That's useful to know. The only drawback with DBpro is the DirectX9 requirement but I'd guess most people will have that now.
no major gfx errors, either... the sides of the background don't stretch/filter, so it looks more like a plain that gets twisted... doesn't look all that bad, though.
I'm having trouble imagining that. Is it really different? Don't forget the original mono only moved the UV's on a sprite to distort the background.....nothing very flash compared to the new morphic 3D one
