LOL spent a full 24 hrs working out .obj format support ..
so ECEed will tie into / have common for mat with some other "bigger apps"
an di have it working for 1 style of .obj .. and just about finished for a 2nd style .
LOL if you use not texture UV data it's all good but soon as you add UVw 's .. or non tris meshes
i have it working fin with tris , and sort of getting ther with quads.
Cool. Thats impressive.
I know how much hassle model formats are.
I use Deep Exploration for converting model formats. But it's usualy an absolute nightmare.
.obj format has been around for ages so i agree it's a widely supported format. Good choice.
One thing i did notice in your video's though, is that when you select an object, mesh or surface, from the list on the left, no indication of selection appears in the 3d view.
I kow alot of 3d packages, surround the selection with abounding box, or what i like to do in my editors is flash the selection for a short duration. So, you actually get to see whats selected.
Have you thought about doing something similar ?
TMC