I have a potentially interesting dynamic difficulty system that I'm currently playing with that might do what you want. It's also linked to the bonus multiplier so it makes for a nice risk/reward system. Hopefully

Risk/reward system sounds exciting!
It was a classic developer assumption. [...]
Just to clear up, the amount of damage an enemy does in the current version of Echoes depends on how much energy it has left. So a new Black Hole might do 20 points of damage, but one that you have almost destroyed might only do 1 point. In the new version the damage done is fixed so things should be clearer.
Just to clear up, the amount of damage an enemy does in the current version of Echoes depends on how much energy it has left. So a new Black Hole might do 20 points of damage, but one that you have almost destroyed might only do 1 point. In the new version the damage done is fixed so things should be clearer.

Wow, I am impressed by the damage system you described... Sure it took a lot of work, which, because of the classical developer assumption, i never could appreciate up to now
.What came to my mind is that if you want to keep such a system you could fill the shapes with color, and let the color blur away if they have been hit/will cause less damage. I'd suppose that could work pretty well, tho it would change the look of the game considerably.
Exaclty that is what I wanted!! Cool game. Thanks







