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30178 Posts in 1158 Topics by 195 Members
Latest Member: dianeanderson
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1  Binary Zoo / Diary of a Game / Re: The Binary Zoo Bog on: January 19, 2018, 11:09:28 AM
Sorry for your loss, dogs are part of the family Sad
2  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: January 16, 2018, 12:00:28 PM
Hey all

Managed to do some more work on the game. I've been working on a wrapper allowing me to release the game as an exe, so far so good the catch is on PC it uses a shell of IE so i've had to optimize the engine for that, the plus side is it will work on everyones machines. This brings me one step closer to a Steam release.

I've been working on some minor bug fixes, and ensuring it's obvious when a bomb is onscreen. I've also added a few other difficulty metrics and changed how the difficulty is altered as the game progresses making it much easier for me to tweak.
My new UI is definitly a saving grace, having gone from 10 classes and 2k lines of code I'm down to a single class with 500 lines of code which is much easier to manage as it's all in one file, super easy to setup and change if need be without having to decant the objects over multiple classes.

I'm working on making the game background a touch more interesting too as on menu screens it's a touch simplistic.

Great fun so far and hopefully some screenshots soon.
3  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: January 09, 2018, 05:46:04 PM
That's a good thought

I'm currently at 3 game modes as is, so don't fancy adding any more or any variations on it unless it's necessary.
I'll actually let you guys playtest the gameplay and you can decide whether it needs powerups or not Smiley

I forget that i've been playing the game these last few months so i'm already fully exposed to it.
4  Binary Zoo / Diary of a Game / Re: The Binary Zoo Bog on: January 08, 2018, 10:56:07 AM
That's looking really good!
5  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: January 08, 2018, 10:54:47 AM
Thanks, well I hope this is a good puzzle game!

I'm tempted to add some powerups to make the game more interesting at the minute it's good but a bit too clinical.
I think powerups earned by doing any of the three game scoring mechanics could add a biit more diversity to the game and either giving a specific powerup or just spawning one at random...
I've been doing a lot of UI work at the minute, completely recoded my system from preious games as it was really clunky, the new system is an IMGUI retained hyprid that allows me to draft much quicker. I will need some opinions on what i've ended up with though!

Still a touch too early to playtest it but it's getting there and my best work yet!
6  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: January 03, 2018, 09:45:01 PM
Thanks, that's the one!

Yup, coming soon, currently doing menu stuff so you can actually navigate between game modes and stuff... Smiley

7  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: January 02, 2018, 12:08:08 PM
Happy New Year folks!

Here's to another year of development with hopefully more stuff than last year.
I was actually surprised to break the habit and share some stuff I was working on with you all in the form of those remakes.
This year I have a game that I'm hoping to release pretty soon and another of my remakes that I'm hoping to overhaul and release also.
All the gameplay on my current game is complete including each gamemode (endless mode, timed mode and chillout mode) , just need to balance the game and fix a few of the bugs that have cropped up.
I'm hoping to have a simplistic menu finished and some sound effects before I get it ready for playtesting, hopefully sooner rather than later Smiley
8  Binary Zoo / Diary of a Game / Re: The Binary Zoo Bog on: December 20, 2017, 10:36:23 AM
Yay! This sounds great Cheesy
9  General / Wildlife / Re: Merry Christmas on: December 19, 2017, 05:01:50 PM
Cheers buddy, Merry Christmas all!

No plans per se, off to see family but then have a break i'd normally go to Germany for new year but giving it a break this year.
10  Game Development / Guest Dev Blogs / Re: What I Do. on: December 13, 2017, 12:17:33 PM
Sorry to hear about your health, hope it improves!
11  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: December 07, 2017, 04:44:56 PM

As ever there's a lot going on but it's coming together.
Unlike your project I still have the boring stuff to do Tongue
I have updated the transition effect to something more appropriate to the game.

The current series of miniatures the gross looking 'poxwalkers' take about 3 hours a piece, which is quicker than usual even with the non metallic metal effects.
The next set i'm going to be painting is a Blood Bowl team of 12 miniatures.
12  Binary Zoo / Diary of a Game / Re: The Binary Zoo Bog on: December 07, 2017, 04:37:21 PM
I like it, a lot!
13  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: December 05, 2017, 12:50:03 PM
Fired up the game for the first time in a few weeks.

It's a match 3 puzzle game.

It still works which is good... and it's still fun which is also good.
I've had a change of heart with how i'm rendering certain pieces and have opted to add a new dynamic to the game in the form of color.
It was actually too difficult to tell certain pieces apart so colour fixed that issue quite comfortably, this also helped with another issue i was having regarding special pieces.
as I have some colour in the game it lets me create more interesting particle effects. I'm keen on making stuff dramatic when it happens to make the act of playing the game as satisfying as possible.
Also the new way i'm rendering my pieces allows me to do some better passive effects. I currently have a background that I'm planning on making more interactive but i'd like the foreground to be just as interactive.
I've settled on the remaining special pieces of which there are 3 bonus types.
I've also added the logic to handle timed mode, creating combos increases your time but your time is still capped at 30 seconds. Gives you another dynamic to lose the game Tongue
Also really tempted to add a chill mode to let people learn the mechanics without fear of losing, doesn't save your progress just a sandbox.

And that's that. I'm still painting miniatures too with a few fun projects lined up.
14  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: November 20, 2017, 02:16:00 PM

It's on hold at the minute as I wasn't really feeling painting that miniature in that scheme. I'm working on a smaller unit of 6 models for fun to get my painting spark back Smiley
15  Game Development / Guest Dev Blogs / Re: JDog053 DevBlog on: November 15, 2017, 12:47:09 PM
I'm back from holiday so plan to get on with some game stuff soon.

I have a toy painting competition next weekend so will probably focus on that first, then jump back on the game bandwagon.
All the mechanics are sorted, I have sorted out the process of special moves and you can now lose the game properly.
I have also added the behaviour to handle the other gamemode!
Somepoint I will need to do the boring stufflike menus and profile creation before I can show anything working, but it's coming thats for sure.
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