binary zoo
Welcome, Guest. Please login or register.
Did you miss your activation email?
January 18, 2018, 05:47:43 PM

Login with username, password and session length
Search:     Advanced search
30168 Posts in 1158 Topics by 195 Members
Latest Member: dianeanderson
* Home Help Search Login Register
+  binary zoo
|-+  Recent Posts
Pages: [1] 2 3 ... 10

 1 
 on: Today at 02:21:33 PM 
Started by Prime_8 - Last post by dianeanderson
This is really great that now we can use it for free

 2 
 on: January 16, 2018, 12:00:28 PM 
Started by JDog053 - Last post by JDog053
Hey all

Managed to do some more work on the game. I've been working on a wrapper allowing me to release the game as an exe, so far so good the catch is on PC it uses a shell of IE so i've had to optimize the engine for that, the plus side is it will work on everyones machines. This brings me one step closer to a Steam release.

I've been working on some minor bug fixes, and ensuring it's obvious when a bomb is onscreen. I've also added a few other difficulty metrics and changed how the difficulty is altered as the game progresses making it much easier for me to tweak.
My new UI is definitly a saving grace, having gone from 10 classes and 2k lines of code I'm down to a single class with 500 lines of code which is much easier to manage as it's all in one file, super easy to setup and change if need be without having to decant the objects over multiple classes.

I'm working on making the game background a touch more interesting too as on menu screens it's a touch simplistic.

Great fun so far and hopefully some screenshots soon.

 3 
 on: January 10, 2018, 07:06:52 AM 
Started by TheKhakinator - Last post by TheKhakinator
Yes, Mutianyu. Some of it had restoration work done as recently as like, the 50s I think? Wild.

 4 
 on: January 09, 2018, 05:46:04 PM 
Started by JDog053 - Last post by JDog053
That's a good thought

I'm currently at 3 game modes as is, so don't fancy adding any more or any variations on it unless it's necessary.
I'll actually let you guys playtest the gameplay and you can decide whether it needs powerups or not Smiley

I forget that i've been playing the game these last few months so i'm already fully exposed to it.

 5 
 on: January 09, 2018, 03:17:53 PM 
Started by TheKhakinator - Last post by fog
Ah yes, have heard of Hadrian's Wall. Incidentally, and I guess as mentioned in the video, I was surprised to learn that the "Great Wall" isn't really one big wall, it's a buncha walls, which were all built at different times and kinda linked up and then became known as a single "Great Wall".
Your video caused me to have a look at Wikipedia and I hadn't realised they were built over such a long period of time.  I assume the bit you filmed on was one of the newer sections?

 6 
 on: January 09, 2018, 03:14:30 PM 
Started by JDog053 - Last post by fog
I'm tempted to add some powerups to make the game more interesting at the minute it's good but a bit too clinical.
I think powerups earned by doing any of the three game scoring mechanics could add a biit more diversity to the game and either giving a specific powerup or just spawning one at random...
Two game modes?

Way back when I did DUOtris I originally made it without 'powerups'.  Then I experimented with them and found the game way more fun to play.  

When it comes to puzzle games a lot of people prefer a more pure game than the unpredictability that powreups introduce so I made two game modes.

(BTW avoid the 'negative powerups' I added.  What on Earth was I thinking  BunnyMonkey! )

 7 
 on: January 09, 2018, 03:10:55 PM 
Started by fog - Last post by fog
Roman Numerals are boss!
They were the latest thing when I started coding Echoes  Grin


Anyway, all supporting structure done where possible.  Now onto the actual game...

 8 
 on: January 08, 2018, 10:56:07 AM 
Started by fog - Last post by JDog053
That's looking really good!

 9 
 on: January 08, 2018, 10:54:47 AM 
Started by JDog053 - Last post by JDog053
Thanks, well I hope this is a good puzzle game!

I'm tempted to add some powerups to make the game more interesting at the minute it's good but a bit too clinical.
I think powerups earned by doing any of the three game scoring mechanics could add a biit more diversity to the game and either giving a specific powerup or just spawning one at random...
I've been doing a lot of UI work at the minute, completely recoded my system from preious games as it was really clunky, the new system is an IMGUI retained hyprid that allows me to draft much quicker. I will need some opinions on what i've ended up with though!

Still a touch too early to playtest it but it's getting there and my best work yet!

 10 
 on: January 07, 2018, 09:40:24 AM 
Started by fog - Last post by TheKhakinator
Roman Numerals are boss!

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!