An updated soundtrack by Hybrid Two

I've already suggested it on our private board. It's upto you guys whether it happens or not and nothing to do with me

I have several multiplayer modes in mind, but it's a time thing and if I feel I need to drop a few features just to get this finished any time soon, then it's likely the multiplayer modes will be the first casualties. We'll see.
I wouldn't advise that.
Dropping good ideas just to rush out the game seems a bit silly to me. Patience is a virtue.

Echoes is a great pc game and i wouldn't like to see an inferior Xbox incarnation. Not that i own an xbox mind you.
I agree....to an extent.
I'm just at the point, for health and time reasons, that I really need to decide whether the extra effort needed for these modes will add proportional value to the game or not.
As I said, if I have the time and energy then multiplayer modes will still be in.
1.
I would like to see a story associated with the game. Or a story mode.
A bit like Weapon of choice, Where the player can choose a route to play, selecting planet to planet ( each planet being a new level ) with perhaps the goal being to reach the inner most star system in the galaxy. Whereupon UBER BOSS fight ensues.

Some system whereby the player can choose his route and what levels to play.
Now this throws up a whole set of different issues. If you keep adding gameplay features then when does it stop being Echoes and when does it become something different entirely

It was only ever meant to be a stripped down, pure shmup so that's what I'm aiming for maintaining here. But hell, I write shmups, so there's every chance that I'll throw a boat load of these features and suggestions in the next game.
I was always disapointed with the pc virsion of echoes because there was no end to the game and it just got ridiculously hard at the end level.
I actually have 3 new enemy types designed and tested. I know a lot of people got to level 10 then there was nothing new to see, however introducing different enemy types earlier would lengthen the game and, if I get the difficulty right, it should be a real challenge for players to get to level 10 this time.
4.
I'm also thinking along the lines of user created content in some way too. But i don't really have any suggestions at present.
Now user created content is something I'm actually very keen on and I've mentioned it elsewhere on here several times. It's unlikely in the 360 version due to the whole thing being a closed network and the exchange of data between players is very restrictive.
For the PC version though I'd love to do something that ships with level, bullet pattern and fx editors.
Will there be a PC version.....
What's the deal with the release, when/if will we see it on PC?
Man you ask all the difficult questions

It's not something I've honestly given much thought to.
It shouldn't be too much work so I just need to decide whether the extra features of the new version justify replacing the previous PC one. The new version would have higher system requirements than the existing one as well so I also need to decide whether that's justified.
At least I can tell you that it should have Alt-Tab support as XNA does a much better job of handling stuff like that than DBPro did (or rather didn't).