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29656 Posts in 1431 Topics by 164 Members
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Author Topic: my ECE Dev Blog  (Read 49911 times)
Prime_8
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« Reply #630 on: January 30, 2012, 01:53:12 AM »

lol ,, frosting is the codename for P3D's rebuild.

LOL i'm redoing the core.. and if i'm doing that , might as well smack on a more pro GUI .

FLTK is the GUI kit , 3d by NF's engine ...

it's way freaking faster to make a gui this way , and way less code so far .
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Prime_8
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« Reply #631 on: February 04, 2012, 01:51:19 AM »

just some place holder stuff getting a lay out feel .



* Frosting_GUI_tests_3.jpg (214.28 KB, 1083x638 - viewed 53 times.)
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fog
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« Reply #632 on: February 04, 2012, 02:01:41 PM »

That looks great.  I really must see if I can get this working with AGK as I'm going to need to create a level design tool soon and it would be stupid to create my own GUI routines for that if this works.
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Prime_8
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« Reply #633 on: February 06, 2012, 11:45:48 PM »

fltk is pretty easy to use .
it supports opengl in it .

let me know if you need  a hand. i use fltk130 as it is / seems less bugy and stable.
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Prime_8
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« Reply #634 on: February 08, 2012, 02:48:35 AM »

P3D Core2 'Frosting' , More FLTK GUI goodiespowered by Aeva


where i'm at tonight . LOL

::  FLTK is easy to use , especilay if your render'er / 2d / 3d   can bind to a HWND or , you use floating windows arround a 3d/2d display .
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fog
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« Reply #635 on: February 08, 2012, 09:48:46 PM »

You're making quick progress Prime Smiley

Is there a pre-compiled lib for FLTK or just the source?  I just had a very quick look so apologies if the download link for a pre-compiled version is obvious  Tongue
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Prime_8
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« Reply #636 on: February 09, 2012, 12:14:21 AM »

what compiler ..

if you use vs , dl the package and select the vs project that matches your vs .

code blocks .. i can give you mine if you dont use/have mysy / make + gcc installed .

plus i fixerated some stuff in fltk130 re the jplib they include .

just let me know .

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Prime_8
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« Reply #637 on: February 09, 2012, 01:40:14 AM »

well here is a more meaningful recursive scanned scene / file.

already i find the scene graph much easier to read, and i dont even have icons done for it yet !

what do you guys think ?
(left is original P3D core 1 tree , right is P3D core 2 'Frosting' )

:: file name at root is just a temp thing 


* Frosting_GUI_tests_6.jpg (237 KB, 869x394 - viewed 49 times.)
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JDog053
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« Reply #638 on: February 09, 2012, 04:38:12 PM »

That looks really awesome Prime!
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Projects - Tile Engine/Editor, Platformer Game.
Prime_8
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« Reply #639 on: February 11, 2012, 10:08:40 AM »

cheers man , most of teh heavy lifting of the GUI is done by FLTK ,

callbacks .. callbacks ...   and a nice set of GUI classes makes the building quicker for sure .

i have to reccomend FLTK , for light and easy to use GUI . ( c /Cxx , VS || GCC )

i use 1.3.0 ish  as i find it more stable & less bugs .  But it has a diff branch  up to V3 , that is actualy a diff product bassed on same ideals but not built arround forms . But i found it to be buggy .




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fog
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« Reply #640 on: February 12, 2012, 03:42:06 PM »

what compiler ..

if you use vs , dl the package and select the vs project that matches your vs .

code blocks .. i can give you mine if you dont use/have mysy / make + gcc installed .

plus i fixerated some stuff in fltk130 re the jplib they include .

just let me know .

Cheers man.  I'll give that a go.
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Prime_8
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« Reply #641 on: February 12, 2012, 05:02:40 PM »

heheheh  more done .. much faster now ..

 Grin


* Frosting_GUI_tests_24.jpg (227.74 KB, 1083x638 - viewed 51 times.)
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JDog053
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« Reply #642 on: February 12, 2012, 08:11:16 PM »

Thats really nice GUI that Smiley nice meshes aswell lol
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Prime_8
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« Reply #643 on: February 17, 2012, 09:11:02 PM »

cheers .
crappy quick video
P3D Core2 'Frosting' , new overview of the GUIpowered by Aeva
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« Reply #644 on: February 19, 2012, 04:06:35 PM »

Nice Smiley

what compiler ..

if you use vs , dl the package and select the vs project that matches your vs .

code blocks .. i can give you mine if you dont use/have mysy / make + gcc installed .

plus i fixerated some stuff in fltk130 re the jplib they include .

just let me know .
Ok I did this, it compiled and the demo worked perfectly.  I haven't tried implementing it with AGK yet, but at least I can now try.  Thanks Smiley
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