823_screen003.jpg)

(http://image.com.com/gamespot/images/2006/121/930280_20060502_screen003.jpg)

(http://image.com.com/gamespot/images/2006/101/930280_20060412_screen002.jpg)



Aaron




Title: Re: Graphics We Like #1
Post by: fog on February 05, 2007, 07:18:40 PM
Wow.  They are the first screenies I've seen from Alone in the Dark.  Very nice.

Bioshock and Halo 3 are just two of the dozen or so 360 games I want before the end of March.  The release schedule is awesome.  Speaking of which the demo of Crackdown I donwloaded recently is great. :)


Title: Re: Graphics We Like #1
Post by: PaulCunningham on February 11, 2007, 08:22:37 AM
...and now for something completely different...

Empire Strikes Back remake for the Calculator-me-do compo at Retro Remakes

http://www.the2bears.com/images/empire.png


Title: Re: Graphics We Like #1
Post by: las6 on February 11, 2007, 10:33:16 AM
access forbidden.  :-\


Title: Re: Graphics We Like #1
Post by: fog on February 11, 2007, 01:15:17 PM
...and now for something completely different...

Empire Strikes Back remake for the Calculator-me-do compo at Retro Remakes

http://www.the2bears.com/images/empire.png
Link to the article and screenie....

http://www.the2bears.com/?p=899.

Looks ace.  I'll have to give the game a try.

I love Bill's site.  He must put a lot of time and effort into updating it so regularly.


Title: Re: Graphics We Like #1
Post by: PaulCunningham on February 11, 2007, 10:42:42 PM
Yeah, probably did him a little disservice just linking the screenie - sorry Bill!


Title: Re: Graphics We Like #1
Post by: Prime_8 on March 02, 2007, 06:04:15 AM
HOMINID on x-box live .
sorry cant get screenie rite now , but man it's fun and looks cool .


Title: Re: Graphics We Like #1
Post by: SiN on March 04, 2007, 08:43:15 PM
I randomly bumped into this ...

(http://farm1.static.flickr.com/185/397962403_fea9a194d2.jpg)

(source) (http://www.tigsource.com/articles/2007/02/21/psg-platform-thing)

... which looks very cool. I've always loved puzzle games, and pixel-graphics are awesome, so sticking them together is pretty cool.


Mo


Title: Re: Graphics We Like #1
Post by: fog on March 04, 2007, 09:01:08 PM
That does look good.  Give me a nudge when it's released :)

HOMINID on x-box live .
sorry cant get screenie rite now , but man it's fun and looks cool .
It does look great but man it's too damn hard.


Title: Re: Graphics We Like #1
Post by: Banzai on March 05, 2007, 01:41:13 AM
After nosing around I found a public test build (http://forums.tigsource.com/index.php?topic=92.0). All there is to do is collect the jems, and you don't get anything from it, but it's still fun to run around. Its quite the nifty little engine.


Title: Re: Graphics We Like #1
Post by: fog on March 05, 2007, 07:13:34 PM
Aye that's shaping up nicely.  Bookmarked.


Title: Re: Graphics We Like #1
Post by: fog on April 01, 2007, 11:47:08 PM
I know we've had flOw before but I'm currently playing the PS3 version and it truly is one of the most beautiful things I've seen :)

If you couldn't be bothered to download the high quality movies I linked to earlier then at least watch and listen to this....
http://www.youtube.com/watch?v=otmVLt2tQx8


Title: Re: Graphics We Like #1
Post by: Banzai on April 13, 2007, 05:15:35 AM
Shift (http://www.bostongamejam.com/games/shift.html)
In Shift, the player has control over the terrain of a planet, able to create valleys and merge or divide landscapes with hills. Depending on its current shape, the inhabitants will create factions designated by different colored areas, and will eventually get the wiser and develop simple geopolitical relationships. Over time, once the factions become smart enough, they will begin to build buildings and then nuclear weapons. Will they eventually destroy each other, or can you stop them?
(http://img.photobucket.com/albums/v434/Banzai8th/Shift20-20Max20McGuire.jpg)

Simple, but effective graphics. Neat game.


Title: Re: Graphics We Like #1
Post by: fog on April 13, 2007, 06:25:29 PM
I'm not entirely sure about the graphics but the game itself sounds interesting.  Shame I can't run it  :P


Title: Re: Graphics We Like #1
Post by: TheKhakinator on April 14, 2007, 01:45:16 PM
Yeah, it's quite fun, but I couldn't get the hang of it. He should replace the dots with  :elephant:.


Title: Re: Graphics We Like #1
Post by: PaulCunningham on April 18, 2007, 01:06:09 PM
From here: http://www.thegamecreators.com/?m=gallery_view&i=102&p=17

(http://www.thegamecreators.com/userdata/gallery/102_1024.jpg)


Title: Re: Graphics We Like #1
Post by: fog on April 18, 2007, 05:47:05 PM
From here: http://www.thegamecreators.com/?m=gallery_view&i=102&p=17

(http://www.thegamecreators.com/userdata/gallery/102_1024.jpg)
Very nice.  A FPS not based on WWII or infested with aliens.

I think I saw that mentioned in the last TGC newsletter but don't remember seeing a screenie.  I might even try the game out as I haven't played anything decent made with FPS Creator yet and it will be interesting to see if this plays as well as it looks.


Title: Re: Graphics We Like #1
Post by: fog on April 18, 2007, 09:18:42 PM
From here: http://www.thegamecreators.com/?m=gallery_view&i=102&p=17

(http://www.thegamecreators.com/userdata/gallery/102_1024.jpg)
Very nice. A FPS not based on WWII or infested with aliens.

I think I saw that mentioned in the last TGC newsletter but don't remember seeing a screenie. I might even try the game out as I haven't played anything decent made with FPS Creator yet and it will be interesting to see if this plays as well as it looks.


EDIT:
I'm also liking the mixture of styles in Boogie on thw Wii..
(http://www.eurogamer.net/http://images.eurogamer.net/assets/articles//a/7/4/4/4/3/ss_preview_Boogie_1.jpg?slideshow=true)
Linky in case of no show (http://www.eurogamer.net/http://images.eurogamer.net/assets/articles//a/7/4/4/4/3/ss_preview_Boogie_1.jpg?slideshow=true)


Title: Re: Graphics We Like #1
Post by: Prime_8 on April 28, 2007, 12:29:03 AM
been playing this ..

 some how it is addictive .
http://www.xbox.com/en-US/games/b/boomboomrocketxboxlivearcade/

I know it's DDR for your thumbs !  ;D


Title: Re: Graphics We Like #1
Post by: Banzai on April 28, 2007, 02:16:59 AM
been playing this ..

 some how it is addictive .
http://www.xbox.com/en-US/games/b/boomboomrocketxboxlivearcade/

I know it's DDR for your thumbs !  ;D
Being the highly advanced DDR player I am, that game looks very boring/easy. I do like the graphics though.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on April 28, 2007, 04:11:36 AM
I love DDR, but I've never been able to get good at it, because it either requires lots of cash for the arcade (where you inevitably embarass yourself in front of attractive, skilled DDR players) or a PS2 (never had one) :P


Title: Re: Graphics We Like #1
Post by: fog on April 28, 2007, 03:23:00 PM
been playing this ..

 some how it is addictive .
http://www.xbox.com/en-US/games/b/boomboomrocketxboxlivearcade/

I know it's DDR for your thumbs ! ;D
Being the highly advanced DDR player I am, that game looks very boring/easy. I do like the graphics though.
I like some DDR games even though I'm hopeless at them.  Have to say though I though BBR was horrible.  The only reason it's challenging is because the icons are difficult to pick out against that background, especially on harder difficulties.


Title: Re: Graphics We Like #1
Post by: Banzai on April 28, 2007, 03:40:55 PM
I love DDR, but I've never been able to get good at it, because it either requires lots of cash for the arcade (where you inevitably embarass yourself in front of attractive, skilled DDR players) or a PS2 (never had one) :P
There's always Stepmaina (http://www.stepmania.com/) + PS2 pad (http://www.redoctane.com/ignitionpadv3.html) + PS2>PC controller converter (http://www.play-asia.com/paOS-13-71-6m-49-en-15-ems-70-1b5.html).


Title: Re: Graphics We Like #1
Post by: fog on April 30, 2007, 10:01:56 PM
I love DDR, but I've never been able to get good at it, because it either requires lots of cash for the arcade (where you inevitably embarass yourself in front of attractive, skilled DDR players) or a PS2 (never had one) :P
There's always Stepmaina (http://www.stepmania.com/) + PS2 pad (http://www.redoctane.com/ignitionpadv3.html) + PS2>PC controller converter (http://www.play-asia.com/paOS-13-71-6m-49-en-15-ems-70-1b5.html).
Nice.  I'm tempted to try that out  :kangaroo:


Title: Re: Graphics We Like #1
Post by: fog on May 06, 2007, 03:05:58 PM
GTHD / real life comparison. Not very exciting but pretty impressive. Few of those telltale inaccuracies you see in most photo-realistic attempts.

(http://generationdreamteam.free.fr/afrika/GranTurismo/GTHDvsRealLifeXanavi.jpg)


Title: Re: Graphics We Like #1
Post by: fog on May 25, 2007, 03:38:52 PM
Not game graphics but I like the idea of a Pacman skull...

(http://www.legentilgarcon.com/img/img_works/pacman_adv/pacman_adv_1.jpg)


Title: Re: Graphics We Like #1
Post by: Banzai on May 25, 2007, 08:12:52 PM
Found a Goon made game called Chalk.
(http://img.photobucket.com/albums/v434/Banzai8th/chalk01.gif)

http://forums.somethingawful.com/showthread.php?threadid=2491493

This game is SUPER fun to play with a pen tablet.


Title: Re: Graphics We Like #1
Post by: fog on May 25, 2007, 09:41:54 PM
That's not bad.  Reminds me of stuff like Kirby on the DS.

I'll have to try it with the tablet I think as it got a bit frustrating with the mouse. 


Title: Re: Graphics We Like #1
Post by: TheKhakinator on May 26, 2007, 02:29:34 PM
 Chalk - OMG that would have to be a DS game. It's not really enough in its own right just like that for a commercial release, but homebrew that would rock. I mean, it would just totally suit the stylus for drawing with dpad for movement.
EDIT: Made it all glow cause it's late saturday night and once again I'm left with nothing to do :D
EDIT: Why isn't the glow working?!?!?


Title: Re: Graphics We Like #1
Post by: EricT on May 27, 2007, 03:52:31 AM
Because
you
touch
yourself
ALL
DAY
LONG.
[/s]


Title: Re: Graphics We Like #1
Post by: TheKhakinator on May 27, 2007, 01:42:26 PM
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Title: Re: Graphics We Like #1
Post by: fog on May 28, 2007, 05:28:40 PM
Jees look how long you guys have spent online here.  I'm far too busy to do that  :bunnymonkey:


Title: Re: Graphics We Like #1
Post by: EricT on May 29, 2007, 05:17:25 AM
I rule...


Title: Re: Graphics We Like #1
Post by: TheKhakinator on May 29, 2007, 07:09:06 AM
I rule...
Oh it's on.
:P


Title: Re: Graphics We Like #1
Post by: HateUsrNames on May 29, 2007, 10:31:33 PM
hopefully this hasn't been posted yet ;D

Gesundheit! - http://www.underwaterbase.com/
(http://matthammill.com/pics/gesundheit4.jpg)


Title: Re: Graphics We Like #1
Post by: EricT on May 29, 2007, 11:26:42 PM
You hate "UsrNames" so much that you must let everyone be aware of this fact via your "UsrName". Oh, I get it! Your wit is beyond extraordinary!

On a side note, the graphics of that game DO look awesome.


Title: Re: Graphics We Like #1
Post by: HateUsrNames on May 29, 2007, 11:50:54 PM
my nick is just a product of my non-imaginatve mind... in other words i couldn't come up with a username  ;D


Title: Re: Graphics We Like #1
Post by: fog on May 30, 2007, 02:37:52 PM
Hi HateUsrNames and welcome :)

That looks awesome. Reminds me of old east European cartoons for some reason. I've looked at the other screenies and can't figure out what the hell is going on so I'm going to try the demo :)


I see you've met Eric. He claims to be a project manager but we all know he's an alcohol fueled art student with sarcasm to match. ;)


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 03, 2007, 05:23:49 PM
Hi there! I'm new in the forum.
I've been checking this thread every day for more than a month and then i decided to register.

I can't introduce myself with empty hands so here's my entry:

http://typhoon.kuto.de/index.html

The game is Typhoon 2001, check it out!

P.S.: I'm italian. Plz forgive my crappy english.


Title: Re: Graphics We Like #1
Post by: fog on June 03, 2007, 07:40:10 PM
Hi The DarkStar and welcome :)

I can't introduce myself with empty hands so here's my entry:

http://typhoon.kuto.de/index.html
Oh yeah I love Typhoon2001. It's one of the few games I keep installed on the PC (most get deleted after a few plays)

Looks cool and plays great too. I love the option to have the camera follow the player around as it makes control so much easier than other Tempest games I've played.


P.S.: I'm italian. Plz forgive my crappy english.
Your English is excellent :)


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 03, 2007, 10:44:24 PM
I love the option to have the camera follow the player around as it makes control so much easier than other Tempest games I've played.

I hate the camera only in levels with diagonal webs and/or low point of view. You can never tell where the grunts are coming from unless you bump right into them  ;D . CAUGHT YOU!

Your English is excellent :)

Tnx man. I wish my teacher said the same thing on my high school exams.

Looking back to page #1... i heard somewhere that Rez will be ported to Wii/PS3. Does Mitsuguchi know what the Wiimote can do?


Title: Re: Graphics We Like #1
Post by: fog on June 03, 2007, 11:52:02 PM
Looking back to page #1... i heard somewhere that Rez will be ported to Wii/PS3. Does Mitsuguchi know what the Wiimote can do?
I'd prefer him to write something new.  Wouldn't complain if he did port Rez to the Wii mind as it's a superb game.....or rather "experience" :)


Title: Re: Graphics We Like #1
Post by: TheKhakinator on June 04, 2007, 08:46:15 AM
Looking back to page #1... i heard somewhere that Rez will be ported to Wii/PS3. Does Mitsuguchi know what the Wiimote can do?
I'd prefer him to write something new.  Wouldn't complain if he did port Rez to the Wii mind as it's a superb game.....or rather "experience" :)
Experience? You're not talking about the "Trance Vibrator" are you? :P


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 04, 2007, 10:28:24 AM
Experience? You're not talking about the "Trance Vibrator" are you? :P

That's right. The Wiimote already contains the rumble. Sex toy included!  :D


Title: Re: Graphics We Like #1
Post by: TheKhakinator on June 04, 2007, 10:54:13 AM
OK don't kick me off the forums anyone, but doing that, you'd have to then use the Nunchuk to play, which still features some motion sensing but it's not quite the same.


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 04, 2007, 11:02:47 AM
Just joking.  :)

Wicked minds can have fun with almost anything, not only revolutionary controllers.


Title: Re: Graphics We Like #1
Post by: fog on June 04, 2007, 12:33:20 PM
Looking back to page #1... i heard somewhere that Rez will be ported to Wii/PS3. Does Mitsuguchi know what the Wiimote can do?
I'd prefer him to write something new. Wouldn't complain if he did port Rez to the Wii mind as it's a superb game.....or rather "experience" :)
Experience? You're not talking about the "Trance Vibrator" are you? :P
Easy you ;)  Obviously I meant played in a darkened room with the sound cranked up.  You can totally lose yourself in that game pretty much like no other.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on June 04, 2007, 01:38:05 PM
Yeah, you're right. It's apparently enough to distract you totally from what's happening around you... check out one of the links from the wikipedia article on Rez and you'll see what I mean... http://en.wikipedia.org/wiki/Rez

EDIT: Quote from the link on the wiki article: "the game itself must be pretty good, if it could hold justins attention under those conditions."


Title: Re: Graphics We Like #1
Post by: fog on June 04, 2007, 07:25:41 PM
Yeah, you're right. It's apparently enough to distract you totally from what's happening around you... check out one of the links from the wikipedia article on Rez and you'll see what I mean... http://en.wikipedia.org/wiki/Rez

EDIT: Quote from the link on the wiki article: "the game itself must be pretty good, if it could hold justins attention under those conditions."
lol :)

Strange game in truth though is Rez.  If you remove yourself from the experience, strip away the sound and lovely graphics then you are left with gameplay that is, if anything, limited and somewhat boring.  The whole experience is everything here.

(I know other games would suffer if you stripped away the gfx and sound too, but I've never come across anything where the sum of the parts add up to a much greater whole than in Rez)


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 04, 2007, 10:46:08 PM
This thread seems focusing on Rez... if you really like trail shooters you should play this one.

Tsumi To Batsu - Sin And Punishment
http://www.youtube.com/watch?v=hmxanWXvAgA

This game was developed for N64 by Treasure, the same sh of that black & white shooter... uhm... Ikaruga?  ;)


Title: Re: Graphics We Like #1
Post by: avoice217 on June 05, 2007, 05:37:19 AM
hey guys i would like 2 no more bout codin cause im thinkin bout goin into gamin simulation & programmin. ne helpful tips, hints, or w/e u can think of would b great!!


Title: Re: Graphics We Like #1
Post by: EricT on June 05, 2007, 06:52:18 AM
Typing legibly would be the first step. I actually had trouble reading that. Can't comprehend 'imbecile' like I used to!


Title: Re: Graphics We Like #1
Post by: TheKhakinator on June 05, 2007, 07:33:26 AM
GIMME DA CODEZ!


Title: Re: Graphics We Like #1
Post by: avoice217 on June 05, 2007, 08:16:46 AM
sorry bout that eric, didnt mean to drive ya bonkers there.


Title: Re: Graphics We Like #1
Post by: fog on June 05, 2007, 09:52:02 AM
This thread seems focusing on Rez... if you really like trail shooters you should play this one.

Tsumi To Batsu - Sin And Punishment
http://www.youtube.com/watch?v=hmxanWXvAgA

This game was developed for N64 by Treasure, the same sh of that black & white shooter... uhm... Ikaruga?  ;)
That looks pretty decent.  I have to say that in general I'm not a fan of onrail shooters.....even though that's essential to making Rez work.


Title: Re: Graphics We Like #1
Post by: fog on June 05, 2007, 09:54:08 AM
Typing legibly would be the first step. I actually had trouble reading that. Can't comprehend 'imbecile' like I used to!
GIMME DA CODEZ!
LMAO  ;D

hey guys i would like 2 no more bout codin cause im thinkin bout goin into gamin simulation & programmin. ne helpful tips, hints, or w/e u can think of would b great!!
Hi avoice217.  Might be worth starting a new topic if you really want some coding help or advice ;)


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 16, 2007, 09:08:16 AM
Noone posted this game yet but it has to be done. :D

The Legend Of Zelda: The Wind Waker
(http://www.zeldaho.net/images/games/the_wind_waker/screenshot03.jpg)(http://www.zeldaho.net/images/games/the_wind_waker/screenshot13.jpg)
(http://www.zeldaho.net/images/games/the_wind_waker/screenshot10.jpg)(http://www.zeldaho.net/images/games/the_wind_waker/screenshot02.jpg)

When this game came out all Microsoft and Sony fanboys stated Nintendo games as "childish" once and for all. Anyway his graphics are stunning, polished and the field of view is very far.


Title: Re: Graphics We Like #1
Post by: fog on June 16, 2007, 12:43:22 PM
Noone posted this game yet but it has to be done. :D

The Legend Of Zelda: The Wind Waker
Has a game ever split opinion more than Wind Walker? Good they tried something different....didn't work for me. 


Title: Re: Graphics We Like #1
Post by: TheKhakinator on June 16, 2007, 12:56:41 PM
Lol... after playing wind waker, while I liked it, I got sick of the whole Zelda thing. I didn't finish wind waker but I got close.


Title: Re: Graphics We Like #1
Post by: fog on June 16, 2007, 11:10:04 PM
Lol... after playing wind waker, while I liked it, I got sick of the whole Zelda thing. I didn't finish wind waker but I got close.
I was the same with Zelda:TP.  Didn't have a great deal else to play on the Wii at launch so I stuck with it but I can't say I enjoyed much of it.


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 17, 2007, 04:27:50 PM
For me it was just too easy. A hit from a two-handed sword of an armoured guard deals you 1 damage while an axe knight in OOT or MM deals you 3 damage. Just another question... why does every boss dies after the third hit in his weak point?  >:(


Title: Re: Graphics We Like #1
Post by: fog on June 18, 2007, 10:53:25 AM
Just another question... why does every boss dies after the third hit in his weak point? >:(
Just one of the many cliches that RPG's really need to move on from.  The basic gameplay rules were written 20 years ago and have stayed the same ever since.  Zelda:TP disappointed me for pretty much that reason.


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 18, 2007, 11:21:49 AM
Just one of the many cliches that RPG's really need to move on from. The basic gameplay rules were written 20 years ago and have stayed the same ever since. Zelda:TP disappointed me for pretty much that reason.

I don't think so. The basic gameplay rules included lots of HPs that had to be decreased with different attacks. In TP it seemed like boss HPs where just 3 and each succesful hit deals him just 1 damage. Besides... Zelda is not a RPG.
Due to my FF-allergy i had to look for other RPG series and i run into Tales Of. Man, Symphonia has great gameplay, story, characters and battles. A must have!
And it has pretty graphics too.  8)

(http://img2.kult-mag.com/photos/00/00/51/50/ME0000515073_2.jpg)
(http://media.insidegamer.nl/screenshots/public/1508/27579.jpg)(http://www.nintendospin.com/images/669/ss04.jpg)

P.S.: I had to post some images because the topig was turning out to be "Gameplays We Like #1"  ;D


Title: Re: Graphics We Like #1
Post by: SiN on June 18, 2007, 01:55:42 PM
Just another question... why does every boss dies after the third hit in his weak point?  >:(
Just one of the many cliches that RPG's really need to move on from.  The basic gameplay rules were written 20 years ago and have stayed the same ever since.  Zelda:TP disappointed me for pretty much that reason.
I disagree. It's just a gameplay convention, not really a cliche. Some gameplay conventions are fine ... knowing that a boss is gonna take three hits is one of them. Finding health-packs in crates isn't. :) Knowing that a boss will take three hits helps you pace yourself better ... "how much longer do I need to hold out?", "should I use my health potion now", "how close was I to beating the boss", etc, are useful things to know, but would be awkward for the game to tell you.

Speaking of cliches though, videogame storylines and dialog really get on my nerves. Isn't it about time we move on from, "time to save the world again"? Even if you do decide to save the world, lets try to get some decent dialog in there please. I've been playing two games lately, Ratchet & Clank for the PSP, and Sam & Max for PC. Guess which one has side-splittingly funny dialog, and which one makes me want to throw my PSP out the window! Oh crap. :)


Mo


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 18, 2007, 03:04:40 PM
Speaking of cliches though, videogame storylines and dialog really get on my nerves. Isn't it about time we move on from, "time to save the world again"? Even if you do decide to save the world, lets try to get some decent dialog in there please. I've been playing two games lately, Ratchet & Clank for the PSP, and Sam & Max for PC. Guess which one has side-splittingly funny dialog, and which one makes me want to throw my PSP out the window! Oh crap. :)

Wario and Waluigi voices in Mario Power Tennis and Mario Golf TT intros are far more expressive :P.


Title: Re: Graphics We Like #1
Post by: fog on June 18, 2007, 08:24:54 PM
I don't think so. The basic gameplay rules included lots of HPs that had to be decreased with different attacks. In TP it seemed like boss HPs where just 3 and each succesful hit deals him just 1 damage. Besides... Zelda is not a RPG.
Due to my FF-allergy i had to look for other RPG series and i run into Tales Of. Man, Symphonia has great gameplay, story, characters and battles. A must have!
And it has pretty graphics too.  8)
Well RPG covers a very wide range of game styles which can easily include Zelda, FF and GTA.  Quite possibly a wider variety of styles than any other genre.  And I love FF :)


Just another question... why does every boss dies after the third hit in his weak point? >:(
Just one of the many cliches that RPG's really need to move on from. The basic gameplay rules were written 20 years ago and have stayed the same ever since. Zelda:TP disappointed me for pretty much that reason.
I disagree. It's just a gameplay convention, not really a cliche. Some gameplay conventions are fine ... knowing that a boss is gonna take three hits is one of them. Finding health-packs in crates isn't. :) Knowing that a boss will take three hits helps you pace yourself better ... "how much longer do I need to hold out?", "should I use my health potion now", "how close was I to beating the boss", etc, are useful things to know, but would be awkward for the game to tell you.
Well one mans gameplay convention is another mans cliche  ;)  It all depends on whether you're sick of it or not.

We should start a seperate "Gameplay Convensions & Cliches" thread :)


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 20, 2007, 12:00:31 PM
This game also has cool music (sorry, i couldn't link the pic. Follow the link below).

Project L (http://www.mb.ccnw.ne.jp/hiz/game/projectL/index_en.html).

Best played with a dualstick ;).


Title: Re: Graphics We Like #1
Post by: fog on June 20, 2007, 12:22:50 PM
This game also has cool music (sorry, i couldn't link the pic. Follow the link below).

Project L (http://www.mb.ccnw.ne.jp/hiz/game/projectL/index_en.html).

Best played with a dualstick ;).
Wow nice find.  It's so nearly brilliant.  Just the control system gets a bit frustrating as it gets harder.  I wonder how much better it would play with movement and "sword" swings mapped to different sticks?


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 21, 2007, 11:23:25 AM
I wonder how much better it would play with movement and "sword" swings mapped to different sticks?

It would play like Ape Escape.


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 23, 2007, 09:19:59 AM
Speaking of Geometry Wars in another thread reminded me of this arena shooter.

Neon Wars Deluxe (http://www.blitwise.com/neonwars.html)

It's very trippy and fun to play, not to mention the smooth graphics.


Title: Re: Graphics We Like #1
Post by: fog on June 23, 2007, 11:30:02 AM
Speaking of Geometry Wars in another thread reminded me of this arena shooter.

Neon Wars Deluxe (http://www.blitwise.com/neonwars.html)

It's very trippy and fun to play, not to mention the smooth graphics.
Yeah Neon Wars looks nice.  I wasn't a big fan though as I didn't like the bullet hell bits.  Just a personal thing....me and bullet hell don't get along. :)


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 23, 2007, 01:23:00 PM
Yeah Neon Wars looks nice. I wasn't a big fan though as I didn't like the bullet hell bits. Just a personal thing....me and bullet hell don't get along. :)

You liked Cho's A7X more than rRootage? :)


Title: Re: Graphics We Like #1
Post by: fog on June 23, 2007, 02:43:59 PM
Yeah Neon Wars looks nice. I wasn't a big fan though as I didn't like the bullet hell bits. Just a personal thing....me and bullet hell don't get along. :)

You liked Cho's A7X more than rRootage? :)
Kind of.  I don't mind lots of bullets but I dislike games where the bullets come in set patterns and it's more about memorizing them and planning your way through them than having quick reactions.


Title: Re: Graphics We Like #1
Post by: clockinreverse on June 24, 2007, 06:00:03 AM
Kind of. I don't mind lots of bullets but I dislike games where the bullets come in set patterns and it's more about memorizing them and planning your way through them than having quick reactions.
Which is one of the reasons why I like your games. It also gives for more replayability.


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 25, 2007, 09:45:10 AM
Kind of. I don't mind lots of bullets but I dislike games where the bullets come in set patterns and it's more about memorizing them and planning your way through them than having quick reactions.

In rRootage bullet patterns are for choreography. They are chosen randomly from a great number o patterns, plus with random variables such as directions an speeds. Instead of quick reactions you need smooth movements when you have a huge barrage of slow bullets overwhelming the whole screen.


Title: Re: Graphics We Like #1
Post by: fog on June 25, 2007, 07:23:49 PM
Kind of. I don't mind lots of bullets but I dislike games where the bullets come in set patterns and it's more about memorizing them and planning your way through them than having quick reactions.

In rRootage bullet patterns are for choreography. They are chosen randomly from a great number o patterns, plus with random variables such as directions an speeds. Instead of quick reactions you need smooth movements when you have a huge barrage of slow bullets overwhelming the whole screen.
Oh yeah, I can appreciate all bullet hell shmups for looking great, and some do look beautiful, and I can see why they do appeal to some people.....just not me.  :)


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 25, 2007, 09:44:58 PM
just not me. :)

fog... we are poles apart. You dislike all what I like. But you can't dislike THIS! :D

The almighty holy book of gameplay: Zelda a Link to the past!
(http://www.lyssal.com/emulation/super_nintendo/la_legende_de_zelda_a_link_to_the_past/zelda_a_link_to_the_past_01.png)(http://www.lyssal.com/emulation/super_nintendo/la_legende_de_zelda_a_link_to_the_past/zelda_a_link_to_the_past_04.png)(http://www.lyssal.com/emulation/super_nintendo/la_legende_de_zelda_a_link_to_the_past/zelda_a_link_to_the_past_06.png)(http://www.lyssal.com/emulation/super_nintendo/la_legende_de_zelda_a_link_to_the_past/zelda_a_link_to_the_past_03.png)


Title: Re: Graphics We Like #1
Post by: fog on June 25, 2007, 10:36:44 PM
just not me. :)

fog... we are poles apart. You dislike all what I like. But you can't dislike THIS! :D

The almighty holy book of gameplay: Zelda a Link to the past!
Aha.  yes, give me old-school 2D Zelda over Twilight Princess any day. Still undecided on Phantom Hourglass on the DS though :)


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 26, 2007, 06:58:52 AM
Aha. yes, give me old-school 2D Zelda over Twilight Princess any day.

I didn't like TP much either. Too cinematographic and too easy. :P

Still undecided on Phantom Hourglass on the DS though :)

I liked WW and MC therefore PH is a must have. You time until Xmas to think about it.


Title: Re: Graphics We Like #1
Post by: fog on June 26, 2007, 11:06:37 AM
I liked WW and MC therefore PH is a must have. You time until Xmas to think about it.
Well I've already tried it and I'm not keen on the stylus control.  Or more accurately how you have to use it for absolutely everything  :P


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 26, 2007, 06:14:49 PM
Well I've already tried it and I'm not keen on the stylus control. Or more accurately how you have to use it for absolutely everything :P

We'll see about that. Kirby Canvas Course/Power Paintbrush had excellent controls and Zelda PH still has 6 months until the final crunch. Its controls could improve and/or could change.


Title: Re: Graphics We Like #1
Post by: fog on June 26, 2007, 06:39:54 PM
Well I've already tried it and I'm not keen on the stylus control. Or more accurately how you have to use it for absolutely everything :P

We'll see about that. Kirby Canvas Course/Power Paintbrush had excellent controls and Zelda PH still has 6 months until the final crunch. Its controls could improve and/or could change.
Well it's already out in Japan and I wouldn't expect anything to change other than translations for the US and European releases.  I'll be checking it ouit properly when I can understand what's going on  :P


Title: Re: Graphics We Like #1
Post by: The DarkStar on June 26, 2007, 06:51:31 PM
Well it's already out in Japan and I wouldn't expect anything to change other than translations for the US and European releases. I'll be checking it ouit properly when I can understand what's going on :P

Oh, shit! I forgot it's already out in Japan. Sorry. I guess there's nothing to be changed, except the dialogs.


Title: Re: Graphics We Like #1
Post by: fog on July 02, 2007, 11:26:36 AM
I know it's only a FIFA game but I do like the screenies from the Wii 2008 version....

(http://wiimedia.ign.com/wii/image/article/796/796507/fifa-soccer-08-20070614094533723.jpg)


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 02, 2007, 02:10:32 PM
I know it's only a FIFA game but I do like the screenies from the Wii 2008 version....

Yeah, it would be pretty funny to play with the Miis of famous footballers :D


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 02, 2007, 07:03:51 PM
I never talked about this but... there's a lighting gesture i never get sick of: the shiny clothes!

(http://www.nintendoworldreport.com/media/785/1/14569.jpg)
(http://www.gamersmark.com/miscimages/media/816/10971873435.jpg)
(http://cache.kotaku.com/images/2006/06/supermariogalaxyfront.jpg)

As you can see from these pics Mario and his companions have shiny spots on hats, pants, knees (Bowser's) that differs from a simple lighting effect and this adds a cute detail to the cartoon characters. IMHO :)
Well the pics don't do justice. You gotta see that in action.


Title: Re: Graphics We Like #1
Post by: fog on July 02, 2007, 08:22:17 PM
Looks nice but I can't help thinking that graphics style is looking a little tired now.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 02, 2007, 10:36:56 PM
Looks nice but I can't help thinking that graphics style is looking a little tired now.

This style wasn't used in SSBM, and we won't see it in SSBB either (except for Samus' suit that definitely needs it ;)). Paper Mario, again, is totally different.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 03, 2007, 07:12:53 AM
Yeah, but that style is the same as Super Mario Sunshine and Super Mario 64. While I'm not a photorealism obsessive guy, it'd be cool to see a realistic looking mario :P


Title: Re: Graphics We Like #1
Post by: fog on July 03, 2007, 06:35:05 PM
Yeah, but that style is the same as Super Mario Sunshine and Super Mario 64. While I'm not a photorealism obsessive guy, it'd be cool to see a realistic looking mario :P
Well I don't want a realistic Mario :)  but it would be nice if they did something a little more interesting.

I get the feeling that after the mixed reception Wind Walker got, Nintendo gave up on doing anything slightly risky graphically on their main franchises.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 04, 2007, 08:02:59 PM
Yeah, but that style is the same as Super Mario Sunshine and Super Mario 64. While I'm not a photorealism obsessive guy, it'd be cool to see a realistic looking mario :P

Something like this?

Mario in Real Life (http://it.youtube.com/watch?v=vGYjhSiUXVE)


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 04, 2007, 08:17:37 PM
Well I don't want a realistic Mario :)  but it would be nice if they did something a little more interesting.

Mario in SSBM and SSBB isn't so cartoonish but you can easily recognise him. Red hat and shirt and blue overall... that's Mario.

(http://www.gamecubicle.com/images/games/ssb-mario-2.jpg)(http://www.smashbros.com/it/characters/images/mario/mario_070523a-l.jpg)

I get the feeling that after the mixed reception Wind Walker got, Nintendo gave up on doing anything slightly risky graphically on their main franchises.

I guess many people misunderstood WW and never played it. They're a bunch of idiots.


Title: Re: Graphics We Like #1
Post by: fog on July 04, 2007, 10:29:00 PM
I get the feeling that after the mixed reception Wind Walker got, Nintendo gave up on doing anything slightly risky graphically on their main franchises.

I guess many people misunderstood WW and never played it. They're a bunch of idiots.
My comment was purely in relation to the graphics and you didn't need to play it to have an opinion on those.  Unfortunately for Nintendo a lot of people disliked them.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 05, 2007, 09:47:51 AM
Mario in SSBB is what I'd like, but with the realistic look applied to him as a whole, not just the clothes :P I also liked how the Youtube link was to the Italian Youtube, Mario being Italian...


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 05, 2007, 09:58:55 AM
I also liked how the Youtube link was to the Italian Youtube, Mario being Italian...

Woops...it's that I'M italian and i was redirected.

Mario in SSBB is what I'd like, but with the realistic look applied to him as a whole, not just the clothes :P

That would be pretty scary, y'know. For us to play and for the developers when the decision is announced. :P


Title: Re: Graphics We Like #1
Post by: fog on July 06, 2007, 11:09:24 AM
Mario in SSBB is what I'd like, but with the realistic look applied to him as a whole, not just the clothes :P

That would be pretty scary, y'know. For us to play and for the developers when the decision is announced. :P
While photorealism might not work for Mario, it would be interesting to see realism used for something other than sports, driving, futuristic sc-fi or D&D fantasy.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 07, 2007, 03:40:16 PM
While photorealism might not work for Mario, it would be interesting to see realism used for something other than sports, driving, futuristic sc-fi or D&D fantasy.

I think you mentioned all the possible genres ;D

If not, what game would you play with realistic graphics?


Title: Re: Graphics We Like #1
Post by: fog on July 07, 2007, 08:48:18 PM
While photorealism might not work for Mario, it would be interesting to see realism used for something other than sports, driving, futuristic sc-fi or D&D fantasy.

I think you mentioned all the possible genres ;D

If not, what game would you play with realistic graphics?
I only mentioned 2 game genres and I think there are more genres than that.  The final two I'd regard as themes or locations :)

There aren't for example many photorealistic shmups of 2D platformers.  Modern takes on classics like Uridium, Raid on Bungling Bay, Choes Engine, Alien Breed, Another World or Flashback for example.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 08, 2007, 02:53:15 PM
There aren't for example many photorealistic shmups of 2D platformers.  Modern takes on classics like Uridium, Raid on Bungling Bay, Choes Engine, Alien Breed, Another World or Flashback for example.

Super Metroid was realistic, or maybe not?

(http://www.gamethink.net/IMG/gif/snes_super_metroid_1.gif)(http://www.glitchnyc.com/images/metroid.jpg)


Title: Re: Graphics We Like #1
Post by: fog on July 08, 2007, 07:14:04 PM
There aren't for example many photorealistic shmups of 2D platformers.  Modern takes on classics like Uridium, Raid on Bungling Bay, Choes Engine, Alien Breed, Another World or Flashback for example.

Super Metroid was realistic, or maybe not?

(http://www.gamethink.net/IMG/gif/snes_super_metroid_1.gif)(http://www.glitchnyc.com/images/metroid.jpg)
lol.  No that's no more realistic than Uridium was.  Nice pixel art though.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 08, 2007, 09:21:35 PM
lol.  No that's no more realistic than Uridium was.  Nice pixel art though.

I guess you consider Metal Slug less realistic ;D


Title: Re: Graphics We Like #1
Post by: fog on July 08, 2007, 09:47:50 PM
lol.  No that's no more realistic than Uridium was.  Nice pixel art though.

I guess you consider Metal Slug less realistic ;D
No I'd consider it ridiculously hard. :)


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 08, 2007, 09:56:52 PM
No I'd consider it ridiculously hard. :)

Why? Don't you know you can set the difficulty in NeoGeo Coin-ops? Obviously amusement arcades owners set the difficulty from 7 to 9 :P
You should try the NeoGeo console version. Metal slug 3 is really hilarious in the final stage. :D


Title: Re: Graphics We Like #1
Post by: fog on July 09, 2007, 11:38:55 AM
No I'd consider it ridiculously hard. :)

Why? Don't you know you can set the difficulty in NeoGeo Coin-ops? Obviously amusement arcades owners set the difficulty from 7 to 9 :P
You should try the NeoGeo console version. Metal slug 3 is really hilarious in the final stage. :D
Well I've recently been playing all 6 (?) of them on the PSP and, even allowing for the fact I'm not a great gamer, they are very very hard.  In fact at work we laughed at how insanely hard some bits were.  You do get unlimited continues but that just make's the game pointless IMO.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 09, 2007, 12:32:18 PM
Well I've recently been playing all 6 (?) of them on the PSP and, even allowing for the fact I'm not a great gamer, they are very very hard.  In fact at work we laughed at how insanely hard some bits were.  You do get unlimited continues but that just make's the game pointless IMO.

Yes, the continues are useful to play the entire game. You should consider downloading the roms for mame/NeoRage(I suggest this one) and set the difficulty on your own.
I managed to finish Metal slug 3 with 11 coins (start coin included) at level 3, that's medium. You can set up your own highscore table using the money spent to play it whole. :D


Title: Re: Graphics We Like #1
Post by: fog on July 09, 2007, 01:35:34 PM
Well I've recently been playing all 6 (?) of them on the PSP and, even allowing for the fact I'm not a great gamer, they are very very hard.  In fact at work we laughed at how insanely hard some bits were.  You do get unlimited continues but that just make's the game pointless IMO.

Yes, the continues are useful to play the entire game. You should consider downloading the roms for mame/NeoRage(I suggest this one) and set the difficulty on your own.
I managed to finish Metal slug 3 with 11 coins (start coin included) at level 3, that's medium. You can set up your own highscore table using the money spent to play it whole. :D
Or.....why don't they add proper difficulty settings into the console games so people like me, your average gamer, can play the game properly.  They might actually sell a few more copies.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 09, 2007, 01:48:20 PM
Or.....why don't they add proper difficulty settings into the console games so people like me, your average gamer, can play the game properly.  They might actually sell a few more copies.

That sounds a bit egoistic ;D
I would like to play harder games instead. At one condition: character don't have to become weaker.
I played lots of games that at high difficulties tend to weaken the player and not make the enemies stronger. :P


Title: Re: Graphics We Like #1
Post by: fog on July 10, 2007, 10:22:48 AM
Or.....why don't they add proper difficulty settings into the console games so people like me, your average gamer, can play the game properly.  They might actually sell a few more copies.

That sounds a bit egoistic ;D
Eh.  Why? Because I want someone to make one small addition that would vastly improve the game for a large percentage of people?  I don't see anything wrong with that.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 10, 2007, 10:31:34 AM
I don't like games like RPGs that have different difficulty settings. I'm a big fan of games like Midnight Club 3 with a self-managing difficulty to keep it fun.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 10, 2007, 11:48:38 AM
Or.....why don't they add proper difficulty settings into the console games so people like me, your average gamer, can play the game properly.  They might actually sell a few more copies.
That sounds a bit egoistic ;D
Eh.  Why? Because I want someone to make one small addition that would vastly improve the game for a large percentage of people?  I don't see anything wrong with that.

You're right, i was joking ;)
The way you said it was funny.

I don't like games like RPGs that have different difficulty settings. I'm a big fan of games like Midnight Club 3 with a self-managing difficulty to keep it fun.

I though Midnight Club 3 was a RPG then i saw some screens :P
I was getting excited about a RPG with that name...


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 10, 2007, 11:59:22 AM
I don't like games like RPGs that have different difficulty settings. I'm a big fan of games like Midnight Club 3 with a self-managing difficulty to keep it fun.

I though Midnight Club 3 was a RPG then i saw some screens :P
I was getting excited about a RPG with that name...
LOL. Now that I think about it, that does sound exciting... it'd have to be some kind of modern urban-based RPG, right? Hmm...


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 10, 2007, 12:44:51 PM
I don't like games like RPGs that have different difficulty settings. I'm a big fan of games like Midnight Club 3 with a self-managing difficulty to keep it fun.

I though Midnight Club 3 was a RPG then i saw some screens :P
I was getting excited about a RPG with that name...
LOL. Now that I think about it, that does sound exciting... it'd have to be some kind of modern urban-based RPG, right? Hmm...

That's what I though. There aren't many modern RPGs on the shelves, maybe because all characters using guns would be boring...


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 10, 2007, 01:10:16 PM
I don't like games like RPGs that have different difficulty settings. I'm a big fan of games like Midnight Club 3 with a self-managing difficulty to keep it fun.

I though Midnight Club 3 was a RPG then i saw some screens :P
I was getting excited about a RPG with that name...
LOL. Now that I think about it, that does sound exciting... it'd have to be some kind of modern urban-based RPG, right? Hmm...

That's what I though. There aren't many modern RPGs on the shelves, maybe because all characters using guns would be boring...
Yeah... it'd need real time combat for sure, you can't use guns too well in turn based :P


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 10, 2007, 01:27:48 PM
Yeah... it'd need real time combat for sure, you can't use guns too well in turn based :P

There's more. What does the ATK stat stands for? The force imprinted to the trigger of the gun? :P
Maybe a modern "alternative" world would suit better, with swords instead of firing weapons.


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 10, 2007, 01:53:24 PM
.
Yeah... it'd need real time combat for sure, you can't use guns too well in turn based :P

There's more. What does the ATK stat stands for? The force imprinted to the trigger of the gun? :P
Maybe a modern "alternative" world would suit better, with swords instead of firing weapons.
Yeah, but being a modern urban RPG means it's not gonna follow the norms anyway... I'd have it first person like Oblivion, and you just get better weapons as you level up... You wouldn't have stats for attack, I guess, though you could have a stat for how well you can handle recoil and stuff, which would make it easier to aim repeated shots.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 10, 2007, 02:10:09 PM
Yeah, but being a modern urban RPG means it's not gonna follow the norms anyway... I'd have it first person like Oblivion, and you just get better weapons as you level up... You wouldn't have stats for attack, I guess, though you could have a stat for how well you can handle recoil and stuff, which would make it easier to aim repeated shots.

I would like a party-based RPG instead. What worries me is that nowadays guns are the only weapons used in conflicts. It would be quite hard to create a well-balanced party with warious weapons (like ToS party, for example)


Title: Re: Graphics We Like #1
Post by: las6 on July 10, 2007, 07:36:34 PM
Quote
Yeah... it'd need real time combat for sure, you can't use guns too well in turn based
Quote
There aren't many modern RPGs on the shelves, maybe because all characters using guns would be boring...

uh... what. Are you being intentionally stupid or something?
There are plenty of turn based RPG games that rely mostly on long ranged weapons.
Can you say Fallout 1/2? Only the best rpg ever.

And many many older squad-based strategy games (UFO, Jagged Alliance & such) have more RPG elements than any modern "rpg" game. Then again, I think that the japanese style "RPG" games are so badly misclassified that it pains to see them listed under roleplaying game genre.

Quote
There's more. What does the ATK stat stands for? The force imprinted to the trigger of the gun?
ATK? what the heck is that? Do you mean Attack? (if so, that's a bloody stupid name for a statistic, but anyways...) If so, then what does it mean when it comes to melee weapons. The force imprinted to the handle of a sword? Or how dull the sword happens to be atm?

Quote
Yeah, but being a modern urban RPG means it's not gonna follow the norms anyway... I'd have it first person like Oblivion, and you just get better weapons as you level up... You wouldn't have stats for attack, I guess, though you could have a stat for how well you can handle recoil and stuff, which would make it easier to aim repeated shots.
You basically want a Fallout 3. Or Deus Ex. Or even System Shock.




Title: Re: Graphics We Like #1
Post by: The DarkStar on July 10, 2007, 08:28:33 PM
uh... what. Are you being intentionally stupid or something?

I just have my onions opinions.

Then again, I think that the japanese style "RPG" games are so badly misclassified that it pains to see them listed under roleplaying game genre.

Sadly, they are classified under "RPG". So, as long they belong to that genre...

Quote
There's more. What does the ATK stat stands for? The force imprinted to the trigger of the gun?
ATK? what the heck is that? Do you mean Attack? (if so, that's a bloody stupid name for a statistic, but anyways...)

Oh, yes! It was hard but you get it! ;)
Have you ever seen a stats screen with ATK, DEF, DEX, INT and such?

If so, then what does it mean when it comes to melee weapons. The force imprinted to the handle of a sword? Or how dull the sword happens to be atm?

ATK, DEF and other stats are often simple variables used in algorithms calculated to determine the amount of damage dealt to an enemy or the damage received and so on...
Basically it represents the strenght of the player imprinted in the attack added to the workmanship of the used weapon.


Title: Re: Graphics We Like #1
Post by: las6 on July 10, 2007, 10:28:46 PM
Quote
Have you ever seen a stats screen with ATK, DEF, DEX, INT and such?
I've seen INT, DEX, AG, CHR, PE, STR and such, but never ATK or DEF. in any game.

mainly because the damage caused by a weapon in rpg games usually varies quite a bit. Often you are given either a range in a numerical form like 11-20, or in other forms like 3d4 which is to say, 3-12. Often this range is not really tied up to the weapon, but is a combination of the statistic of the weapon and your skill. So with a better skill, you might have 13-22 instead of 11-20. This is why I haven't seen ATK or DEF - they are simply dynamic variables that tend to fluctuate quite a bit.. whereas STR and INT are not usually going to change that much. Sure, the information that how much damage a weapon is possibly going to make is presented to the player, but rarely in the form on just one number or a static attribute like ATK.

So in a case of modern combat, you have the potential damage you could do with a weapon and your ability to use it.

Quote
Basically it represents the strenght of the player imprinted in the attack added to the workmanship of the used weapon.
But if that is the case, then there's no way you can deal more damage with a character that has less strenght. ie. that doesn't take account skill. Classic example: Ninja vs Show wrestling champion. Sure the show dude has quite a few muscles and thus bigger STR value but does his attack cause more damage than a slash from Ninja's sword? What I'm pointing out is that you can't be serious when you say that the current systems wouldn't work with guns because the variables do not represent them properly... But do those values and variables model anything well? I mean seriously. Modelling a combat system where a weapon damage is just Strenght + Build quality of the weapon is not going to be very good now, is it? or realistic. So if that isn't realistic, why not have guns in there. Change that to Agility + Build quality and it's a bit more accurate. (Agility = being able to handle recoil and aim in general in this case)

If you want a good system, take a look at Special.

Quote
I just have my onions opinions.
And you can have them, but this wasn't really about opinions.(or onions) You were basically saying that a turn-based modern combat game wouldn't work because the guns don't fit into RPG combat. And that's bullshit. You may not personally like the games, but quite a few people do like them. If you look up the games I listed, they often pop up in "top100 games of all times" lists.

so, nothing personal. But you just kinda attacked my favourite genre of games by saying that such games cannot be done because they would suck by definition...


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 10, 2007, 11:14:04 PM
I meant that a party-RPG completely focused on guns wouldn't work if built on the schemes we usually play, like Tales of an FF. Obviously changing the effect of stats in the game is required to create a plausible battle system. PSO had guns but they worked the same of blades and staffs. If the game have to focus on guns i would expect some innovative ideas. Sorry for the misunderstanding.


Title: Re: Graphics We Like #1
Post by: fog on July 11, 2007, 12:06:34 AM
Easy now people ;)

Seriously though you both have valid points and that's mainly because, as las6 says, a lot of games we now call RPG's are probably mis-classified.  They cover such a wide variety of game styles we really need a bunch of new genres or sub-genres now.

The same probably goes for a hell of a lot of other genres now TBH.  Wipeout, Mario Kart and F1 Grand Prix are all driving games but are they really comparable?  I even saw Test Drive Unlimited described as a MMORPG somewhere simply because you played against other people online.

It's like "indi" music  :P


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 11, 2007, 04:14:45 AM
Quote
Have you ever seen a stats screen with ATK, DEF, DEX, INT and such?
I've seen INT, DEX, AG, CHR, PE, STR and such, but never ATK or DEF. in any game.
ATK and DEF... you've never played Speedball 2? :P
Also, anyone played the GBA version of Speedball 2?

But yeah. There *are* modern-setting RPGs that are good. And then there's KOTOR, which is set ages in the past ("a long long time ago") but has guns that work OK in a party setting. I don't like KOTOR though... but yeah.



Title: Re: Graphics We Like #1
Post by: The DarkStar on July 11, 2007, 07:12:30 AM
Seriously though you both have valid points and that's mainly because, as las6 says, a lot of games we now call RPG's are probably mis-classified.  They cover such a wide variety of game styles we really need a bunch of new genres or sub-genres now.

Jappo RPGs does not require role play in most cases but they have statistics and game mechanics taken from real RPGs. How would they be classified then?

The same probably goes for a hell of a lot of other genres now TBH.  Wipeout, Mario Kart and F1 Grand Prix are all driving games but are they really comparable?

I tend to split this genre in two main sub-genres. The weapon-based one (like Wipeout, MK, Rollcage..) and the phisics-based (like F1GP, NFSU, GT...).

I even saw Test Drive Unlimited described as a MMORPG somewhere simply because you played against other people online.

They could at least invent a new acronym if they didn't want to call him a MMOAG or MMODG.


Title: Re: Graphics We Like #1
Post by: SiN on July 11, 2007, 01:46:33 PM
It's like "indi" music  :P
DON'T EVEN GET ME STARTED!!!!

:)


Mo


Title: Re: Graphics We Like #1
Post by: fog on July 11, 2007, 08:51:04 PM
It's like "indi" music  :P
DON'T EVEN GET ME STARTED!!!!

:)


Mo

First time we've seen Mo shot.  Touched a raw nerve there did I?  ;D


Anyhoo back on-topic. :)  Just seen Echochrome on the Sony PS3 e3 presentation and it's the best looking game I've ever seen.....even if I can't find a screenie yet, check here....
http://uk.ps3.ign.com/articles/803/803456p1.html


Title: Re: Graphics We Like #1
Post by: SiN on July 12, 2007, 06:10:16 PM
First time we've seen Mo shot.  Touched a raw nerve there did I?  ;D
It's one of those recurring arguments I tend to have, I always reply with a snarky, "well thanks for telling me how you like your music distributed, but I wanted to know what /type/ of music you enjoy." And then a long, and largely pointless argument ensues.

Always fun, mind you. :)


Mo


Title: Re: Graphics We Like #1
Post by: fog on July 12, 2007, 09:23:43 PM
Quote
Have you ever seen a stats screen with ATK, DEF, DEX, INT and such?
I've seen INT, DEX, AG, CHR, PE, STR and such, but never ATK or DEF. in any game.
ATK and DEF... you've never played Speedball 2? :P
Also, anyone played the GBA version of Speedball 2?
No I've never played the GBA version, just the Amiga one.  Speedball 2 is coming to XBLA soon so I'll be having some of that.  They should have done the superior original though ;)


Title: Re: Graphics We Like #1
Post by: fog on July 16, 2007, 08:04:47 PM
Graphics as good as the Pit (or at least I think it's The Pit I have in mind  :P )

http://www.julia-soergel.de/pong.html


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 16, 2007, 11:10:57 PM
http://www.julia-soergel.de/pong.html

Oh, my! Soundvoyager!

(http://www.grindthatauthority.de/wp-content/uploads/2006/09/games_soundvoyager.jpg)


Title: Re: Graphics We Like
Post by: fog on July 18, 2007, 09:59:50 PM
Nothing particularly stunning or unusual about Uncharted but with all that greenery it really makes me think of the great old Amiga game Flashback.

http://www.youtube.com/watch?v=5VsQj33C1Fs


Title: Re: Graphics We Like
Post by: The DarkStar on July 19, 2007, 04:12:32 PM
Nothing particularly stunning or unusual about Uncharted but with all that greenery it really makes me think of the great old Amiga game Flashback.

http://www.youtube.com/watch?v=5VsQj33C1Fs

I wuold like to see a PS3 use for something very stunning, like a fully-detailed water plan, or a house of mirrors.


Title: Re: Graphics We Like
Post by: fog on July 19, 2007, 09:38:15 PM
Nothing particularly stunning or unusual about Uncharted but with all that greenery it really makes me think of the great old Amiga game Flashback.

http://www.youtube.com/watch?v=5VsQj33C1Fs

I wuold like to see a PS3 use for something very stunning, like a fully-detailed water plan, or a house of mirrors.
There's already a load of stunning stuff on both the PS3 and 360 IMO.  It really depends on what you call stunning and as you can see from this thread, you don't necessarily need a lot of processing power for that :)


Title: Re: Graphics We Like
Post by: The DarkStar on July 19, 2007, 10:12:09 PM
There's already a load of stunning stuff on both the PS3 and 360 IMO.  It really depends on what you call stunning and as you can see from this thread, you don't necessarily need a lot of processing power for that :)

Sorry, i meant I would like to see something very realistic. I liked very much the water plans in Mario Sunshine but zooming out you could see the texture and the "wave pattern". The sea in Halo:Ce was pretty though, especially just under the horizon, but the waves on the beach weren't so great.

(http://cubemedia.ign.com/cube/image/mariosunshine_072202_23.jpg)(http://www.4gamer.net/specials/halo_multi/img/05/ph15.jpg)


Title: Re: Graphics We Like #1
Post by: las6 on July 19, 2007, 10:37:50 PM
You should check out the sea in Silent Hunter IV. Might not look like much in a screenie, but man it looks sweet in-game. The movement and the shading is just so convincing...and just as hypnotic as the real thing.

(http://img.stern.de/_content/58/54/585475/SH4-feuer_600.jpg)
http://www.stern.de/computer-technik/computer/585475.html?cp=5 (http://www.stern.de/computer-technik/computer/585475.html?cp=5)
http://www.ubi.com/resources/binary/242/60661.jpg (http://www.ubi.com/resources/binary/242/60661.jpg)


Title: Re: Graphics We Like #1
Post by: fog on July 19, 2007, 10:49:45 PM
Wow that Silent Hunter IV screenie looks gorgeous.  I was hooked on submarine sim Silent Service on the C64.  i wonder if there's a link between the two games?

FWIW I loved the water in Waverace64.  Not only did it look great for the time, but it also felt right as you raced through it.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 19, 2007, 10:55:40 PM
(http://img.stern.de/_content/58/54/585475/SH4-feuer_600.jpg)

Cool! This is convincing. :)

FWIW I loved the water in Waverace64.  Not only did it look great for the time, but it also felt right as you raced through it.

Unless you played it with a digital pad... uhm...


Title: Re: Graphics We Like #1
Post by: Ktpb on July 20, 2007, 10:28:16 AM
Anyone heard of Spring?
(http://images.betanews.com/screenshots/1133659411-1.jpg)


Title: Re: Graphics We Like #1
Post by: Ktpb on July 20, 2007, 10:29:45 AM
not bad huh ;D ;D ;D ;D ;D ;D ;D


Title: Re: Graphics We Like #1
Post by: fog on July 20, 2007, 12:39:56 PM
That looks ok I guess.  What is it?  Some kind of RTS?


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 20, 2007, 01:15:42 PM
Anyone heard of Spring?
Spring, short for TA: Spring, a project (open source I believe) to create an RTS. Currently they're focusing on it loading all the Total Annihilation stuff. In other words, for now, a Total Annihilation remake. Most people now overlook it for Supreme Commander, I'm guessing.


Title: Re: Graphics We Like #1
Post by: fog on July 20, 2007, 01:24:04 PM
Anyone heard of Spring?
Spring, short for TA: Spring, a project (open source I believe) to create an RTS. Currently they're focusing on it loading all the Total Annihilation stuff. In other words, for now, a Total Annihilation remake. Most people now overlook it for Supreme Commander, I'm guessing.
Ah right.  That might explain why those models look out of place on that background.

The scale of the things in that screenie though does make me thing an insect based RTS might be cool.  Armies of ants, fighter squadrons of wasps, moth bombers,  beetle "tanks"  :kangaroo:


Title: Re: Graphics We Like #1
Post by: Ktpb on July 21, 2007, 04:21:14 AM
Spring being open source has a lot of modding potential, indeed there have been quite a few mods already

for people interested in the spring project check this site
http://spring.clan-sy.com




Title: Re: Graphics We Like #1
Post by: The DarkStar on July 22, 2007, 05:51:48 PM
I forgot Rayman 3 and his trippy bonus levels. I really like that graphics :)

(http://www.jeuxvideo.com/images/pc/r/a/ray3pc028.jpg)


Title: Re: Graphics We Like #1
Post by: fog on July 22, 2007, 10:53:31 PM
Ace.  Hadn't seen that before.  It's like a 1970's version of Rez  :kangaroo:


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 22, 2007, 11:05:43 PM
Ace.  Hadn't seen that before.  It's like a 1970's version of Rez  :kangaroo:

Maybe... but the gameplay is taken from an old arcade, or amiga game, can't remember... space jumper... boh :P


Title: Re: Graphics We Like #1
Post by: Banzai on July 23, 2007, 08:37:51 AM
The more I see of it, the cooler I think Forever Blue/Endless Ocean looks, especially considering the system it's running on.
http://www.joystiq.com/2007/07/23/todays-saltiest-video-forever-blue/

Don't know how it will play, but there's definetly something to be said for calming and slow paced sandbox games.
Gives a nice break from all that running and gunning we're used to.


Title: Re: Graphics We Like #1
Post by: las6 on July 23, 2007, 09:26:50 PM
yeah, Forever Blue does look nice.. but then they show the cave portions of the game. Not so nice. In general, the game would look really really nice on some hardware that could pull of longer draw distances and majorly improved seabed. The creatures/lighting does look nice as it is.


Title: Re: Graphics We Like #1
Post by: fog on July 23, 2007, 09:47:24 PM
Yeah Forever Blue is one of the few Wii games I'm looking forward too....even though I know little about it other than a few screenies  :P

yeah, Forever Blue does look nice.. but then they show the cave portions of the game. Not so nice. In general, the game would look really really nice on some hardware that could pull of longer draw distances and majorly improved seabed. The creatures/lighting does look nice as it is.
The rocks and caves do look poor but then again they weren't exactly great in Zelda:TP at times.  And the out of water screenies look pretty rank IMO (luckily we wont be seeing this often :) )

http://uk.media.wii.ign.com/media/853/853751/img_4678621.html

For all I appreciate the direction Nintendo have taken the Wii I really do wish it had just a little bit more power at times like this.  We might get innovative control systems but once we've seen what the Wiimote can do there's no getting away from the fact that much on the Wii already looks old.  I'm the last person to talk about graphical power but there's no getting away from the fact that a bit more grunt at times would make a huge difference.


Title: Re: Graphics We Like #1
Post by: Banzai on July 24, 2007, 06:09:54 AM
Little game I found today called Gish. Simple, but fun looking game. I'd pick it up if I weren't saving up my money.
http://crypticsea.com/gish/
http://www.steampowered.com/v/index.php?area=game&AppId=9500
http://gametrailers.com/gamepage.php?id=2057 (Speedrun)

(http://img.photobucket.com/albums/v434/Banzai8th/gish.jpg)


Title: Re: Graphics We Like #1
Post by: TheKhakinator on July 24, 2007, 08:38:16 AM
At least the Wii can play Super Smash Brothers Melee with 4 ice climbers comfortably (Unlike the gamecube :P)


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 24, 2007, 08:42:56 AM
At least the Wii can play Super Smash Brothers Melee with 4 ice climbers comfortably (Unlike the gamecube :P)

Not in Big Blue, i tried the other day. There's still a little framerate decrease. BTW, who actually plays as Ice Climbers?


Title: Re: Graphics We Like #1
Post by: fog on July 24, 2007, 12:02:11 PM
Little game I found today called Gish. Simple, but fun looking game. I'd pick it up if I weren't saving up my money.
Aye Gish has been around for quite a while now and it does look nice.  It's really popular too but I could never get into it.  I really should try the demo again and see if it plays any better using a joypad.


Title: Re: Graphics We Like #1
Post by: The DarkStar on July 24, 2007, 12:59:56 PM
Aye Gish has been around for quite a while now and it does look nice.  It's really popular too but I could never get into it.  I really should try the demo again and see if it plays any better using a joypad.

If you liked Alien Homind this is for you. You can find many Behemoth games at newgrounds, since Tom Fulp is one of the main members. Search for "Clubby", "Carious Welting" and "Dad 'n' me".


Title: Re: Graphics We Like #1
Post by: fog on July 24, 2007, 11:58:25 PM
Aye Gish has been around for quite a while now and it does look nice.  It's really popular too but I could never get into it.  I really should try the demo again and see if it plays any better using a joypad.

If you liked Alien Homind this is for you. You can find many Behemoth games at newgrounds, since Tom Fulp is one of the main members. Search for "Clubby", "Carious Welting" and "Dad 'n' me".
I love style of the AH graphics....even if I hate the game with a passion for being so unforgiving.  Anyway he's sure done some nice looking stuff.


Title: Re: Graphics We Like #1
Post by: donny on October 09, 2007, 08:35:52 PM
(http://fc04.deviantart.com/fs14/f/2007/005/e/0/The_Simpsonzu_by_spacecoyote.jpg)


Title: Re: Graphics We Like #1
Post by: las6 on October 13, 2007, 04:55:31 PM
http://www.joystiq.com/2007/10/11/fez-teaser-trailer-bends-dimensions/
[youtube=425,350]http://www.youtube.com/watch?v=FrVVIVyLx-Y[/youtube]


Title: Re: Graphics We Like #1
Post by: fog on October 13, 2007, 07:12:12 PM
http://www.joystiq.com/2007/10/11/fez-teaser-trailer-bends-dimensions/
[youtube=425,350]http://www.youtube.com/watch?v=FrVVIVyLx-Y[/youtube]
That looks ok.  The question is though, is that 2D/3D dimension swap trick going to be the next overused gameplay element developers jump on?  With Super Paper Mario, Echochrome and now this, it looks like it.


Title: Re: Graphics We Like #1
Post by: T_M_C on October 17, 2007, 10:36:27 AM
I wasn't that impressed with Gish as an enjoyable playing experience.

I liked the idea, and thought the implemention was quite good (using a verlet physics system) , but found it very lack lustre and i only had i think 2 plays of it at the most.

Was very suprised after reading some high prasie reviews of it.

I hope the sequel is a bit more enjoyable to play.

TMC




Title: Re: Graphics We Like #1
Post by: fog on October 21, 2007, 12:45:35 PM
Nope Gish didn't do it for me either.  Poor mans Silly Putty ;)

Every Extend Extra Extreme....
(http://xbox360media.ign.com/xbox360/image/article/827/827332/every-extend-extra-extreme-20071015094303673.jpg)
Things are a lot clearer in game than they look on that screenie and it's a lot more pleasing on the eye too.


Title: Re: Graphics We Like #1
Post by: fog on October 31, 2007, 02:59:11 PM
While looking for images of flowers I stumbled across a new game in devlopment by the fl0w people.  Rather gorgeous it looks too. :)

[youtube=425,350]http://uk.youtube.com/watch?v=ZG8NKpQatDM[/youtube]


Title: Re: Graphics We Like #1
Post by: donny on October 31, 2007, 05:52:54 PM
was that real-time?


Title: Re: Graphics We Like #1
Post by: fog on October 31, 2007, 06:15:11 PM
was that real-time?
I'm assuming that's in game.  I'm also assuming it will play much like fl0w but with flowers, with the player controlling wind direction or something.  I'm also assuming I could be totally wrong on both counts :)


Title: Re: Graphics We Like #1
Post by: donny on November 01, 2007, 10:57:23 AM
fl0w is that plankton-thingy, right?
i don't get how you could do that with fl0wers...
all the games with flowers i know off are mutation games, and tamagotshy clones


Title: Re: Graphics We Like #1
Post by: fog on November 01, 2007, 12:38:34 PM
fl0w is that plankton-thingy, right?
yeah that's the one
http://intihuatani.usc.edu/cloud/flowing/

i don't get how you could do that with fl0wers...
all the games with flowers i know off are mutation games, and tamagotshy clones
Well if it's anything like fl0w then it wont play like a traditional game.  I'd guess you control the wind to blow the petals around to form flowers....or something.  But it will be more of a chill out experience than a true game.


Title: Re: Graphics We Like #1
Post by: Banzai on January 09, 2008, 02:38:57 AM
I love both the idea and the look of LOVE (http://*wraps his arms around her, pulls her close, and kisses her*).
Too bad it isn't out yet.
(http://img.photobucket.com/albums/v434/Banzai8th/night_shot.jpg)
(http://img.photobucket.com/albums/v434/Banzai8th/bolderbeam.jpg)


Title: Re: Graphics We Like #1
Post by: fog on February 06, 2008, 03:07:24 PM
Street Fighter IV screenie looks nice....
(http://files.fluctuat.net/images/s/f/sf-iv-ken-ryu.jpg)

...but I wish they'd done something more in the style of the gorgeous looking intro video.
[youtube=425,350]http://uk.youtube.com/watch?v=DJ3ONTRFSqE[/youtube]


Title: Re: Graphics We Like #1
Post by: fog on February 12, 2008, 11:23:29 AM
Hardly cutting edge but isn't there just something great about the Lego games :)


Title: Re: Graphics We Like #1
Post by: T_M_C on February 12, 2008, 02:00:57 PM
Awsome.   ;D

It's a brilliant idea to turn lego into computer games.  Got to be a big earner too.

Everyone knows lego and the models have so much character.  Brings a smile to my face anyway.

Funny how Mecano has died a death whereas Lego has gone from strength to strength.

Generations of kids have enjoyed mucking around with Lego, me being one of them.  Used to have a large bucket, full of the little bricks.  many a rainy day was spent tinkering with those.

TMC


Title: Re: Graphics We Like #1
Post by: fog on February 12, 2008, 02:29:06 PM
I'd still love a bucket of Lego now but don't tell anyone ;)  Why didn't they have Lego Mindstorms when I was a kid.


Title: Re: Graphics We Like #1
Post by: fog on March 02, 2008, 11:59:22 AM
More Lego stuff, this time Lego Batman.

http://www.gametrailers.com/player/31107.html

Lego Catwoman   :duck:


Title: Re: Graphics We Like
Post by: fog on March 08, 2008, 09:43:12 PM
And Yet It Moves....where everything is made from torn up paper.

(http://www.andyetitmoves.at/screens/Bild-12.jpg)


Title: Re: Graphics We Like
Post by: donny on March 08, 2008, 11:48:42 PM
OH! i loved that game, shame it has only 2 levels :(


Title: Re: Graphics We Like
Post by: PaulCunningham on June 06, 2008, 10:46:25 PM
Phyta

http://www.cambriangames.com/current.html

(http://www.cambriangames.com/screen3large.jpg)


Title: Re: Graphics We Like
Post by: fog on June 06, 2008, 11:00:31 PM
That's rather nice.  It makes me think a bit of the lovely looking Eden by Pixel Junk.

http://uk.youtube.com/watch?v=Z6y2ZPjEoM4

Gameplay looks very basic but I'm looking forward to playing it on PSN and hoping it has a bit of a fl0W feeling about it.


Title: Re: Graphics We Like
Post by: PaulCunningham on June 06, 2008, 11:05:02 PM
That looks pretty good - something a little different.  I'm guessing not enough guns for the kids though :)

So Flow then - is it the same as the web game or have they expanded it at all?


Title: Re: Graphics We Like
Post by: fog on June 06, 2008, 11:22:43 PM
That looks pretty good - something a little different.  I'm guessing not enough guns for the kids though :)

So Flow then - is it the same as the web game or have they expanded it at all?
Yeah it's just an evolution of the web game.  There are a whole bunch of different creatures you can play as, each with slightly different abilities, but gameplay isn't greatly different.

It's just a great game to chill out to, looks and sounds fantastic, and it's the only one I've played on the PS3 so far where the motion controls actually improve the game.

Check out the follow up to fl0w.  It kind of brings us full circle to the image you posted. :)

http://www.gametrailers.com/player/25232.html


Title: Re: Graphics We Like
Post by: PaulCunningham on June 06, 2008, 11:32:42 PM
I just stumbled on that video myself - doesn't give anything away though.  Pretty predictable LOLZ AT UR CRAPPY PS3 GAMES!1!111!! comments on the site from Halo playing Xbox zombies.


Title: Re: Graphics We Like
Post by: fog on August 24, 2008, 12:11:20 PM
I know we've already had Darwinia, but a video of Multiwinia is a good enough excuse to look at the graphics again

http://gamevideos.1up.com/video/id/20939 (http://gamevideos.1up.com/video/id/20939)


Title: Re: Graphics We Like
Post by: Banzai on October 16, 2008, 04:43:56 PM
http://www.rockpapershotgun.com/2008/10/15/love-video/ (http://www.rockpapershotgun.com/2008/10/15/love-video/)


Title: Re: Graphics We Like
Post by: fog on October 16, 2008, 05:02:49 PM
http://www.rockpapershotgun.com/2008/10/15/love-video/ (http://www.rockpapershotgun.com/2008/10/15/love-video/)

Wow that looks seriously gorgeous.  :)

The end of the video makes the gameplay look a bit more frantic than the graphics deserve though IMO but I hope I'm wrong.  An Ico style game would be fantastic.


Title: Re: Graphics We Like
Post by: fog on November 12, 2008, 02:09:08 PM
Interesting idea...

http://vimeo.com/1807754?pg=embed&sec=1807754 (http://vimeo.com/1807754?pg=embed&sec=1807754)

But colouring the screen?  You could never make a game based around that  :bunnymonkey:


Title: Re: Graphics We Like
Post by: TheKhakinator on November 13, 2008, 02:34:38 AM
Oooh. Two less colours then mono but a whole new dimension! Actually didn't you code a single-colour mono for someone a while back? Can't remember.


Title: Re: Graphics We Like
Post by: donny on November 13, 2008, 03:45:58 PM
single-colour mono
share it with use, pls


Title: Re: Graphics We Like
Post by: fog on November 14, 2008, 12:23:19 PM
Oooh. Two less colours then mono but a whole new dimension! Actually didn't you code a single-colour mono for someone a while back? Can't remember.
No :)  Although it would literally take a couple of seconds to write.

One thing I'm still contemplating for the full version is having different colours other than just RGB.  So the colours might differ between levels or that might be a completely different game mode.  Certainly a "greyscale" mode might be cool for my 2-player game style.


Title: Re: Graphics We Like
Post by: JDog053 on November 14, 2008, 08:46:59 PM
Oooh. Two less colours then mono but a whole new dimension! Actually didn't you code a single-colour mono for someone a while back? Can't remember.
No :)  Although it would literally take a couple of seconds to write.

One thing I'm still contemplating for the full version is having different colours other than just RGB.  So the colours might differ between levels or that might be a completely different game mode.  Certainly a "greyscale" mode might be cool for my 2-player game style.

That sounds awesome!

Could you produce a video showcasing a tech demo running on the 360 Hardware ?


Title: Re: Graphics We Like
Post by: TheKhakinator on November 15, 2008, 12:24:28 AM
Oh dear, I seem to have kicked off quite the rucus...


Title: Re: Graphics We Like
Post by: JDog053 on November 15, 2008, 11:53:26 AM
Oh dear, I seem to have kicked off quite the rucus...

yes, quite the ruckus indeed :)


Title: Re: Graphics We Like
Post by: donny on November 15, 2008, 01:05:24 PM
hey hey! what's up with all this xbox 360??
i don't have one and games on xbox cost money
i thought all BZ games would be for pc and free

i'm still a bit mad at everyday shooter, which also would be for pc and free, but costs now bout 20 and is only the PS3


also, look at this :o
http://vimeo.com/1767780?pg=embed&sec=1767780 (http://vimeo.com/1767780?pg=embed&sec=1767780)


Title: Re: Graphics We Like
Post by: fog on November 15, 2008, 09:41:00 PM
Could you produce a video showcasing a tech demo running on the 360 Hardware ?
No lol. Even if I had the ability to :)

I don't mind talking about the dev process, what might or might not be in a game, but I'm not keen on publically releasing screenies and videos until I'm done.  Things can easily get over hyped that way IMO.


hey hey! what's up with all this xbox 360??
i don't have one and games on xbox cost money
i thought all BZ games would be for pc and free
There will be a PC version.  XNA allows us to jointly develop for the 360 and PC.  I wouldn't guarantee they both come out at exactly the same time though.


i'm still a bit mad at everyday shooter, which also would be for pc and free, but costs now bout 20 and is only the PS3
There is a PC version of Everday Shooter on Steam IIRC but it's not free.  I have the PS3 version and TBH I don't know what all the fuss is about.  There are a few better shmups on both XBLA and PSN and probably a shit load on the PC.

Having said that, you can't blame the developer for accepting a huge wad of cash from Sony even if it means there is no free PC version as originally intended (which I have my doubts about anyway)


also, look at this :o
http://vimeo.com/1767780?pg=embed&sec=1767780 (http://vimeo.com/1767780?pg=embed&sec=1767780)
That's excellent.  :) The headtracking demo on the Wii has a similar effect so it might well start to appear in games soon.




Title: Re: Graphics We Like
Post by: fog on December 18, 2008, 04:26:24 PM
A liitle vid about Flower which is looking gorgeaous.

http://gamevideos.1up.com/video/id/22968 (http://gamevideos.1up.com/video/id/22968)

I can totally see myself chilling to this.  :)


Title: Re: Graphics We Like
Post by: fog on June 30, 2009, 04:58:44 PM
Haven't done one of these for a while, although TBH I can't think of anything recently that should be in here.

Right now though I'm playing Little Kings Story and it looks lovely. The cut-scenes look ace in this trailer, but it has to be said the in-game graphics look nicer in real life than in this vid too.

Little King's Story (Wii) - E3 2008 (http://www.youtube.com/watch?v=Qb955wrFJp4#lq-lq2-hq)


Title: Re: Graphics We Like
Post by: fog on July 05, 2009, 10:26:05 PM
Love the 3D pixel thing going on here :)

Rocket Riot Demo Gameplay (http://www.youtube.com/watch?v=RghzZOlDmVo#ws-lq-lq2-hq-vhq-hd)


Title: Re: Graphics We Like
Post by: TheKhakinator on July 06, 2009, 04:25:25 AM
I played that the other day, didn't think to mention it XD

It is pretty cool... but it has one major flaw. The explosions send off so many pixels flying about that it becomes nigh on impossible to see, especially on smaller or non-HD TVs.


Title: Re: Graphics We Like
Post by: fog on July 06, 2009, 11:00:10 AM
I played that the other day, didn't think to mention it XD

It is pretty cool... but it has one major flaw. The explosions send off so many pixels flying about that it becomes nigh on impossible to see, especially on smaller or non-HD TVs.
You do get the impression that a lot of developers just don't bother testing on smaller screens don't you.  Mind, I also get the impression that they don't test on big screens while sitting a reasonable distance away either. 


Title: Re: Graphics We Like
Post by: TheKhakinator on July 06, 2009, 01:07:01 PM
I played that the other day, didn't think to mention it XD

It is pretty cool... but it has one major flaw. The explosions send off so many pixels flying about that it becomes nigh on impossible to see, especially on smaller or non-HD TVs.
You do get the impression that a lot of developers just don't bother testing on smaller screens don't you.  Mind, I also get the impression that they don't test on big screens while sitting a reasonable distance away either. 
Yeah, exactly that. A lot of text in the current gen is hard to read on CRTs; they're obviously testing a lot on HD sets.


Title: Re: Graphics We Like
Post by: TheKhakinator on September 06, 2009, 09:43:33 AM
http://adamatomic.com/canabalt/mega/ (http://adamatomic.com/canabalt/mega/)

Graphics are very late 80s in style... quite nice. Interesting gameplay too.


Title: Re: Graphics We Like
Post by: fog on September 06, 2009, 09:59:44 AM
http://adamatomic.com/canabalt/mega/ (http://adamatomic.com/canabalt/mega/)

Graphics are very late 80s in style... quite nice. Interesting gameplay too.
Nice.  I love chunky pixelated stuff.   :bunnymonkey:  I'll even ignore the fact the screen is ridiculously big and twice the width of my poor little eeePC's display.


Title: Re: Graphics We Like
Post by: TheKhakinator on September 06, 2009, 10:00:40 AM
http://adamatomic.com/canabalt/mega/ (http://adamatomic.com/canabalt/mega/)

Graphics are very late 80s in style... quite nice. Interesting gameplay too.
Nice.  I love chunky pixelated stuff.   :bunnymonkey:  I'll even ignore the fact the screen is ridiculously big and twice the width of my poor little eeePC's display.
Exactly what happened to me XD

Edit: Found a non-silly-HD version.
http://adamatomic.com/canabalt/ (http://adamatomic.com/canabalt/)


Title: Re: Graphics We Like
Post by: JDog053 on September 07, 2009, 05:31:07 PM
Thats a fun old game, and a nice example of single input meets nice graphics to create a visully compelling and slightly addictive game!


Title: Re: Graphics We Like
Post by: fog on September 07, 2009, 07:50:38 PM
Thats a fun old game, and a nice example of single input meets nice graphics to create a visully compelling and slightly addictive game!
Imagine of someone took that simple, addictive concept, added their own pixel art, maybe a bit of motion blur and a highscore table.  Just a suggestion like :)


Title: Re: Graphics We Like
Post by: TheKhakinator on September 09, 2009, 12:12:26 AM
http://blurst.com/paper-moon/ (http://blurst.com/paper-moon/)
Found it from the page of the guy that did Canabalt up there. Nice graphics. I should probably post screenshots in future.


Title: Re: Graphics We Like
Post by: fog on September 09, 2009, 10:51:49 AM
http://blurst.com/paper-moon/ (http://blurst.com/paper-moon/)
Found it from the page of the guy that did Canabalt up there. Nice graphics. I should probably post screenshots in future.
I'm sure that was posted earlier.  Nice though.  I like the way it plays with the z-axis  :)

And at least it's not just another typical hand drawn graphics effort, which seems to be the current way to try and hide a shit game.


Title: Re: Graphics We Like
Post by: JDog053 on September 09, 2009, 12:08:41 PM
Thats a fun old game, and a nice example of single input meets nice graphics to create a visully compelling and slightly addictive game!
Imagine of someone took that simple, addictive concept, added their own pixel art, maybe a bit of motion blur and a highscore table.  Just a suggestion like :)

And a pretty good one at that ;)


Title: Re: Graphics We Like
Post by: fog on June 23, 2010, 08:58:05 PM
Haven't done one of these for a while but this is rather lovely.

(http://cache.gawkerassets.com/assets/images/9/2010/06/deathspank.jpg)


Title: Re: Graphics We Like
Post by: SiN on June 24, 2010, 12:06:25 AM
DEATHSPANK!!! Ron "Monkey Island" Gilbert's new game. Coming to XBLA and PSN next month. Very excited about it. :)


Title: Re: Graphics We Like
Post by: fog on June 24, 2010, 12:39:52 PM
DEATHSPANK!!! Ron "Monkey Island" Gilbert's new game. Coming to XBLA and PSN next month. Very excited about it. :)
Is it really?  I'm looking forward to it myself now.

There was some lovely looking stuff at e3.  Kirby looks grogeous

Kirby Epic Yarn - E3 2010 Trailer (http://www.youtube.com/watch?v=KvULlC9c7xg#normal)


Title: Re: Graphics We Like
Post by: JDog053 on June 28, 2010, 05:21:58 PM
Yeah it really does look good!


Title: Re: Graphics We Like
Post by: TheKhakinator on June 29, 2010, 04:14:19 AM
Kirby looks reminiscent of LBP. I am amazed at how short that game was.


Title: Re: Graphics We Like
Post by: fog on June 29, 2010, 02:28:23 PM
Kirby looks reminiscent of LBP. I am amazed at how short that game was.
Yeah the main game wasn't huge.

If you were happy with the user generated stuff then there are thousands and thousands of levels to play through but it did lack structure meaning it felt like a bunch of pointless stand alone levels as opposed to the challenge of playing through a series of levels in order.

I think the developer should have looked at the User Generated Content once a month or so and released a playlist of the best 10 for players to play through.


Title: Re: Graphics We Like
Post by: fog on July 26, 2010, 07:20:33 PM
Old school colour cycling in pixel art.  Awesome.  I remember doing a lot of this in Deluxe Paint on the Amiga to fake animation.

http://www.effectgames.com/demos/canvascycle/?sound=0 (http://www.effectgames.com/demos/canvascycle/?sound=0)

http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5# (http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5#)


Title: Re: Graphics We Like
Post by: T_M_C on July 27, 2010, 03:36:27 AM
Demo's not compatible with Internet Explorer.

I know the technique though.

:)

TMC


Title: Re: Graphics We Like
Post by: fog on October 15, 2010, 06:36:55 PM
What a cool idea.  :)

http://technabob.com/blog/2009/11/28/arcade-expressionism-by-laser-bread/ (http://technabob.com/blog/2009/11/28/arcade-expressionism-by-laser-bread/)
(http://technabob.com/blog/wp-content/uploads/2009/11/arcade_expressionism_donkey_kong.jpg)


Title: Re: Graphics We Like
Post by: Prime_8 on January 29, 2011, 12:43:16 AM
this harkens to the pre shader scene tricks of my time ..
one of my fave inspirations  of how small eye tricks make your mind see more

Pixel City - Procedurally generated city (http://www.youtube.com/watch?v=-d2-PtK4F6Y#ws)


Title: Re: Graphics We Like
Post by: fog on January 30, 2011, 03:04:16 PM
That looks fantastic.  I love the way the video breaks it down into seeming simple stages.

It reminds me of the Driver video from a couple of years back where there was little detail on screen but because it was a nigh time scene your mind filled in the blank areas.


Title: Re: Graphics We Like
Post by: Prime_8 on January 30, 2011, 05:02:40 PM
the iste has a screen saver of it ... very cool but you have to have music playing .

http://code.google.com/p/pixelcity/downloads/detail?name=PixelCity_1_0_011.zip&can=2&q= (http://code.google.com/p/pixelcity/downloads/detail?name=PixelCity_1_0_011.zip&can=2&q=)


Title: Re: Graphics We Like
Post by: Prime_8 on January 30, 2011, 05:16:06 PM
here is a quick blurry shot of it running on both my monitors , it's trippy thing ..
it rendering teh immage to both as if 1 huge desktop.



Title: Re: Graphics We Like
Post by: T_M_C on January 31, 2011, 11:02:07 AM
Cool video.

And thats one big desktop you have there prime.   :P

TMC


Title: Re: Graphics We Like
Post by: fog on January 31, 2011, 08:48:33 PM
And thats one big desktop you have there prime.   :P
Yeah, slightly larger than the 9" screen I code on  ;D


Title: Re: Graphics We Like
Post by: Prime_8 on February 02, 2011, 04:31:41 AM
22" wide x 2 LOL
1680x1050 x 2

my old 2nd monitor was a 27 inch flat pannel tv / monitor .. but i'm liking the twin disply.


Title: Re: Graphics We Like
Post by: fog on February 26, 2011, 12:37:59 PM
Loving the stylised pixel art of Sword & Sorcery

Walk in the Woods (http://vimeo.com/10066962)


Title: Re: Graphics We Like
Post by: JDog053 on February 26, 2011, 03:50:19 PM
That does look lovely, my only critique its too saturated, not that I can do any better though :P


Title: Re: Graphics We Like
Post by: fog on May 26, 2011, 09:31:28 AM
The winners of the Into the Pixel 2011 awards have been announced and I'm not convinced.  A few too many of them could have been done in other forms of media and not enough celebrate what is unique about video game art.  Quite a boring selection IMO.

http://www.intothepixel.com/artwork/2011_contest_winners.asp (http://www.intothepixel.com/artwork/2011_contest_winners.asp)


Title: Re: Graphics We Like
Post by: fog on June 18, 2011, 09:13:12 PM
Even if I haven't a clue what the gameplay is all about, Journey looks gorgeous.  Not really a huge surprise mind as their previous games fl0w and Flower were equally lovely.

Journey PS3: Gameplay Trailer (http://www.youtube.com/watch?v=5NlVttFRPpU#ws)


Title: Re: Graphics We Like
Post by: T_M_C on June 19, 2011, 03:57:38 PM
That reminds me alot of watching Japanese Anime / Manga cartoons.

Quite surreal but relaxing.

It's nice to see a developer trying something really left field.

TMC


Title: Re: Graphics We Like
Post by: fog on June 22, 2011, 06:58:44 PM
That reminds me alot of watching Japanese Anime / Manga cartoons.

Quite surreal but relaxing.

It's nice to see a developer trying something really left field.
I'm sure it will be as relaxing to play as it is to look at as their previous 2 games certainly were.

Flower still looks great now and it's a truly unique gameplay experience.  Just a shame there was an end to it as I'd happily spend hours flying around randomly generated levels of nothing more than hills, grass and flowers.  :)

Flower™ - Official Trailer (http://www.youtube.com/watch?v=nJam5Auwj1E#ws)


Title: Re: Graphics We Like
Post by: fog on July 28, 2011, 01:21:41 PM
Child of Eden looks gorgeous.  For some reason though it just hasn't clicked with me in the way Rez did. 

Child of Eden -- Synesthesia Trailer [IT] (http://www.youtube.com/watch?v=vFKDUE7LKRs#ws)


Title: Re: Graphics We Like
Post by: Prime_8 on July 31, 2011, 06:58:45 PM
wow. yup .. wow ..   looks  a bit of all good things.


Title: Re: Graphics We Like
Post by: fog on September 16, 2011, 07:23:13 PM
This couldn't be more different from my previous post which was Child of Eden.

Even though a lot of games do cell shading now, I can't remember anything looking as gorgeous as Ni No Kuni.

Ni no Kuni: The Another World TGS 2011 Trailer (http://www.youtube.com/watch?v=pGZcTvRqAlk#ws)


Title: Re: Graphics We Like
Post by: Prime_8 on November 01, 2011, 11:39:15 PM
The World Is Saved: Gamer Music Video (http://www.youtube.com/watch?v=wBzqOa9y02I#ws)

lol just seems cool old pixel art




Title: Re: Graphics We Like
Post by: fog on November 02, 2011, 08:54:26 PM
That's ace....even if most of the pixel art looks faked?


Title: Re: Graphics We Like
Post by: Prime_8 on November 03, 2011, 01:11:14 AM
yeah , i detect reverse filter use in places..  but it's so very funny / LOL


Title: Re: Graphics We Like
Post by: Prime_8 on January 09, 2012, 05:34:29 PM
http://nitronic-rush.com/ (http://nitronic-rush.com/)

race game , very cool lookin .

(http://nitronic-rush.com/wp-content/uploads/2011/11/spike_barrel_obstacle.png)


Title: Re: Graphics We Like
Post by: fog on January 09, 2012, 08:14:21 PM
Yeah that looks gorgeous.

If it's the game I'm thinking of I watched a video of it recently and it looks just as great in motion, although the gameplay didn't do much for me.


Title: Re: Graphics We Like
Post by: Prime_8 on January 10, 2012, 11:08:17 PM
yeah hot looks , i like watching it being played .

but could not play it well myself lol


Title: Re: Graphics We Like
Post by: fog on January 15, 2012, 07:10:15 PM
Really love the look of this.  Everyone seems to be doing retro 2D these days, but 3D is much less common. 

Proteus short trailer (Indiecade) (http://vimeo.com/29736753)

No idea what the game is about mind.


Title: Re: Graphics We Like
Post by: Prime_8 on January 20, 2012, 04:45:59 PM
i almost think it was low rez voxel bassed , very cool


Title: Re: Graphics We Like
Post by: fog on January 20, 2012, 07:34:52 PM
i almost think it was low rez voxel bassed , very cool

It seems Voxels or a Minecraft style engine are this years essential must haves for every Indi developer.


Title: Re: Graphics We Like
Post by: JDog053 on January 20, 2012, 09:20:11 PM
Voxel Zombie shooters are what this year will trend to for sure.


Title: Re: Graphics We Like
Post by: las6 on January 22, 2012, 11:49:47 AM
Voxel Zombie shooters are what this year will trend to for sure.
You mean stuff like this? Release Trailer HD - Block Zombies (http://www.gametrailers.com/video/release-trailer-block-zombies/725915)


Title: Re: Graphics We Like
Post by: fog on January 22, 2012, 08:07:11 PM
Haha.  Yes that seems to fill all this years Indi Cash-in Criteria.  :bunnymonkey:

Is it just this monitor or are the dark bits like really really dark.  I'm not a fan of dark bits in action games anyway mind.  Yeah they make it harder, but they are zero fun.


Title: Re: Graphics We Like
Post by: Prime_8 on January 23, 2012, 12:41:33 AM
lol , looks cool but not my cuppa' . lol


Title: Re: Graphics We Like
Post by: JDog053 on January 23, 2012, 02:27:03 AM
Its horrible that a joke becomes reality lol.


Title: Re: Graphics We Like
Post by: fog on January 27, 2012, 05:52:51 PM
I do like the simplistic style of Proun.  Hopefully the game has a bit more depth than is apparent from the vid.

Proun features trailer (http://www.youtube.com/watch?v=nh2uBxie3Kc#ws)


Title: Re: Graphics We Like
Post by: Prime_8 on January 29, 2012, 10:47:38 AM
looks crazy at speed.


Title: Re: Graphics We Like
Post by: las6 on February 14, 2012, 08:16:28 PM
Starry Night (interactive animation) (http://vimeo.com/36466564)


Title: Re: Graphics We Like
Post by: fog on February 16, 2012, 12:20:29 PM
That's rather gorgeous.  I'd love to see something like that in a game.

This on the other hand from MBG's is slightly disturbing  :P

(http://www.mommysbestgames.com/Porkerpillar/Porkerpillar_screen4_small.png)
http://www.mommysbestgames.com/porkerpillar.html (http://www.mommysbestgames.com/porkerpillar.html)


Title: Re: Graphics We Like
Post by: TheKhakinator on February 17, 2012, 02:29:00 AM
that's terrifying


Title: Re: Graphics We Like
Post by: Prime_8 on February 17, 2012, 10:22:42 PM
holy happy colors and such .. but what a way to turn creepy .
. lol



Title: Re: Graphics We Like
Post by: Prime_8 on February 18, 2012, 12:05:16 AM
um , sort col and fitting .. err if not move to off topic .. i thought it was a cool 'visual idea
http://www.humblebundle.com/ (http://www.humblebundle.com/)


Title: Re: Graphics We Like
Post by: fog on February 19, 2012, 03:55:56 PM
um , sort col and fitting .. err if not move to off topic .. i thought it was a cool 'visual idea
http://www.humblebundle.com/ (http://www.humblebundle.com/)
Yeah a cool idea....although probably mind numbingly boring to watch in realtime. :)

I thought about taking a screenie of my next project at the end of every day and forming a time lapse video when I'd finished.  But even doing that, 99% of them would just look exacly the same  :P


Title: Re: Graphics We Like
Post by: Prime_8 on February 20, 2012, 07:28:48 PM
i loved watching the guys building the RTS  , they used unity , and such ..

it was cool to see i'm not far off in how i build ... just a talent / ability diff' factor LOL


Title: Re: Graphics We Like
Post by: fog on February 21, 2012, 12:12:13 PM
i loved watching the guys building the RTS  , they used unity , and such ..

it was cool to see i'm not far off in how i build ... just a talent / ability diff' factor LOL
Or more accurately.... a dev team of hundreds vs one man :)


Title: Re: Graphics We Like
Post by: Prime_8 on February 24, 2012, 03:21:39 AM
LOL  this kills me

Laser Pointer Hack! (http://www.youtube.com/watch?v=FHbwf92x6ME#ws)

hack  your lazer pointer . i only include if for last part .. lol


Title: Re: Graphics We Like
Post by: fog on February 25, 2012, 07:08:23 PM
 ;D  Only slightly off-topic. lol.


While platforming isn't my thing, I must say the new Rayman looks gorgeous and has some of the best cartoon animation I've seen.

PS Vita - Rayman Origins Trailer (http://www.youtube.com/watch?v=fA8u2bQYsvY#ws)


Title: Re: Graphics We Like
Post by: Prime_8 on February 26, 2012, 01:20:08 PM
LOL cools


Title: Re: Graphics We Like
Post by: fog on March 04, 2012, 04:31:37 PM
I'm looking forward to Gravity Daze.  It looks like fun even if being able to mess with gravity isn't particularly original any more.

Anyway it has a cell shaded effect with a strange palette giving it a unique look.  I'm not sure it looks nice, but being able to give something a genuinely distinctive look is quite an achievement these days.

GRAVITY DAZE(仮)  PV (http://www.youtube.com/watch?v=3m17kyPDNP8#ws)


Title: Re: Graphics We Like
Post by: las6 on March 08, 2012, 10:16:39 AM
Rayman looks sweeet. Love how fluid they've got all the animations. Either that has taken a boatload of animation work or they've got some spiffy engine/toolset over @ ubisoft.

This might not be unique, but it's unbelievably good looking:
The Elder Scrolls V: Skyrim | Mod Showcase: Superl3 ENB (http://www.youtube.com/watch?v=O5mQYtzYvpg#ws)

You can get it here if you're playing on the PC:
http://skyrim.nexusmods.com/downloads/file.php?id=11318 (http://skyrim.nexusmods.com/downloads/file.php?id=11318)


Title: Re: Graphics We Like
Post by: fog on March 08, 2012, 07:08:46 PM
That's gorgeous in places.  :)

It's when you see something like that you realise the current generation of consoles are starting to show their age a bit.  Having said that, I wonder if the tech is good enough and cheap enough to give us the graphical jump people will expect from the next generation of consoles in a years time?


Title: Re: Graphics We Like
Post by: las6 on March 09, 2012, 06:28:11 AM
Well, the funny thing is... that runs just as well as the original skyrim. (Running on ATI 6870, so not bad but not the latest of the latest either...)

And it seems to me it's simply a "virtual gpu"/hack that just applies few shaders (which you can edit!) to the rendering process... that has to create some overhead in terms of performance.

Here's my favourite screenshot from my travels in skyrim... /sorry about the size...


Title: Re: Graphics We Like
Post by: Prime_8 on March 10, 2012, 01:13:22 PM
cool


Title: Re: Graphics We Like
Post by: fog on March 10, 2012, 04:52:17 PM
Yeah that's lovely.  Love the subtle depth of field effect.

Is that poor Lydia? I must admit that if she says "I am sworn to carry your burden" one more time I'll be tempted to kill her in my game too.


Title: Re: Graphics We Like
Post by: las6 on March 11, 2012, 10:14:21 AM
Quote
Is that poor Lydia? I must admit that if she says "I am sworn to carry your burden" one more time I'll be tempted to kill her in my game too.
Close, but no. ;)
That's just some quest -related dude ... you can still see the arrow I used to put him down and the tiny quest marker above his head.


Title: Re: Graphics We Like
Post by: fog on April 05, 2012, 05:24:46 PM
This is nice.  Hand drawn stuff is pretty common/overused these days, but this looks better than most in a stylised kinda way.  A cowboy platform game is pretty different too.

Gunman Clive Trailer (http://www.youtube.com/watch?v=PMDfq8PLfLM#ws)


Title: Re: Graphics We Like
Post by: T_M_C on April 05, 2012, 05:59:13 PM
Looks like a western version of Metal Slug.

I really like the art style though.

Looks very different to whats currently out there.

Reminds me a bit of those old black and white westerns.   :D

TMC


Title: Re: Graphics We Like
Post by: Prime_8 on April 06, 2012, 02:26:49 AM
nice i enjoyed watching but fear the color style would possibly throw me in game  lol


Title: Re: Graphics We Like
Post by: fog on April 06, 2012, 01:13:10 PM
Looks like a western version of Metal Slug.
As long as it's not as hard.  :P

There really aren't enough games based on westerns/cowboys considering the amazing source material there is to draw from.  Most of this modern day CoD stuff bores me rigid.


Title: Re: Graphics We Like
Post by: Prime_8 on April 06, 2012, 02:12:30 PM
especialy now we have cowboys & aliens genre !


Title: Re: Graphics We Like
Post by: T_M_C on April 06, 2012, 03:14:41 PM
Quote
especialy now we have cowboys & aliens genre !

 ;D

I'm yet to see that movie.

But what a great premise for films and games.

TMC


Title: Re: Graphics We Like
Post by: Prime_8 on April 12, 2012, 07:52:33 PM
old but good  all overy again ..

i like how this looks.

Legend of Grimrock Pre-Order Trailer (http://www.youtube.com/watch?v=xmSJ1iFx5zA#ws)


Title: Re: Graphics We Like
Post by: fog on April 12, 2012, 09:32:30 PM
Yeah that looks great.  I'm been waiting for the iOS version as it's one genre that's strangely under represented on there which is weird given how perfectly suited to touch controls it is.

Back in the Amiga days the market was flooded with them, but as soon as hardware became capable of "proper" 3D everything became a FPS, which is a shame as they are entirely different types of game and a FPS is no substitute IMO.

Captive or Xenomorph were my favourites back then.  Captive was a sci-fi inspired effort and quite unlike anything else I played and well worth firing up an Amiga emulator for.


Title: Re: Graphics We Like
Post by: Prime_8 on April 12, 2012, 11:25:22 PM
yeah , good old dungeon crawl in this case


Title: Re: Graphics We Like
Post by: T_M_C on April 13, 2012, 07:32:33 AM
It does look really good.

It's getting a lot of net exposure too.

A lot of word of mouth.

Can't beat the original Ultima Underworld games for me though.

I even built a my first PC just to be able to play those.

Had the game before i had the PC to play it on.   :P

TMC


Title: Re: Graphics We Like
Post by: fog on April 14, 2012, 11:46:40 AM
Some of the cell shaded animation around right now is amazing.  It's one area where games are at least on par with movies.

Not just in cut scenes either.  Skip halfway to the in game stuff here from Ni No Kuni and it still looks gorgeous.

Ni no Kuni PS3 Trailer (http://www.youtube.com/watch?v=5aAs-vZ4rZE#ws)


Title: Re: Graphics We Like
Post by: Prime_8 on April 15, 2012, 10:00:58 AM
my wife would fall in love with that game


Title: Re: Graphics We Like
Post by: T_M_C on April 16, 2012, 07:15:24 AM
Yeh, it does look great.

I love the atmosphere it generates.

TMC


Title: Re: Graphics We Like
Post by: fog on April 17, 2012, 12:35:31 PM
I was reading the other day (on Gamasutra IIRC) that proper 2D games like the Rayman one I posted earlier are almost at the limit of what is possible on current gen consoles.

Tech wise that initially seems hard to believe as they are hardly stressing out the CPU or GPU compared to some 3D games, but there are now so many frames of animation that they are running short of RAM.   :P


Title: Re: Graphics We Like
Post by: TheKhakinator on April 17, 2012, 01:58:29 PM
I was reading the other day (on Gamasutra IIRC) that proper 2D games like the Rayman one I posted earlier are almost at the limit of what is possible on current gen consoles.

Tech wise that initially seems hard to believe as they are hardly stressing out the CPU or GPU compared to some 3D games, but there are now so many frames of animation that they are running short of RAM.   :P
PS3 only has 256MB *shudder*


Title: Re: Graphics We Like
Post by: T_M_C on April 17, 2012, 02:47:29 PM
Quote
Tech wise that initially seems hard to believe as they are hardly stressing out the CPU or GPU compared to some 3D games, but there are now so many frames of animation that they are running short of RAM.


Thats the problem i ran into when i was writing my platformer.

Running out of ram for all of the character animations.

Then i started coding a limb based animations system, but unfortunately ran out of steam on the project and eventually gave up.


TMC


Title: Re: Graphics We Like
Post by: Prime_8 on April 17, 2012, 04:05:07 PM
yeah , 1 gb ov v ram will soon be hardy anything ... as screen size ^^  the ram cansumed for display  goes up too.
for 2d and most stuff you need to take ove the frames persec to setup a controll / tweening system . funny we reach a point that we cant let the gpu dictate flow .

fillrate / band width is our choke point .vs v ram

at one time the cpu out gunned gpu .   now the race can be neck and neck . and gpu uses parallel processing .
it's not fair to lmit execution by either .

i can see a day cpu /gpu will be so fast we will actualy have to set execution time / point per function
ie const time @
executuion time@
executuion time && last in seq @



Title: Re: Graphics We Like
Post by: fog on April 17, 2012, 05:17:27 PM
Thats the problem i ran into when i was writing my platformer.

Running out of ram for all of the character animations.

Then i started coding a limb based animations system, but unfortunately ran out of steam on the project and eventually gave up.
Shame.  Do you think you will ever get the urge to return to it?


Title: Re: Graphics We Like
Post by: T_M_C on April 18, 2012, 07:45:29 AM
Quote
Shame.  Do you think you will ever get the urge to return to it?

I doubt it.

If were to write a platform game i'd probably do a complete rewrite.

I learnt an awful lot from writing that platformer though.

It was the basis for zytron II.  So, it didn't all go to waste.  :)

TMC


Title: Re: Graphics We Like
Post by: Prime_8 on April 18, 2012, 03:37:43 PM
funny how one project rolls into an other .


Title: Re: Graphics We Like
Post by: fog on April 18, 2012, 09:11:19 PM
funny how one project rolls into an other .
Speaking from experience there are we Prime? :)



Title: Re: Graphics We Like
Post by: Prime_8 on April 19, 2012, 05:32:08 AM
lol , no no not me ... lol


Title: Re: Graphics We Like
Post by: fog on April 25, 2012, 07:56:28 PM
A 2D survival horror game?  Looks great...

Lone Survivor - Launch Trailer (http://www.youtube.com/watch?v=Xtt0ZezljHk#ws)


Title: Re: Graphics We Like
Post by: Prime_8 on April 26, 2012, 02:30:15 PM
lol wicked.


Title: Re: Graphics We Like
Post by: fog on April 26, 2012, 09:02:18 PM
There's an online demo of Lone Survivor here...

http://www.kongregate.com/games/superflat/lone-survivor-demo (http://www.kongregate.com/games/superflat/lone-survivor-demo)

It's a lot more atmospheric than I expected for a retro 2D sidescroller.


Title: Re: Graphics We Like
Post by: fog on May 14, 2012, 07:11:08 PM
Another one with some lovely pixel work, Retro City Rampage.  A game I'm really looking forward to as well.  Some proper old school gameplay by the looks of things.

Retro City Rampage OFFICIAL Trailer (February 2012) (http://www.youtube.com/watch?v=sNMFiwoOT-c#ws)


Title: Re: Graphics We Like
Post by: TheKhakinator on June 16, 2012, 07:49:36 AM
(http://www.threespeech.com/blog/wp-content/uploads/2008/06/pixeljunk_eden_wip_0003.jpg)
I was gonna put this in Crap Game Design, but I think it's just cause I'm not big into chillout games.

I would really enjoy a game this pretty with some fast paced, exciting gameplay...


Title: Re: Graphics We Like
Post by: fog on June 16, 2012, 11:53:27 AM
Hell man, the size of that screenshot  ;D

Anyway, yeah, all the Pixel Junk games look nice.  Eden just didn't click with me at all though....IIRC they managed to screw up the controls even though they were stupidly simple.



Title: Re: Graphics We Like
Post by: fog on October 19, 2012, 10:34:03 AM
The Unfinished Swan is finally out so a good excuse to put it in here.  Gorgeous.

The Unfinished Swan™ Teaser Trailer (http://www.youtube.com/watch?v=xFfteZaAXq4#ws)

(http://assets1.ignimgs.com/2012/09/20/ps3-theunfinishedswans01jpg-44169a_640w.jpg)


Title: Re: Graphics We Like
Post by: Prime_8 on October 23, 2012, 07:39:33 AM
i remember watching interwiev and such from e3 i think .


Title: Re: Graphics We Like
Post by: T_M_C on October 26, 2012, 08:02:26 AM
Thats quite novel.

I'm not sure i like it though.

TMC


Title: Re: Graphics We Like
Post by: TheKhakinator on October 27, 2012, 04:08:52 AM
I played Lone Survivor for an hour... /very/ creepy


Title: Re: Graphics We Like
Post by: T_M_C on October 27, 2012, 06:03:42 AM
Quote
I played Lone Survivor for an hour... /very/ creepy

 :bunnymonkey:

TMC  :)


Title: Re: Graphics We Like
Post by: fog on November 09, 2012, 07:50:32 PM
I've mentioned a few times I'd love to see a modern day vector game.  This GTAV Tron mod isn't quite the same, but looks way better.

TRON Stunt City Map Mod GTA IV (http://www.youtube.com/watch?v=2uqQs8pCCa4#ws)



Title: Re: Graphics We Like
Post by: T_M_C on November 10, 2012, 04:34:38 AM
Those visuals are pretty neat.

And i loved the first half music.  Very Bladerunner esq.  :)

I had a similar idea for a game a while back like this.

Don't think i'll be touching neon vectors again though.

I think for a comercial game, neon vectors are seen by most people as a cheap copout on the graphics front.

Although personaly i love the art style.

I guess it's a bit like, whether you like impressionist art or not.

I find it hard to like something like a Jackson Pollock for instance, or a van gogh.

But find the artwork of Michelangelo as awe inspiring.

TMC


Title: Re: Graphics We Like
Post by: fog on November 10, 2012, 01:18:44 PM
Agreed.

As I've said elsewhere I still think neon vector have their place and it's only really 2D shmups where people are sick of them.

As well as a Starglider type game I'd love to do a FPS using wireframe models and a neon glow shader. With really low poly count wireframe models you could throw a stupid number of enemies and particles around on screen.  Fighting off hundreds of enemies at once in a FPS would be pretty cool IMO :)

Shit I might even demo that when AGK has a solid 3D engine.  Where's my todo list  :P


Title: Re: Graphics We Like
Post by: TheKhakinator on November 10, 2012, 02:35:07 PM
Make a really cut down wireframe neon-glow FPS, with hundreds of enemies. Have a trench-warfare level where you're manning a machine gun emplacement, gunning down waves of enemies while a haunting SID chiptune mix of a Adagio For Strings or something similar plays. Heartbreaking.


Title: Re: Graphics We Like
Post by: fog on November 12, 2012, 11:29:19 AM
Make a really cut down wireframe neon-glow FPS, with hundreds of enemies. Have a trench-warfare level where you're manning a machine gun emplacement, gunning down waves of enemies while a haunting SID chiptune mix of a Adagio For Strings or something similar plays. Heartbreaking.
Let's make it.  You can do the chiptunes!  ;D


Title: Re: Graphics We Like
Post by: TheKhakinator on November 14, 2012, 03:31:29 AM
Make a really cut down wireframe neon-glow FPS, with hundreds of enemies. Have a trench-warfare level where you're manning a machine gun emplacement, gunning down waves of enemies while a haunting SID chiptune mix of a Adagio For Strings or something similar plays. Heartbreaking.
Let's make it.  You can do the chiptunes!  ;D
Haha, I'm in. Though I worry that at our rate of work, we'll finish at the point when chiptunes are ~40 years old? ;D


Title: Re: Graphics We Like
Post by: fog on November 14, 2012, 10:57:04 AM
Make a really cut down wireframe neon-glow FPS, with hundreds of enemies. Have a trench-warfare level where you're manning a machine gun emplacement, gunning down waves of enemies while a haunting SID chiptune mix of a Adagio For Strings or something similar plays. Heartbreaking.
Let's make it.  You can do the chiptunes!  ;D
Haha, I'm in. Though I worry that at our rate of work, we'll finish at the point when chiptunes are ~40 years old? ;D
lol.  You might have a point there  :P


Once I've ironed out my game engine bugs in releasing 1982 I think I can have a relatively(*) fast turnaround on future games dependent more on content and media creation than gameplay.  I just need to be disciplined and release a few games that require minimal extra engine work before moving onto game ideas that I know will require a little extra work.

(*) Of course even a year per game would be a relative improvement.  :P


Title: Re: Graphics We Like
Post by: T_M_C on November 15, 2012, 01:43:34 AM
Thats what you did with XNA wasn't it.

Build a code framework to be used for future games.

Thats the trouble with constantly changing hardware and dev systems.

You have to re invent the wheel each time to some extent.

Thats what really puts me off learning Unity.
It's the obvious choice now for PC developers but i really don't want to spend a long time learning a new system, re inventing the wheel again writing my own libraries and the time it takes testing and debugging that before you can even start wriritng a new game.

It would probably take me a year to do that, where i would be confident enough to tackle a new project.

TMC


Title: Re: Graphics We Like
Post by: fog on November 15, 2012, 10:05:57 AM
Thats what you did with XNA wasn't it.

Build a code framework to be used for future games.
Yes and exactly what I did in DBPro before that  :P

I've enjoyed doing it though and that's what's important and I'm now at the stage where I'm happy with it and just want to write games.  Only time will tell :)


Title: Re: Graphics We Like
Post by: fog on November 28, 2012, 09:56:24 AM
Sine Mora is a fairly traditional shmup with lovely graphics and amazing presentation.  The seamless cinematic sequences between stages are gorgeous.

Having said that I actually think there are too many of them and they spoil the flow of the action.  I suspect I'm alone in that though.  :bunnymonkey:

Sine Mora: Boss Gameplay (http://www.youtube.com/watch?v=qkT8HgjhoWs#ws)


Title: Re: Graphics We Like
Post by: T_M_C on November 28, 2012, 08:44:28 PM
That looks loads of fun.   :D

Nice graphics too.

TMC


Title: Re: Graphics We Like
Post by: fog on November 29, 2012, 10:15:25 AM
Yeah Sine Mora is loads of fun.  Although there are a few too many boss battles for my tastes, they always look so gorgeous I'll let them off.


Title: Re: Graphics We Like
Post by: fog on December 01, 2012, 11:42:36 AM
A little more from Journey.  Some of the colours and lighting are simply stunning.

(http://www.abload.de/img/ibkaevijqriihaxajp4.gif)


Title: Re: Graphics We Like
Post by: TheKhakinator on December 01, 2012, 12:18:22 PM
A little more from Journey.  Some of the colours and lighting are simply stunning.

(http://www.abload.de/img/ibkaevijqriihaxajp4.gif)
wow


Title: Re: Graphics We Like
Post by: fog on December 08, 2012, 09:34:56 AM
More "wow" from Journey showing some lovely lighting and colour palette choices.

http://kotaku.com/5966626/gorgeous-games-of-2012-journey (http://kotaku.com/5966626/gorgeous-games-of-2012-journey)
(http://img.gawkerassets.com/img/187mvayc97122gif/original.gif)


Title: Re: Graphics We Like
Post by: fog on January 01, 2013, 03:43:02 PM
We've done The Unfinished Swan (http://www.binaryzoo.com/forum/index.php?topic=195.msg28221#msg28221) before. 

All the promo and videos concentrated on painting a plain white world black, but that's just one part of the game and do it a disservice IMO as the graphical style changes from level to level.  The style and palette choice in places is stunning.

(http://gematsu.com/wp-content/uploads/2012/08/TUS-Story-Trailer.jpg)

(http://cdn.ientry.com/sites/webpronews/pictures/unfinishedswanscreen_616.jpg)

(http://www.awesomeoutof10.com/wp-content/uploads/2012/11/unfinished-swan-dark1.jpg)


Title: Re: Graphics We Like
Post by: T_M_C on January 02, 2013, 06:16:13 AM
I can see how the second two images would appeal to you, being a big comic fan.   :D

Doesn't do a lot for me though ::).

I do like the first image.
Has a very pure and clean feel to it.
I like that style very much.

TMC


Title: Re: Graphics We Like
Post by: fog on January 02, 2013, 06:15:12 PM
I can see how the second two images would appeal to you, being a big comic fan.   :D
Never thought of that :)  I'm not the biggest fan of normal cell shading in games TBH, this just looks fantastic in motion because of the way the lighting is done.


I do like the first image.
Has a very pure and clean feel to it.
I like that style very much.
I love the very slight shadows and the light blue roofs.  Everything is so much more subtle than what I think would work without seeing it in action.  Although subtlety in game graphics isn't exactly my speciality.  :P


Title: Re: Graphics We Like
Post by: fog on January 23, 2013, 03:17:25 PM
No, we don't like this.  An HD remake of Flashback that loss all the charm and style of the original Rotoscoped graphics.

(http://i.minus.com/idj57t8zwvguh.gif)

(http://www.gameblog.fr/images/jeux/13981/FlashbackHD_n-c_Editeur_001.jpg)



Title: Re: Graphics We Like
Post by: T_M_C on January 23, 2013, 04:30:11 PM
Quote
No, we don't like this.  An HD remake of Flashback that loss all the charm and style of the original Rotoscoped graphics.

You're showing your age now Fog.  ;)

I remember all the praise the original got when first released.

The animations always reminded me of Prince Of Persia.

The HD version looks pretty cool to me.

TMC


Title: Re: Graphics We Like
Post by: las6 on January 23, 2013, 06:12:02 PM
You're showing your age now Fog.  ;)
You don't have to be old to appreciate the original Flashback. It's either that or I must also be old. Why couldn't they do a similar remake as with the Another World? (probably 'cos it's not as vectory)

But here's something new(?)
Kentucky Route Zero trailer (http://www.youtube.com/watch?v=gGQOaz1xFOo#ws)


Title: Re: Graphics We Like
Post by: T_M_C on January 24, 2013, 05:01:11 AM
I'm seeing more and more of these silhouette type games appear nowadays.

It makes a nice contrast to the ultra realistic photo realism of AAA titles.

A bit like how Neon vectors made a come back.

And is a relatively cheap way of doing graphics.

It generates an atmosphere all of it's own.

TMC


Title: Re: Graphics We Like
Post by: fog on January 24, 2013, 09:50:12 PM
Some parts of that vid look lovely las6.   :)

I'm seeing more and more of these silhouette type games appear nowadays.

It makes a nice contrast to the ultra realistic photo realism of AAA titles.
It's somewhat ironic that the drive has always been to produce photo-realistic graphics and now that it's almost possible there's an even bigger drive to do something stylistically different to stand out from the crowd.


Title: Re: Graphics We Like
Post by: fog on January 30, 2013, 12:42:33 PM
A couple of years old is Polynominal.  Looks nice, but what I really like is the way all the game objects are made of clouds of pixels that only become apparent when you get really close.

The Polynomial : Space of the music - intense trailer 1 (http://www.youtube.com/watch?v=GxOMFYPVkRU#ws)


Title: Re: Graphics We Like
Post by: T_M_C on January 30, 2013, 05:20:09 PM
The graphics are great.   :D

Is that a game / music trailer, or what ?

Reminds me of Space Giraffe.
Looks great, but i've no idea what it is or what it's doing.   :P

TMC


Title: Re: Graphics We Like
Post by: fog on January 31, 2013, 06:20:40 PM
Is that a game / music trailer, or what ?
That's the game.  Looking at the vids it's just a pretty basic 3D space shooter with lovly graphics.


Title: Re: Graphics We Like
Post by: T_M_C on February 01, 2013, 04:20:55 AM
Quote
That's the game.  Looking at the vids it's just a pretty basic 3D space shooter with lovly graphics.


 ;D

TMC


Title: Re: Graphics We Like
Post by: fog on February 01, 2013, 01:53:04 PM
Quote
That's the game.  Looking at the vids it's just a pretty basic 3D space shooter with lovly graphics.


 ;D
And as you compared it to Space Giraffe it's only fair to add that SG was a deceptively complex 3D shooter hidden behind lovely graphics  :)


Title: Re: Graphics We Like
Post by: fog on March 14, 2013, 02:08:07 PM
A 2D survival horror game?  Looks great...

Lone Survivor - Launch Trailer (http://www.youtube.com/watch?v=Xtt0ZezljHk#ws)

Confirmed as coming to Vita soon.  There may not be a huge number of big commercial releases for it, but it's becoming really popular with indie devs.  Long may it continue


Title: Re: Graphics We Like
Post by: fog on March 20, 2013, 10:59:52 AM
This is by the guys that did Bastion (which also looked lovely).

Quite a nice mix of artwork and stylish gameplay giving it an unusual, distinctive look.

Transistor - Reveal Trailer (http://www.youtube.com/watch?v=GTik6sYT_BE#ws)


Title: Re: Graphics We Like
Post by: fog on March 25, 2013, 10:44:21 AM
Luftrausers looks like good fun (Vlambeer doing some great stuff ATM), more than anything though I love the simple, stylish graphics work.

http://blog.eu.playstation.com/2013/03/21/vlambeer-why-were-bringing-luftrausers-to-ps3-and-ps-vita/ (http://blog.eu.playstation.com/2013/03/21/vlambeer-why-were-bringing-luftrausers-to-ps3-and-ps-vita/)

(http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/03/Luftrausers-Animated-1.gif)



Title: Re: Graphics We Like
Post by: T_M_C on March 25, 2013, 11:11:47 AM
Reminds me of one of those game and watch games or an original gameboy game.   :)

TMC


Title: Re: Graphics We Like
Post by: fog on April 01, 2013, 08:13:47 PM
Reminds me of one of those game and watch games or an original gameboy game.   :)
And this is running on hardware 20 years newer lol.  :)


I like this a lot too.  It's like an exaggerated cell shading technique or something I haven't seen before.

「KILLER IS DEAD」PV第2弾 (http://www.youtube.com/watch?v=sa2I5Y4L1mE#ws)


Title: Re: Graphics We Like
Post by: Prime_8 on April 02, 2013, 03:54:39 AM
Reply #426 ,, looks like a nat'geo'  protozoa thing from deep sea exploration . just with the voltage cranked .


Title: Re: Graphics We Like
Post by: T_M_C on April 02, 2013, 10:28:13 AM
Yeh, thats really stylised.

Looks good.

TMC


Title: Re: Graphics We Like
Post by: fog on April 22, 2013, 10:15:26 PM
I lik the look of Paper Sorcerer.  The viewport graphics have me thinking of rally old adventure games.  I expected to see them taking a minute to appear, being drawn one line at a time while I wait to type "go north". 

Paper Sorcerer Gameplay Video (http://www.youtube.com/watch?v=g7iU7-Rik2c#ws)



Title: Re: Graphics We Like
Post by: T_M_C on April 23, 2013, 10:09:17 AM
That too has a really stylised look to it.

I'm not too sure i like it.

I've never been much of a big fan of cell shading.

It's 'different', is probably how i best feel about it.

TMC


Title: Re: Graphics We Like
Post by: fog on April 24, 2013, 12:12:44 AM
That too has a really stylised look to it.

I'm not too sure i like it.

I've never been much of a big fan of cell shading.

It's 'different', is probably how i best feel about it.
I love cell shading if it's done properly.  Unfortunately that's not very often.  Most developers still want to show off their highly detailed models so don't go fully cell shaded and show too much detail.  For it to work the end result has to look quite simple.


Title: Re: Graphics We Like
Post by: Prime_8 on May 29, 2013, 04:18:21 AM
i like this one ..  not sure why i just doo , sort of how i know i like lime soda . LOL

Thomas Was Alone Gameplay Video (http://www.youtube.com/watch?v=m5qS7MT7Uj0#ws)


Title: Re: Graphics We Like
Post by: T_M_C on May 29, 2013, 10:04:24 AM
Now thats minimalist art.   ;D

Reminds me of a platform game i was writing on the C64, some 30 years ago.   :P

TMC


Title: Re: Graphics We Like
Post by: fog on May 29, 2013, 11:16:48 AM
i like this one ..  not sure why i just doo , sort of how i know i like lime soda . LOL

Thomas Was Alone Gameplay Video (http://www.youtube.com/watch?v=m5qS7MT7Uj0#ws)
I just completed that on PS3 a couple of days ago.  It's almost too minimalist in places for my tastes.

Really enjoyable game mind once you get past the early repetitive levels.  Some of the later game mechanics and characters with new abilities that are introduced are really enjoyable.

One other really cool thing is you can play developer commentary while you play explaining the development process, how the puzzles were thought up and, most useful for us fellow devs, what they would do differently in retrospect.


Title: Re: Graphics We Like
Post by: T_M_C on May 30, 2013, 10:16:22 AM
Quote
One other really cool thing is you can play developer commentary while you play explaining the development process, how the puzzles were thought up and, most useful for us fellow devs, what they would do differently in retrospect.


Thats a neat idea.   :)

TMC


Title: Re: Graphics We Like
Post by: fog on May 30, 2013, 11:37:26 AM
Quote
One other really cool thing is you can play developer commentary while you play explaining the development process, how the puzzles were thought up and, most useful for us fellow devs, what they would do differently in retrospect.


Thats a neat idea.   :)
It is.  I've suggested Jeff and Giles do the same on the next Llamasoft release.  That would be a great listen.


Title: Re: Graphics We Like
Post by: Prime_8 on June 03, 2013, 01:19:39 AM
hmm that is cool idea , they have only been doing it  on DVD movies for ages , bout time we see it in games more.


Title: Re: Graphics We Like
Post by: fog on June 03, 2013, 01:04:55 PM
hmm that is cool idea , they have only been doing it  on DVD movies for ages , bout time we see it in games more.
Yeah it should definitely be more common.

I'd also like to see big developers release books with all their concept are, design docs, post-mortems etc in them.  I know you can get art books for some games, but I want more design info :)


Title: Re: Graphics We Like
Post by: T_M_C on June 04, 2013, 09:45:44 AM
Quote
I'd also like to see big developers release books with all their concept are, design docs, post-mortems etc in them.  I know you can get art books for some games, but I want more design info

Thats another good idea.

But i think the modern trend i'm seeing now, is that dev's are interacting with their communities as they develop the games.
Showing the dev process, concept art, design, coding ect via website posts and video's.

The Shroud Of The Avatar is excellent in that regard.

As well as constant round table dev discussions, with the community in the chatrooms for live feedback, they are also running a Pen Of The Avatar series, in whch the concept artist is not only showing concept art for the game, but also showing the techniques he uses.
It's basically an art course online.

Very informative and entertaining.

TMC


Title: Re: Graphics We Like
Post by: fog on June 04, 2013, 11:53:33 AM
But i think the modern trend i'm seeing now, is that dev's are interacting with their communities as they develop the games.
Showing the dev process, concept art, design, coding ect via website posts and video's.

The Shroud Of The Avatar is excellent in that regard.

As well as constant round table dev discussions, with the community in the chatrooms for live feedback, they are also running a Pen Of The Avatar series, in whch the concept artist is not only showing concept art for the game, but also showing the techniques he uses.
It's basically an art course online.

Very informative and entertaining.
Yeah that's a great way of doing it too.  And if all those videos etc already exists then there's really no reason not to include them with the game somewhere as well.


Title: Re: Graphics We Like
Post by: Prime_8 on June 05, 2013, 12:50:03 AM
yeah , or as a DLC  option .   ie  click here to get the making of, for those who want to DL it.



Title: Re: Graphics We Like
Post by: fog on June 05, 2013, 12:17:34 PM
yeah , or as a DLC  option .   ie  click here to get the making of, for those who want to DL it.
That's DLC I would actually pay for  :bunnymonkey:


Title: Re: Graphics We Like
Post by: fog on June 09, 2013, 10:04:21 AM
I'm really looking forward to The Witness, the next project by Jonathan Blow (and not just because he once wrote a blog post about why he loved Echoes  :bunnymonkey:)

A modern day Myst that looks gorgeous and appears to captures the atmosphere brilliantly.

The Witness first official gameplay trailer (http://www.youtube.com/watch?v=i7h7AleSCF4#ws)

(http://cloud.attackofthefanboy.com/wp-content/uploads/2013/03/the-witness-ps4-xbox720.jpg)


Title: Re: Graphics We Like
Post by: T_M_C on June 10, 2013, 10:06:55 AM
The art style used is lovely.

And looks quite unique.

I've heard about this and watched several GDC videos of Jonathon Blow talking, but this is the first time i've seen anything of the game.

TMC


Title: Re: Graphics We Like
Post by: TheKhakinator on June 10, 2013, 12:09:56 PM
Looks beautiful but not into that sort of gameplay haha. Oh well!


Title: Re: Graphics We Like
Post by: fog on June 10, 2013, 01:17:16 PM
I've heard about this and watched several GDC videos of Jonathon Blow talking, but this is the first time i've seen anything of the game.
Yeah he's always a good listen.  I've no idea why some people seem to dislike him so much.


Title: Re: Graphics We Like
Post by: Prime_8 on July 28, 2013, 02:21:27 AM
Mandelbox trip (http://www.youtube.com/watch?v=bO9ugnn8DbE#ws)

stunning
not a game , but still


Title: Re: Graphics We Like
Post by: fog on July 28, 2013, 07:40:16 PM
not a game , but still
It should be a game.  It's far more interesting geometry than any level designer can come up with :)


Everyone love a fractal.  Most of us are old enough to have coded one in an 80's computer of some kind and waited an hour while it generates a single very low res screen  :)


Title: Re: Graphics We Like
Post by: Prime_8 on July 28, 2013, 11:43:06 PM
hmm it could be used to sample / proceduraly create stuff in open space or locations in something like minecraft .


Title: Re: Graphics We Like
Post by: T_M_C on July 29, 2013, 09:58:04 AM
Quote
Everyone love a fractal.  Most of us are old enough to have coded one in an 80's computer of some kind and waited an hour while it generates a single very low res screen


A friend of mine even bought a floating point co processor for his pc to speed up rendering.   :P

Fractals is something i've never really bothered with.
Only in passing.

Great video though.

TMC


Title: Re: Graphics We Like
Post by: fog on August 14, 2013, 06:36:00 PM
I know cell shaded stuff tends to be a bit divisive around here, but nobody does it as well a Telltale.

The Walking Dead was brilliant so i'm really looking forward to their take on Fables.

The Wolf Among Us - Trailer (http://www.youtube.com/watch?v=7a_St9DTuO0#ws)


Title: Re: Graphics We Like
Post by: T_M_C on August 15, 2013, 10:06:37 AM
Thats very comic book ish.

And very stylish.

Nice art style.

I wonder if the dev's are specifically targeting the comic book audience.

TMC



Title: Re: Graphics We Like
Post by: fog on August 15, 2013, 12:38:48 PM
I wonder if the dev's are specifically targeting the comic book audience.
Most definitely.  It's based on Fables which is a popular comic book series so they have kept the style of that.

Previous game The Walking Dead is well worth grabbing the next time it pops up cheap if you like old style graphic adventures.  And they captured the feel of TWD comics much better than the TV series does.


Title: Re: Graphics We Like
Post by: T_M_C on August 16, 2013, 09:57:41 AM
Ahh ok.

Thats cool.

I know comic books still have a huge following.

Is there a better term to use for comic books ?

I still tend to think of them as the Dandy and Beano and not the modern versions :P , never really got into them at all.

TMC


Title: Re: Graphics We Like #1
Post by: TheKhakinator on August 16, 2013, 02:40:23 PM
Papers, Please - Trailer (http://www.youtube.com/watch?v=_QP5X6fcukM#ws)

Papers, Please

Love how much it looks like an old Amiga game.


Title: Re: Graphics We Like
Post by: fog on August 16, 2013, 09:21:49 PM
That looks more C64 than Amiga even.  Really nice.  interesting gameplay too. :)


Is there a better term to use for comic books ?

I still tend to think of them as the Dandy and Beano and not the modern versions :P , never really got into them at all.
Haha.  I'm the same.  A comic is still the Beano to me as are things like Superman ad Batman.  Anything traditional really :) 

Some call them Graphic novels now and i tend to think of more modern style comics as these.

TBH I had't read any modern comics/graphic novels until fairly recently and was amazed at the scope of them.

Something like Maus is a biography of life as a Jew during the war and is fantastic.

The first series of books that really got me hooked was 100 Bullets which essentially gives people the chance to get revenge with an untracable gun and bullets wrapped in a story of corrupt goverements and powerful families.

Nothing like traditional "comics" at all.  Next time you're in the library you should have a look at what's available.



Title: Re: Graphics We Like
Post by: T_M_C on August 17, 2013, 10:23:27 AM
Quote
That looks more C64 than Amiga even.  Really nice.  interesting gameplay too

Yeh, i bet Jdog would love the art style in that.


Quote
Some call them Graphic novels now and i tend to think of more modern style comics as these.

TBH I had't read any modern comics/graphic novels until fairly recently and was amazed at the scope of them.

Something like Maus is a biography of life as a Jew during the war and is fantastic.

The first series of books that really got me hooked was 100 Bullets which essentially gives people the chance to get revenge with an untracable gun and bullets wrapped in a story of corrupt goverements and powerful families.

Nothing like traditional "comics" at all.  Next time you're in the library you should have a look at what's available.


Ahh yes, 'Graphic Novels'.

I have heard them described as that now.

Theres also a really interesting show on Freeviews Quest channel, i think it's called Toy Hunter.
Where a guy travels around America looking for rare toys to sell at conventions like 'Comic Con'.
It's amazing what he picks up and the conventions are huge.

I'll have to keep an eye out for the Graphic Novels, sounds like some have great story lines.

TMC


Title: Re: Graphics We Like
Post by: TheKhakinator on August 17, 2013, 10:37:28 AM
That looks more C64 than Amiga even.  Really nice.  interesting gameplay too. :)

Yeah played it last night. Really hard game haha. My family died after just 5 or 6 days.


Title: Re: Graphics We Like
Post by: fog on August 21, 2013, 11:56:14 PM
Nothing terribly original about Resogun, but particles are very pretty. :)  Plus it's by the team that did Super Stardust HD so it will no doubt be great.

Resogun GamesCom2013 1080 UK (http://www.youtube.com/watch?v=1XGwZ0kGO28#)


Title: Re: Graphics We Like
Post by: T_M_C on August 22, 2013, 10:05:52 AM
Nice Graphics.

Gameplay looks a lot like Defender.

TMC


Title: Re: Graphics We Like
Post by: fog on August 31, 2013, 11:37:36 AM
mmm Resogun.

(http://a.pomf.se/3Pe9.gif)


Title: Re: Graphics We Like
Post by: fog on September 13, 2013, 12:59:20 PM
I love the stylish simplicity of this.  I wish I could do it.

Strata Trailer - Graveck (http://www.youtube.com/watch?v=0u9gb_srhfw#)


Title: Re: Graphics We Like
Post by: fog on October 03, 2013, 01:33:41 PM
Beyond Eyes looks nice.  From what you a tell from the video it's Unfinished Swan with a bit more colour.  I loved Unfinished Swan though so there's nothing wrong with that.

Indigogo proposal (http://www.youtube.com/watch?v=bbm2PaSemVk#)


Title: Re: Graphics We Like
Post by: T_M_C on October 04, 2013, 10:31:59 AM
That does look nice.

Very dreamy.

TMC


Title: Re: Graphics We Like
Post by: fog on October 21, 2013, 02:55:44 PM
Hohokum.  some kid of psychedelic sperm stimulator apparently.  Look nice though.

Hohokum E3 Trailer (PS4) | E3 2013 (http://www.youtube.com/watch?v=VSZ0cLRJWqk#ws)


Title: Re: Graphics We Like
Post by: fog on November 05, 2013, 09:44:22 PM
Thumper looks pretty neat.  A bit like Wipeout's zone mode down with a sort of chrome look.

T H U M P E R - Kill Crakhed Teaser (http://www.youtube.com/watch?v=ZldpPwt-Owo#ws)


Title: Re: Graphics We Like
Post by: JDog053 on November 06, 2013, 10:19:37 AM
I keep forgetting about this thread, great source of inspiration!


Title: Re: Graphics We Like
Post by: fog on November 08, 2013, 12:42:46 PM
I keep forgetting about this thread, great source of inspiration!
:)
I have a folder with hundreds of images in that I use for inspiration and only a couple of those actually come from games.  If only I had the artistic ability to go with the inspiration.  :)


Title: Re: Graphics We Like
Post by: fog on December 13, 2013, 01:23:34 PM
A bit of Doki Doki Universe.  Liking the childlike drawing style.  haven't a clue what's going on gameplay wise.

Doki Doki Universe - E3 2013 Gameplay (Playstation) (http://www.youtube.com/watch?v=YK_uykdF6n0#ws)


Title: Re: Graphics We Like
Post by: fog on January 06, 2014, 10:28:59 PM
This pop-up book effect is kinda nice.  A touch of Tearaway inspiration in places too?

Tengami Trailer: How to play a pop-up book game (http://www.youtube.com/watch?v=NThIOPxtYbw#ws)


Title: Re: Graphics We Like
Post by: fog on January 10, 2014, 12:03:09 AM
Another in the hand drawn category.  Just got Don't Starve free on PS+ and it looks great.

Don't Starve REVIEW (http://www.youtube.com/watch?v=h3u12syot3Q#ws)


Title: Re: Graphics We Like
Post by: fog on January 16, 2014, 08:21:42 PM
The tilt-shift effect in Ultimate General: Gettysburg looks stunning.  :o

http://www.pockettactics.com/news/ios-news/cant-get-beautiful-ultimate-general-gettysburg-looks/ (http://www.pockettactics.com/news/ios-news/cant-get-beautiful-ultimate-general-gettysburg-looks/)
(http://11fc9vasy8fou131.zippykid.netdna-cdn.com/wp-content/uploads/2014/01/ugg_header.jpg)


Title: Re: Graphics We Like
Post by: fog on January 25, 2014, 02:08:37 PM
This looks lovely.  

http://thefloorisjelly.com/ (http://thefloorisjelly.com/)
The Floor is Jelly - Launch Trailer on Vimeo (http://vimeo.com/83281882)

(http://thefloorisjelly.com/screenshot6.png)


Title: Re: Graphics We Like
Post by: fog on February 02, 2014, 01:41:37 PM
two different retro looking efforts.  Both look lovely....although the first looks too busy IMO and almost unplayable  :bunnymonkey:

(https://dl.dropboxusercontent.com/u/2672238/FlakeShadows.gif)

(http://24.media.tumblr.com/1c73239666bd3fcb348fbe6b3f5fc25a/tumblr_mxmejboOae1qbsvzto2_400.gif)


Title: Re: Graphics We Like
Post by: fog on February 04, 2014, 01:16:57 PM
Why do more games not look like their concept art?  Most are a lot more interesting than the realistic look the final game inevitably goes for. 

With the power and fancy graphical techniques available these days they could easily be achieved.

(http://i.kinja-img.com/gawker-media/image/upload/19elggbauvlvvjpg.jpg)


Title: Re: Graphics We Like
Post by: fog on February 10, 2014, 07:17:45 PM
Yeah this looks like another Minecraft clone.  I really like the simple texturing and black outlines though

https://www.kickstarter.com/projects/toastmobile/endeavor (https://www.kickstarter.com/projects/toastmobile/endeavor)
(http://2.bp.blogspot.com/-NK_h6N1fne4/Ut1qbsUkG0I/AAAAAAAABgA/lMU18JoFaRE/s1600/ScreenShotsFlyOver2.png)


Title: Re: Graphics We Like
Post by: fog on February 18, 2014, 08:21:17 PM
Ooh pretty.   :)

http://www.futuridium.com/ (http://www.futuridium.com/)
Quote
Futuridium EP Deluxe is the definitive version of Futuridium EP, and it's coming out soon on PlayStation Vita. As a match made in heaven, the fast paced action of Futuridium is a perfect fit for the awesome PSVita analog stick and controls and the colourful, psychedelic graphic pops out from that gorgeous screen directly into your eyes.

Futuridium EP Deluxe - PSVita trailer (http://www.youtube.com/watch?v=yB0bQXjRJr0#ws)

(http://press.mixedbag.it/futuridium_eP_deluxe/images/2.png)


Title: Re: Graphics We Like
Post by: fog on April 04, 2014, 07:23:23 PM
Appologies for the large screenie people with small displays :)

Child of Light looks like a concept sketch come to life.  Lovely.

(https://farm3.staticflickr.com/2904/13601541485_d965b9efe4_o.jpg)


Title: Re: Graphics We Like
Post by: TheKhakinator on April 05, 2014, 01:03:50 AM
that looks really cool. is it 3D with FX or is it all 2D drawings/sprites?


Title: Re: Graphics We Like
Post by: fog on April 05, 2014, 07:53:32 PM
that looks really cool. is it 3D with FX or is it all 2D drawings/sprites?
Looking at the videos it's a bit of both.  Gameplay is 2D and it's made to look like drawings/sprites although I think these days most of those are actually taken from 3D models as that's more effective than drawing every individual frame.

It looks like it's a RPG with turn based combat.  Colour me interested.

Announce Trailer - Child of Light [NORTH AMERICA] (http://www.youtube.com/watch?v=KsB1ydR8NFk#ws)


Title: Re: Graphics We Like
Post by: fog on April 18, 2014, 07:11:33 PM
Slightly different to the usual posts in here, but every game should have a photo mode like inFamous SS.

It looks amazing, is stupidly fun to play with and as a bonus players generate some awesome publicity shots for free.

inFAMOUS Second Son Photo Mode Tutorial (http://www.youtube.com/watch?v=SbkvRpL72mo#ws)

Big pic warning!  All in game shots...

(https://farm4.staticflickr.com/3679/13897454566_99f4fd979c_o.png)
(https://scontent-b-dfw.xx.fbcdn.net/hphotos-prn1/t31.0-8/858857_1442751479303230_8209266933010053108_o.jpg)
(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/t31.0-8/1913273_10203240320426510_7634751750974703250_o.jpg)
(https://farm3.staticflickr.com/2932/13917070504_42c2e81980_o.png)
http://www.neogaf.com/forum/showthread.php?t=803994 (http://www.neogaf.com/forum/showthread.php?t=803994)


Title: Re: Graphics We Like
Post by: fog on May 06, 2014, 08:50:41 PM
Infinitesimals looks lovely.  A touch of Limbo (lazy comparison) and some lovely animation.

(http://www.cubitstudios.com/images/gifs/TD2.gif)


Title: Re: Graphics We Like
Post by: Prime_8 on May 24, 2014, 06:45:31 AM
ooh cool style


Title: Re: Graphics We Like
Post by: fog on May 26, 2014, 08:41:46 PM
First I've heard of Valiant Hearts.  Sounds like a really interesting project as well as looking lovely.

Valiant Hearts | Developer Diary 1: Art & Emotion (http://www.youtube.com/watch?v=A28PRELsBnA#ws)

(https://farm3.staticflickr.com/2905/14063775997_03b060cd34_h.jpg)


Title: Re: Graphics We Like
Post by: fog on June 10, 2014, 04:34:55 PM
Looks like the guys that did Limbo have found their coloured crayons.  Inside looks lovely.

INSIDE Tanıtım Videosu (http://www.youtube.com/watch?v=BSKE0QzqtiY#ws)


Title: Re: Graphics We Like
Post by: TheKhakinator on June 10, 2014, 11:09:23 PM
Whoa, 3D too! Defs wanna play that.


Title: Re: Graphics We Like
Post by: fog on June 12, 2014, 11:12:12 AM
Yeah e3 threw up some nice looking games.

Entwined...
Entwined Launch Trailer | E3 2014 (PS4) (http://www.youtube.com/watch?v=Nv5SEynpCWQ#ws)


Title: Re: Graphics We Like
Post by: fog on June 16, 2014, 12:25:52 PM
Must say I'm loving Pixeljunk Shooter Extreme on the Vita.  Those fluid effects look great and make for some cool tactics and puzzle solving.

PixelJunk Shooter Ultimate - PS Vita Game (http://www.youtube.com/watch?v=VlUmaBye6F8#ws)


Title: Re: Graphics We Like
Post by: fog on June 30, 2014, 03:31:02 PM
About time we had a bit of No Man's Sky.

Not only does making everything procedurally generated sound like amazing fun to discover, aesthetically it looks fantastic.  From the saturated colours and lighting to the minimalist HUD, it's all so beautiful.

No Man's Sky - E3 2014 Gameplay Trailer at Sony Press Conference (http://www.youtube.com/watch?v=vs1cCg47rJc#ws)


Title: Re: Graphics We Like
Post by: TheKhakinator on July 04, 2014, 02:41:05 AM
https://www.humblebundle.com/weekly?utm_source=Humble+Bundle+Newsletter&utm_campaign=b28fa2f02f-Humble+Store+DRM-Freedom+Sale&utm_medium=email&utm_term=0_990b1b6399-b28fa2f02f-93082233 (https://www.humblebundle.com/weekly?utm_source=Humble+Bundle+Newsletter&utm_campaign=b28fa2f02f-Humble+Store+DRM-Freedom+Sale&utm_medium=email&utm_term=0_990b1b6399-b28fa2f02f-93082233)

Eye Candy - bundle of pretty indie games!


Title: Re: Graphics We Like
Post by: fog on July 04, 2014, 12:44:58 PM
https://www.humblebundle.com/weekly?utm_source=Humble+Bundle+Newsletter&utm_campaign=b28fa2f02f-Humble+Store+DRM-Freedom+Sale&utm_medium=email&utm_term=0_990b1b6399-b28fa2f02f-93082233 (https://www.humblebundle.com/weekly?utm_source=Humble+Bundle+Newsletter&utm_campaign=b28fa2f02f-Humble+Store+DRM-Freedom+Sale&utm_medium=email&utm_term=0_990b1b6399-b28fa2f02f-93082233)

Eye Candy - bundle of pretty indie games!
Nice although a very mixed affair IMO.

Making something look like it's drawn in pencil, paint, papercraft, even pixelart etc doesn't automatically make it "eye candy" if the actual art style isn't up to scratch and a couple of those are pretty ugly IMO.

FWIW I've been playing Kami for a while and while the graphics are nice but not stunning, the presentation is superb and that often appeals to me more than the actual gfx themselves.


Title: Re: Graphics We Like
Post by: TheKhakinator on July 05, 2014, 08:59:01 AM
https://www.humblebundle.com/weekly?utm_source=Humble+Bundle+Newsletter&utm_campaign=b28fa2f02f-Humble+Store+DRM-Freedom+Sale&utm_medium=email&utm_term=0_990b1b6399-b28fa2f02f-93082233 (https://www.humblebundle.com/weekly?utm_source=Humble+Bundle+Newsletter&utm_campaign=b28fa2f02f-Humble+Store+DRM-Freedom+Sale&utm_medium=email&utm_term=0_990b1b6399-b28fa2f02f-93082233)

Eye Candy - bundle of pretty indie games!
Making something look like it's drawn in pencil, paint, papercraft, even pixelart etc doesn't automatically make it "eye candy" if the actual art style isn't up to scratch and a couple of those are pretty ugly IMO.
BZ layin' the smackdown ;)

Yeah, a very true statement. Showed a mate the 1982 beta the other day, he thought it was pretty cool! Loved the retro graphics and the huge amount of stuff going on on screen.


Title: Re: Graphics We Like
Post by: fog on July 05, 2014, 05:33:14 PM
BZ layin' the smackdown ;)
Haha,  I realise I'm on very dodgy ground commenting on other games graphics :)


Yeah, a very true statement. Showed a mate the 1982 beta the other day, he thought it was pretty cool! Loved the retro graphics and the huge amount of stuff going on on screen.
Nice :)  Although I'm getting a bit sick of retro pixelated stuff like in 1982 myself now.  It's the new glowy vectors and everyone and his dog is doing it. Not that some dont look good, just overused.

I'm going to try and mix my styles up a bit more in future. Experimentation is good  :man:


Title: Re: Graphics We Like
Post by: fog on July 12, 2014, 04:14:06 PM
What's going on here then?  I've no idea.  :bunnymonkey:

It's VizionEck and apparently it's a FPS.  :o

VizionEck Gameplay Reveal | PS4 (http://www.youtube.com/watch?v=4B42bSdA1yI#ws)


Title: Re: Graphics We Like
Post by: fog on July 23, 2014, 07:30:06 PM
Counter Spy is looking real nice.  The screenies almost look like concept artwork.

(http://farm3.staticflickr.com/2901/14537417929_af7aa4fe44_h_d.jpg)


Title: Re: Graphics We Like
Post by: fog on July 30, 2014, 12:52:59 AM
i love the background and music integration here in Substream.  I've really got to try and do more audio and graphic integration in my next project.

Substream Alpha Gameplay - "Messi's Breakdown" (http://www.youtube.com/watch?v=A-UxzpOnbMA#ws)


Title: Re: Graphics We Like
Post by: TheKhakinator on July 30, 2014, 02:46:00 AM
Reminds me a bit of Wind Waker when you'd go sailing... that was always awesome when the music would flow in as you caught the wind.


Title: Re: Graphics We Like
Post by: fog on July 31, 2014, 01:42:08 PM
Reminds me a bit of Wind Waker when you'd go sailing... that was always awesome when the music would flow in as you caught the wind.
I've watched some of the videos for other levels and the backgrounds change quite a lot, way more than I would have the time, patience or ability to do  :P

My audio visual integration is going to be an awful lot simpler  :bunnymonkey:


Title: Re: Graphics We Like
Post by: fog on August 13, 2014, 09:55:35 PM
Some new Rime footage from Gamescom.  Gorgeous.

RIME (PS4) - GamesCom 2014 Trailer [1080p] TRUE-HD QUALITY (http://www.youtube.com/watch?v=a7BP-YDdNwY#ws)


Title: Re: Graphics We Like
Post by: fog on August 14, 2014, 07:23:25 PM
One of those modern retro looking games that are popular ATM.  Very distinctive this one.

Drift Stage - Sunset City Teaser (http://www.youtube.com/watch?v=794NSkRWQJ0#ws)


Title: Re: Graphics We Like
Post by: TheKhakinator on August 15, 2014, 01:48:22 AM
Whoa! Way to make it look 80s and still use 3D! Makes me wonder if anything ever came of Drivey?


Title: Re: Graphics We Like
Post by: fog on August 15, 2014, 10:16:21 AM
Whoa! Way to make it look 80s and still use 3D! Makes me wonder if anything ever came of Drivey?
AFAIK Drivey was only ever an animation, not a game.  Surprised nobody copied it mind.


Title: Re: Graphics We Like
Post by: fog on August 29, 2014, 11:13:09 PM
GW3  :)

(http://i.imgur.com/lHKuAwQ.jpg)(http://i.imgur.com/aYh2w2J.jpg)(http://i.imgur.com/JU7JBzq.jpg)

Gameplay footage. (http://uk.ign.com/videos/2014/08/29/5-minutes-of-geometry-wars-3-gameplay-pax-prime-2014)

Looks very much like Super Stardust which I always preferred to the previous GW games.  It's going to be damn hard to make traditional GW style gameplay work well on all those different shapes so I imagine structurally it's similar to SS too and uses scripted waves as opposed to random stuff.


Title: Re: Graphics We Like
Post by: JDog053 on August 30, 2014, 12:42:39 AM
It does look very pretty :D


Title: Re: Graphics We Like
Post by: fog on August 30, 2014, 09:56:30 AM
It does look very pretty :D
Did you ever play Super Stardust JDog?  You'd love that, it's fantastic.


Something slightly different now.  This is gif is great for showing why the lighting in Driveclub looks so amazingly realistic.  Lovely volumetric clouds :)
(http://abload.de/img/driveclouds91yw4.gif)


Title: Re: Graphics We Like
Post by: fog on September 04, 2014, 01:35:19 PM
Really interesting piece here about Voxel Cone Tracing tech in The Tomorrow Children.

Must admit I don't understand a lot of it, but the results though are undeniably incredible. The lighting is unreal and the materials are the most realistic looking I've seen.

Wow...
http://a.pomf.se/csmmnv.webm (http://a.pomf.se/csmmnv.webm)

All done i with freely deform-able geometry in realtime at 1080 on aPS4.  There are a couple of lengthy PDFs in the link below which some on here will understand better than me. :)

http://fumufumu.q-games.com/archives/2014_09.php#000934 (http://fumufumu.q-games.com/archives/2014_09.php#000934)

Quote from: Dylan Cuthbert
The game has freely deform-able geometry which is why right at the start we decided we couldn't go with the more standard graphics pipelines that need a lot of pre-baked information. However, we *did* want the very nice lighting that those pre-baked systems can give (like the lighting you are seeing in the Silicon Studios demo released this week).

When you guys see this game actually *running* in 1080p on your tvs with the lighting all simply *working* you are going to love it; dig into a mountain and the light spills around correctly, and the shadowing from things cast in all directions naturally and realistically. It /almost/ looks like a Pixar movie at times and is the closest to that "rendered" ideal I've seen so far in an actual game (not a tech demo). Although I do have high hopes for Uncharted on the PS4!

The Tomorrow Children - Gamescom 2014 Announcement Trailer (http://www.youtube.com/watch?v=OeKveRw_z5k#ws)



Title: Re: Graphics We Like
Post by: fog on September 15, 2014, 09:43:26 PM
I like the effect in Noct.  Greyscale effect looks cool and it can also improve the graphical realism in a strange less-is-more kind of way.

(https://s3.amazonaws.com/ksr/assets/002/479/846/f6421339bf1e12b83eeb66c158408be0_large.gif)

https://www.kickstarter.com/projects/351030998/noct (https://www.kickstarter.com/projects/351030998/noct)


Title: Re: Graphics We Like
Post by: fog on September 20, 2014, 10:48:02 AM
Damn  :o

Tilt Brush Preview Trailer (http://www.youtube.com/watch?v=uFWw6hGIKmc#ws)


Title: Re: Graphics We Like
Post by: TheKhakinator on September 20, 2014, 01:48:19 PM
All those games look amazing. 'specially Tomorrow Children, I love that whole dystopic setting. Was great in Red Faction.


Title: Re: Graphics We Like
Post by: fog on September 21, 2014, 04:25:53 PM
All those games look amazing. 'specially Tomorrow Children, I love that whole dystopic setting. Was great in Red Faction.
yeah Tomorrow Children is looking great and the gameplay sounds new and interesting too.


Title: Re: Graphics We Like
Post by: fog on October 02, 2014, 10:47:19 PM
Have we passed the uncanny valley yet?  :o

Ed (http://www.youtube.com/watch?v=HjHiC0mt4Ts#ws)


Title: Re: Graphics We Like
Post by: TheKhakinator on October 03, 2014, 12:13:04 AM
whoaaaaaaaaaa


Title: Re: Graphics We Like
Post by: TheKhakinator on October 19, 2014, 01:47:15 PM
Nidhogg is amazing. I love its super simplistic graphical style and the way the little touches like grass on the Wilds map really alter gameplay.
(http://upload.wikimedia.org/wikipedia/commons/thumb/9/9f/Nidhogg_video_game_screenshot_1.png/220px-Nidhogg_video_game_screenshot_1.png)

Shame it's $15 though. I miiiight still buy it at that price.


Title: Re: Graphics We Like
Post by: TheKhakinator on October 23, 2014, 11:45:15 AM
http://opengameart.org/ (http://opengameart.org/) is awesome.


Title: Re: Graphics We Like
Post by: fog on October 23, 2014, 08:10:09 PM
http://opengameart.org/ (http://opengameart.org/) is awesome.
Ooh nice.  Even if I don't use the actual gfx I often browse sites like that when seeking inspiration.

IconFinder (https://www.iconfinder.com/) is useful if ever you need any nice icons or GUI stuff too.

And LogoPond (http://logopond.com/all/) is useful for logo inspiration....which I'm crap at.  :bunnymonkey:


Title: Re: Graphics We Like
Post by: fog on February 18, 2015, 12:54:09 AM
Resogun now has a photo mode.  Mmm voxels  :D

Not mine...
(http://i.imgur.com/k8NUOnI.jpg)


Title: Re: Graphics We Like
Post by: fog on May 11, 2015, 10:07:11 AM
These are getting worryingly good.

https://www.artstation.com/artist/moxchrysalis (https://www.artstation.com/artist/moxchrysalis)

(http://i.kinja-img.com/gawker-media/image/upload/s--_H--eTx5--/c_fit,fl_progressive,q_80,w_636/1246820447995015783.jpg)(http://i.kinja-img.com/gawker-media/image/upload/s--2GLZYU2C--/c_fit,fl_progressive,q_80,w_636/1246820448254771047.jpg)


Title: Re: Graphics We Like #1
Post by: Belcher on May 22, 2015, 06:17:09 AM
I was gonna post a screenie from Viva Pinata in a topic like this ... 'course I'm too lazy to actually start topics. :)

I'll start with one of our faviourites

Rez
(http://www.futuregamez.net/ps2games/rez/rez4.jpg)


Mo
geekgadgets (http://www.loveandbuyit.net/)

This game have killer graphics i am a fan of this game just because of it's difficulty use of graphics.


Title: Re: Graphics We Like
Post by: fog on June 05, 2015, 08:30:08 PM
This is different.  Not sure I like it though.  It may be a bit too much after viewing it for a  while.

(http://i.kinja-img.com/gawker-media/image/upload/s--pSy7YPx4--/jynmi3fa8sd1p2mcht2l.gif)

http://www.kotaku.co.uk/2015/06/04/horror-game-two-people-trapped-body


Title: Re: Graphics We Like
Post by: TheKhakinator on June 08, 2015, 03:03:29 AM
This is different.  Not sure I like it though.  It may be a bit too much after viewing it for a  while.

(http://i.kinja-img.com/gawker-media/image/upload/s--pSy7YPx4--/jynmi3fa8sd1p2mcht2l.gif)

http://www.kotaku.co.uk/2015/06/04/horror-game-two-people-trapped-body
Interesting but yeah, I get that. Reminds me of that movie that was made in a similar style, all cartoonified like that. It was actually horrid to watch and a lot of the scenes just looked messy and unwatchable.


Title: Re: Graphics We Like
Post by: fog on June 09, 2015, 12:38:46 PM
IMO, and what do I know about graphics  :P ,  if you're doing something as extreme as that monochrome effect then you still need a bit of variety.  The Unfinished Swan is still the best example I've seen where the first section is all monochrome and then it slowly introduces colours.  One later level has a similar colour scheme to that above, but introducing a different coloured light turns it from drab and boring to gorgeous.

(https://comedicallywitty.files.wordpress.com/2013/09/unfinished3.jpg)



Title: Re: Graphics We Like
Post by: TheKhakinator on June 10, 2015, 12:39:45 AM
IMO, and what do I know about graphics  :P ,  if you're doing something as extreme as that monochrome effect then you still need a bit of variety.  The Unfinished Swan is still the best example I've seen where the first section is all monochrome and then it slowly introduces colours.  One later level has a similar colour scheme to that above, but introducing a different coloured light turns it from drab and boring to gorgeous.

(https://comedicallywitty.files.wordpress.com/2013/09/unfinished3.jpg)


That "lighting" there makes all the difference, definitely.


Title: Re: Graphics We Like
Post by: fog on October 27, 2015, 10:29:51 PM
So glad they kept the same gfx style for Gravity Rush 2.  The first was a cracking game too.

http://www.youtube.com/watch?v=SAYRTgxp2GI


Title: Re: Graphics We Like
Post by: fog on December 07, 2015, 05:40:07 PM
Naughty Dogs work on Unchrted 4 is amazing.  From graphics and animation to characters and scripting they are still way ahead of everyone else.

Watch this cut scene done in the game engine and the way it blends into gameplay just before the cut.  :o

www.youtube.com/watch?v=TICyinQVFb4


Title: Re: Graphics We Like
Post by: TheKhakinator on December 08, 2015, 01:45:51 AM
That's fairly awesome. I'd love to play those games. Might be getting a PS4 sometime.


Title: Re: Graphics We Like
Post by: fog on August 26, 2016, 12:03:32 PM
I really like the look of the new Battlezone game.  Kinda inspired by Tron but having a style of its own.  Love those chunky explosions.

http://www.youtube.com/watch?v=mqrTo_9uChg


Title: Re: Graphics We Like
Post by: TheKhakinator on August 26, 2016, 01:14:51 PM
I didn't get much out of that but I would imagine that sort of game would be the elephant's trunk in VR.


Title: Re: Graphics We Like
Post by: fog on August 27, 2016, 10:13:31 AM
I didn't get much out of that but I would imagine that sort of game would be the elephant's trunk in VR.
Apparently it's great to play in VR because the gameplay encourages you to look all around, scan the sky for flying enemies and the HUD is displayed on your in-game cockpit, all of which add to the immersion (*).


(*) Alongside the likes of Graphics and Atmosphere, Immersion is clearly a new area where VR games need to be judged.


Title: Re: Graphics We Like
Post by: fog on September 12, 2016, 07:25:02 PM
Have some Thumper...

http://www.youtube.com/watch?v=eThoazvS8_0


Title: Re: Graphics We Like
Post by: fog on December 05, 2016, 01:07:24 PM
More Housemarque neon blurry goodness in Nex Machina. (Skip to 30secs)

http://www.youtube.com/watch?v=7DeoMXhzypU


Title: Re: Graphics We Like
Post by: Stones on January 21, 2017, 06:52:00 AM
IMO, and what do I know about graphics  :P ,  if you're doing something as extreme as that monochrome effect then you still need https://www.gabeba.com/testo-fuel-review-results with a bit of testo fuel variety.  The Unfinished Swan is still the best example I've seen where the first section is all monochrome and then it slowly introduces colours.  One later level has a similar colour scheme to that above, but introducing a different coloured light turns it from drab and boring to gorgeous.

(https://comedicallywitty.files.wordpress.com/2013/09/unfinished3.jpg)


That "lighting" there makes all the difference, definitely.

I love this style.


Title: Re: Graphics We Like
Post by: fog on March 16, 2017, 12:29:29 PM
A close-up of Alloy's face in game from Horizon Zero Dawn.  :o

That texturing, the shadows, the world even reflected in her eyes....amazing.  :man: 

(https://c1.staticflickr.com/1/632/32918265990_c1338cb707_o.png)

And it plays as good as it looks.

(http://i.imgur.com/lflc6tA.gif)


Title: Re: Graphics We Like
Post by: TheKhakinator on November 13, 2017, 08:23:18 AM
Insanely beautiful. Meanwhile I'm playing PUBG which looks like ass and runs even slower. Even on my i7 w/16GB RAM. I am running a Geforce 850M though. :P

Playing An Aspie Life. Stunning 16 bit visuals reminiscent of Blade Runner.
(https://i.imgur.com/GkoVW9J.png)
Pretty darned cool. Stylistic choices like having other people represented as mere black shadows to represent how those with Aspbergers can struggle to understand body language.

https://gamejolt.com/games/an-aspie-life/209217/download/build/514803


Title: Re: Graphics We Like
Post by: TheKhakinator on November 18, 2017, 04:01:27 AM
Drift Stage looks dope af.

(http://78.media.tumblr.com/5e6fde58f6b0e5a667d7eb509d5076cb/tumblr_oc83a6gbrI1tfir0mo1_500.gif)


Title: Re: Graphics We Like
Post by: fog on November 20, 2017, 12:17:26 PM
Drift Stage looks dope af.

(http://78.media.tumblr.com/5e6fde58f6b0e5a667d7eb509d5076cb/tumblr_oc83a6gbrI1tfir0mo1_500.gif)
Yeah that looks great. 


Insanely beautiful. Meanwhile I'm playing PUBG which looks like ass and runs even slower.
Totally off-topic....
I watched a big PUBG tournament on Twitch last night for the first time and was surprised how much I enjoyed it.  They really do need to find a new way of showing the action though. 

Constantly switching between various players' first-person views just gets confusing and gives you little idea of what's really happening.  The only alternative view they showed was the entire map with tiny icons moving about.  You'd think they would use more free-roaming spectator cams where you could view the action in 3rd person.


Title: Re: Graphics We Like
Post by: TheKhakinator on November 21, 2017, 07:51:48 AM
Totally off-topic....
I watched a big PUBG tournament on Twitch last night for the first time and was surprised how much I enjoyed it.  They really do need to find a new way of showing the action though. 

Constantly switching between various players' first-person views just gets confusing and gives you little idea of what's really happening.  The only alternative view they showed was the entire map with tiny icons moving about.  You'd think they would use more free-roaming spectator cams where you could view the action in 3rd person.
Ha! Yeah. That would be ideal. What's stupid is how much the developers suck at getting the basics right. I guess that's the usual thing that happens though when you blow up that fast.


Title: Re: Graphics We Like
Post by: fog on December 07, 2017, 01:35:57 PM
Making it easy to follow for spectators might not be as easy as I thought TBH. 

Covering esports like football or cricket (don't mention the cricket) or motor racing is pretty straightforward as TV broadcasting has already established an accepted way to relay the action to viewers. 

I'm struggling to think of what the TV equivalent of a FPS would be though.  How do you give viewers an idea of the big picture without just showing dots on a map?


Title: Re: Graphics We Like
Post by: TheKhakinator on December 08, 2017, 10:08:18 AM
Making it easy to follow for spectators might not be as easy as I thought TBH. 

Covering esports like football or cricket (don't mention the cricket) or motor racing is pretty straightforward as TV broadcasting has already established an accepted way to relay the action to viewers. 

I'm struggling to think of what the TV equivalent of a FPS would be though.  How do you give viewers an idea of the big picture without just showing dots on a map?

Yeah, the problem is very dependent on individual games.

In the case of these mass FPSs, you've got tons going on at once - far more single-ball games like cricket, and still more than the average motor race, too.