binary zoo
Welcome, Guest. Please login or register.
Did you miss your activation email?
January 22, 2018, 06:28:43 AM

Login with username, password and session length
Search:     Advanced search
30178 Posts in 1158 Topics by 195 Members
Latest Member: dianeanderson
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 849
1  General / Wildlife / Re: Music Recommendations on: January 18, 2018, 11:49:25 PM
Have some Sam Fender...

2  General / Wildlife / Re: Space - It's Rather Large on: January 18, 2018, 10:26:28 PM
Some of the new images of Saturn are equally incredible and gorgeous

3  General / Wildlife / Re: Synths! on: January 18, 2018, 10:22:54 PM
I had a bit of a play with my Unity version of Zynth while grabbing some code for my current project and had forgotten how far I'd got with Zynth.  

It's fairly feature-packed and, if nothing else, I can use it to produce the sound fx for E3.
4  General / Wildlife / Re: TV on: January 18, 2018, 09:51:48 PM
Loads of good TV recently.  The ever-reliable Peaky Blinders, Ray Donovan, Stranger Things, Black Mirror and Inside No.9.

Also Mindhunter about the introduction of criminal profiling and the (almost sequel) Manhunt: The Unabomber was equally excellent
5  Game Development / Guest Dev Blogs / Re: What I Do. on: January 18, 2018, 09:43:51 PM
Yes, Mutianyu. Some of it had restoration work done as recently as like, the 50s I think? Wild.
Well our Hadrians Wall hasn't been restored for 1000 years so has good reason to look a bit decrepit.  Well that and that fact farmers knicked all the stones from it over the years  Grin
6  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: January 18, 2018, 09:37:52 PM
'Great fun' is the most important part of that post.  If you lose that then all motivation goes with it.
7  Binary Zoo / Diary of a Game / Re: The Binary Zoo Bog on: January 18, 2018, 09:34:25 PM
Said goodbye to the family dog this week.  She kept me company during many a coding session.  RIP Tilly.


Development wise I've fixed a few bugs so the camera and screen fx all work properly now with the new 4D system.  And I actually have 3D objects displaying properly on screen.....even if it is just a cube.  man
8  Game Development / Guest Dev Blogs / Re: What I Do. on: January 09, 2018, 03:17:53 PM
Ah yes, have heard of Hadrian's Wall. Incidentally, and I guess as mentioned in the video, I was surprised to learn that the "Great Wall" isn't really one big wall, it's a buncha walls, which were all built at different times and kinda linked up and then became known as a single "Great Wall".
Your video caused me to have a look at Wikipedia and I hadn't realised they were built over such a long period of time.  I assume the bit you filmed on was one of the newer sections?
9  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: January 09, 2018, 03:14:30 PM
I'm tempted to add some powerups to make the game more interesting at the minute it's good but a bit too clinical.
I think powerups earned by doing any of the three game scoring mechanics could add a biit more diversity to the game and either giving a specific powerup or just spawning one at random...
Two game modes?

Way back when I did DUOtris I originally made it without 'powerups'.  Then I experimented with them and found the game way more fun to play.  

When it comes to puzzle games a lot of people prefer a more pure game than the unpredictability that powreups introduce so I made two game modes.

(BTW avoid the 'negative powerups' I added.  What on Earth was I thinking  BunnyMonkey! )
10  Binary Zoo / Diary of a Game / Re: The Binary Zoo Bog on: January 09, 2018, 03:10:55 PM
Roman Numerals are boss!
They were the latest thing when I started coding Echoes  Grin


Anyway, all supporting structure done where possible.  Now onto the actual game...
11  Binary Zoo / Diary of a Game / Re: The Binary Zoo Bog on: January 06, 2018, 02:26:46 PM
While it's not critical at this stage, I do like to get an early idea of how the game will look (and sound) so I've settled on this logo/title in the now traditional Echoes purple and cyan colours.

Like the rest of the game, it's a very simple design.  Like everything I do  BunnyMonkey!

12  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: January 06, 2018, 02:12:37 PM
Thanks, that's the one!
Excellent.  I'm a sucker for a good puzzle game.  Smiley
13  Game Development / Guest Dev Blogs / Re: What I Do. on: January 06, 2018, 02:08:34 PM
Yeah really enjoyed it.  Great production, very entertaining and of course cracking music Smiley

I'd love to go to the Great Wall.  I live next to a Roman wall called Hadrian's Wall , but it's nothing like the scale or condition of that... although to be fair it is over a thousand years older.

Got any other trips planned?
14  General / Wildlife / Re: Music Recommendations on: January 03, 2018, 01:22:29 PM
Happy New Yeah!

15  Binary Zoo / Diary of a Game / Re: The Binary Zoo Bog on: January 03, 2018, 01:15:01 PM
Happy New Year people  Smiley

Did very little over Christmas and the New Year so better get stuck back into it now.

Time to start work on the actual game bits.  First I need to make sure all my new 3D, camera routines etc still work and I haven't broken them while working on other stuff.

Who knows, by the end of the week I might actually have a single cube displaying on screen.  BunnyMonkey!
Pages: [1] 2 3 ... 849
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!