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Prime_8
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« Reply #630 on: January 30, 2012, 01:53:12 AM » |
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lol ,, frosting is the codename for P3D's rebuild.
LOL i'm redoing the core.. and if i'm doing that , might as well smack on a more pro GUI .
FLTK is the GUI kit , 3d by NF's engine ...
it's way freaking faster to make a gui this way , and way less code so far .
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Prime_8
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« Reply #631 on: February 04, 2012, 01:51:19 AM » |
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just some place holder stuff getting a lay out feel .
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fog
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« Reply #632 on: February 04, 2012, 02:01:41 PM » |
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That looks great. I really must see if I can get this working with AGK as I'm going to need to create a level design tool soon and it would be stupid to create my own GUI routines for that if this works.
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Prime_8
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« Reply #633 on: February 06, 2012, 11:45:48 PM » |
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fltk is pretty easy to use . it supports opengl in it .
let me know if you need a hand. i use fltk130 as it is / seems less bugy and stable.
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Prime_8
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« Reply #634 on: February 08, 2012, 02:48:35 AM » |
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where i'm at tonight . LOL :: FLTK is easy to use , especilay if your render'er / 2d / 3d can bind to a HWND or , you use floating windows arround a 3d/2d display .
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fog
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« Reply #635 on: February 08, 2012, 09:48:46 PM » |
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You're making quick progress Prime  Is there a pre-compiled lib for FLTK or just the source? I just had a very quick look so apologies if the download link for a pre-compiled version is obvious 
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Prime_8
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« Reply #636 on: February 09, 2012, 12:14:21 AM » |
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what compiler ..
if you use vs , dl the package and select the vs project that matches your vs .
code blocks .. i can give you mine if you dont use/have mysy / make + gcc installed .
plus i fixerated some stuff in fltk130 re the jplib they include .
just let me know .
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Prime_8
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« Reply #637 on: February 09, 2012, 01:40:14 AM » |
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well here is a more meaningful recursive scanned scene / file.
already i find the scene graph much easier to read, and i dont even have icons done for it yet !
what do you guys think ? (left is original P3D core 1 tree , right is P3D core 2 'Frosting' )
:: file name at root is just a temp thing
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JDog053
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« Reply #638 on: February 09, 2012, 04:38:12 PM » |
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That looks really awesome Prime!
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Projects - Tile Engine/Editor, Platformer Game.
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Prime_8
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« Reply #639 on: February 11, 2012, 10:08:40 AM » |
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cheers man , most of teh heavy lifting of the GUI is done by FLTK ,
callbacks .. callbacks ... and a nice set of GUI classes makes the building quicker for sure .
i have to reccomend FLTK , for light and easy to use GUI . ( c /Cxx , VS || GCC )
i use 1.3.0 ish as i find it more stable & less bugs . But it has a diff branch up to V3 , that is actualy a diff product bassed on same ideals but not built arround forms . But i found it to be buggy .
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fog
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« Reply #640 on: February 12, 2012, 03:42:06 PM » |
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what compiler ..
if you use vs , dl the package and select the vs project that matches your vs .
code blocks .. i can give you mine if you dont use/have mysy / make + gcc installed .
plus i fixerated some stuff in fltk130 re the jplib they include .
just let me know .
Cheers man. I'll give that a go.
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Prime_8
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« Reply #641 on: February 12, 2012, 05:02:40 PM » |
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heheheh more done .. much faster now .. 
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JDog053
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« Reply #642 on: February 12, 2012, 08:11:16 PM » |
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Thats really nice GUI that  nice meshes aswell lol
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Projects - Tile Engine/Editor, Platformer Game.
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Prime_8
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« Reply #643 on: February 17, 2012, 09:11:02 PM » |
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cheers . crappy quick video
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« Reply #644 on: February 19, 2012, 04:06:35 PM » |
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Nice  what compiler ..
if you use vs , dl the package and select the vs project that matches your vs .
code blocks .. i can give you mine if you dont use/have mysy / make + gcc installed .
plus i fixerated some stuff in fltk130 re the jplib they include .
just let me know .
Ok I did this, it compiled and the demo worked perfectly. I haven't tried implementing it with AGK yet, but at least I can now try. Thanks 
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