Thanks for your input guys.
It's great to get other people opinions.

I'll use those small vector graphics as place holders for now. I was really just experimenting. And it doesn't quite work.
Ideally i'd love to create the vector graphics along the lines of Gravity Crash. But i havn't yet found a way to mimic the effect in photoshop, that allows me to have an alpha layer.
When i add the alpha layer i lose alot of the glow. I think they may have used a seperate image for the background glow.

I'll still keep experimenting until i find a style that works.
i really want to play this game looking at those screenshots! i love the neon 80's arcade game feel it gives off, it really looks like something that would be fun to play with my friends.
I could really do with some playtesters for multiplayer mode.
I'll be releasing a single level demo for feedback at some point. Your input will be invaluable.
Update
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I've now got all the player explosions in game. And they look pretty cool. I'm really pleased with the way they work.
It's simply a case of using the player ship sprite as a particle and showering about 50 of them from the players position all over the screen. Sort of like a fountain effect.
Along with a really loud Boom of course.
I've also been trying to track down a small problem i'm having with the rate of fire for my player bullet sfx.
Although my game is locked at 60fps and my bullets are fireing at a constant rate, the sfx stalls slightly every one or two seconds.
I'm pretty sure this is a hardware issue and not code related.
I do have to bare in mind that my system has some hardware issues. I think related either to Ram or my AGP port.
But i do plan on getting a new computer ( upgrading ) some time this year, so i hope that will cure the problem.
I'll also have to take a demo of my game to a friends house and play it on his much more powerful machine and see what happens.
I'm all about ready now to make a start on the enemy attack waves editor. Using splines to define the paths.
I've already got the hard part coded, with my camera spline code, so it will be simply a case of creating a system that will allow lots of spline paths instead of just one.
I expect this editor to take the most time to complete so far. So my updates may not be as regular until this editor is finished.
TMC