The Binary Zoo
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May 23, 2013, 06:20:28 AM

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Welcome to The Binary Zoo.

Please do not feed the animals.
29646 Posts in 1431 Topics by 164 Members
Latest Member: Martoon
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1  General / Game Development / Re: The Crap Game Design Document on: Yesterday at 08:51:40 AM
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It's one of my pet hates so you better get it right


 Wink

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The only thing Farcry could have done to make things worse was to turn you inventory into one of those block puzzles where you have to arrange things to fit in a limited space. If I wanted that I'd play Tetris.  


Yeh, Diablo does that, and i always thought it was a bit of a naff way to do things.

Even worse, i thought was the Ultima system, from Origin.
Although i've read a lot of comments from fans who love it, i persoanlly felt it was a right pain in ****.
Ultima had a backpack, where you just dumped all your inventory items into.
All on top of each other and it made for a right mess.
With lo-res tiny icons too.
You often had to spend 5 minutes just rearranging your backpack so you could just get at the most useful items.

On the other hand i quite liked the way Oblivion managed it's inventory system.
Items displayed in a list were quick to navigate and equip / de-equip.
And although i liked the 3d object display in Skyrim for inventory objects, i hated the way they implemented the list system.
I felt that was a step backwards.
Very awkard and the favourites system was terrible.

Hopefully i can avoid all those pitfalls.

TMC
2  General / Game Development / Re: The Crap Game Design Document on: May 21, 2013, 08:56:20 AM
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It's such a simple thing to get wrong and unbelievable it wasn't picked up in testing.  Maybe that was all done on PC where mouse controls make this a non issue?

Could well be.

Interesting to hear your thoughts, as inventory management is what i'm currently coding.

And i'm endeavouring to make things as simple and easy to use as i can.

TMC
3  Feedback / General / Re: The Binary Zoo Bog on: May 21, 2013, 08:43:20 AM
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I'm going to have a quick try and see how fast an image downloads from the net and then look into the possibility of including that in the news stream.  I'll report back!

Neat.

Thats what i did for the advert system.

It works really well.

In my case my text file contains a list of image and data urls.
A master url list basically.

TMC
4  General / Wildlife / Re: Cycling on: May 20, 2013, 08:40:36 AM
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Another win for Cav yesterday too after a really tough day.  He's in just about the form of his life.

Thats great news.

Cav, Wiggin's and Froome will generate a lot of interest for the UK in this years TDF.

And i really appreciate the way they havn't sold their souls to the advertisers, as other sports stars have.

TMC
5  Feedback / General / Re: The Binary Zoo Bog on: May 20, 2013, 08:37:18 AM
Nice update.

TMC

6  Feedback / General / Re: The Binary Zoo Bog on: May 18, 2013, 08:47:26 AM
Ahh, that sounds like a bit of a chore.

I wonder if the text commands have been updated in later versions of AGK.

TMC
7  General / Wildlife / Re: Cycling on: May 18, 2013, 08:41:32 AM
Yeh, this Wiggin's v Froome battle for the TDF is gaining momentum now.

I'm seeing more reports about it as the tour looms.

It's going to be real interesting to see how it pans uot.

TMC
8  General / Game Development / Re: TMC's - Old School RPG - Blog on: May 17, 2013, 09:13:12 AM
Update
----------

I'm still working on the inventory system.

Coding is going really well and I'm quite pleased with how it's progressing.

Whilst coding I'm also still putting together a database of in game objects for the players to collect.

This is turning into a massive list with categories for common, uncommon, rare, legendary and epic items.

And whilst putting together this database i realised there would be no way i could create icons for everyone.

Even using a set of generic standard icons would still mean i would need a large number of them as there is such a large variety of items.

Therefore I've decided to ditch the icons for the inventory and use a text based only system.

This has turned out much better than i thought it would be and allows for lengthy descriptions for the objects.

I think it's a fair compromise for me.
Being a one man outfit and i don't think i lose too much going to a text based only system.

I'll post some screenshots when I've finished the coding.

TMC
9  General / Game Development / Re: JDog053 DevBlog on: May 17, 2013, 08:51:15 AM
Good progress Jdog.   Smiley

I remember getting huge speed savings when i wrote a cull routine for my shooter.
Before i just assumed that Blitz would cull any images not on screen, which it does, but it still processed the images.
Just putting in a simple check to see if an image was onscreen before drawing it really gave me a big speed boost.
Which i was really surprised about.

I also used a partition system as well for my collision level.
Which is pretty much essential for anything with large levels that isn't tile based.

My RPG does that too and allows for a world of infinite size, but with no speed penalty for the size of the world

TMC
10  General / Wildlife / Re: Cycling on: May 17, 2013, 08:45:48 AM
Good news for Cav.   Smiley

I heard on the radio this morning that Brad has quit the Giro.

Apparently suffering from illness.

A real pity, but it's probably a wise course of action.

TMC
11  General / Game Development / Re: my ECE Dev Blog on: May 16, 2013, 08:45:51 AM
Cool stuff Prime.   Smiley

TMC
12  General / Wildlife / Re: TV on: May 16, 2013, 08:44:14 AM
Sounds like a documentary to me.   Tongue

TMC
13  General / Wildlife / Re: Cycling on: May 16, 2013, 08:43:02 AM
 Smiley

TMC
14  Feedback / General / Re: The Binary Zoo Bog on: May 16, 2013, 08:40:43 AM
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Hmm the first part of getting a live news system working went remarkably well.  All it's doing so far is retrieving a text file from online, but as I've not done any internet stuff before I'm relieved even that works

Thats great.   Smiley

I did something similar a while ago as i was researching adding in game adverts.

Just as a test and it all seemed like a viable way to do things.

TMC
15  General / Wildlife / Re: F1 on: May 15, 2013, 09:00:25 AM
I can just picture The Stig in it now.   Grin

TMC
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