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Author Topic: Monkey & AGK  (Read 12369 times)
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« Reply #150 on: May 08, 2012, 12:41:14 PM »

AGK now works with Pascal.  Apparently this is a good thing (?)

Yeah I know nothing about Pascal.  Tongue
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« Reply #151 on: May 09, 2012, 12:33:58 AM »

Next you'll find out it also supports Turbo Pascal, FORTRAN,that old Modulo language Ed Bartz used to program Gravity Wars...
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« Reply #152 on: May 10, 2012, 09:57:49 AM »

Next you'll find out it also supports Turbo Pascal, FORTRAN,that old Modulo language Ed Bartz used to program Gravity Wars...

Real men only use ASM.  BunnyMonkey!


Anyway AGK has just had it's price cut to a very reasonable £35 ($59).  This might suggest it isn't selling as well as hoped (I could be completely wrong) so I'd love to know how Monkey is doing at $120.

http://www.thegamecreators.com/news/2012/05/agk-now-even-more-affordable/
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« Reply #153 on: May 10, 2012, 11:29:47 AM »

Yeh, it's not just games that have to compete in a saturated market.

Looks like app's have just a hard time of it.


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Real men only use ASM.

I was doing a spot of 6510 asm a few weeks back.

Was really interesting going back to it after 20+ years and comparing it to the languages i use today.

We've come a long long way in such a short period of time.   Shocked

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« Reply #154 on: May 13, 2012, 11:10:25 AM »

wow asm .. hmm i think i last realy used asm was inline in TurboPascal7 , for a mouse driver. lol in  back 93 ?
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« Reply #155 on: May 14, 2012, 09:15:08 AM »

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wow asm .. hmm i think i last realy used asm was inline in TurboPascal7 , for a mouse driver. lol in  back 93 ?

Thats cool.   Grin

I did all my coding in asm in the 80's and 90's.

Moving from the 8 bits to pc.  Learning 3d at the same time.

Then i moved to Ansi C and then found Dark Basic.

Once i found DB i never looked back.  It made coding games ( which is all i ever wanted to code ) really quick and easy.

I do miss the old asm days though.  Especially on the old 8 bits.   Was a lot of fun.

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« Reply #156 on: June 08, 2012, 05:50:07 PM »

Sound familiar chaps? (From Digital Awakening who was an RGT regular)

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If TGC wants us to use the issues board they should maintain it better and also see that reported bugs get fixed before introducing new ones. It's like DBP all over again.

For the record I've not had any issues with AGT and I didn't with DBPro either.  I just stick with a version that works and only do an update when there's an extra feature I want and it's been out for a while so others have done the bug testing.  BunnyMonkey!
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« Reply #157 on: June 09, 2012, 09:33:41 AM »

Yeh, i remember him.

Nice to see he's still coding.

Do you mean AGK ?

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« Reply #158 on: June 09, 2012, 02:31:33 PM »

Yeh, i remember him.

Nice to see he's still coding.
Yeah always good to see some of the old RGT crowd still around.  I've been reading a bit on Apollo since starting with AGK and there aren't many of the old faces around.


Do you mean AGK ?
Yes.  Got my AGK & RGT mixed up lol  Tongue
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« Reply #159 on: June 10, 2012, 12:50:08 AM »

Ahh.   Smiley

Well, it's pretty much a given that any new system is going to have bugs.

I'm sure Monkey has had it's fair share of them too.

But, i remember when DB pro was released and i was terribly dissapointed with it.

That was when i jumped ship to Blitz.


But i agree with Digital Awakening, Bug fixes need to be highest priority to it's customers.

Wasn't he called 'Dead Glory' before, or am i getting him confused with someone else.

RGT seems such a long time ago now.   Roll Eyes

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« Reply #160 on: June 10, 2012, 10:01:49 AM »

Well, it's pretty much a given that any new system is going to have bugs.
The problem, as with DBPro, isn't so much that it's buggy, more that they keep introducing new ones with every update and that's doubly frustrating for users.

Considering this stuff has to run on so many different platforms I was impressed with how stable the initial release was TBH.  From that post I made in the "evolving Markets..." thread about testing in Android you get an idea of just how hard it must be to develop any multi platform engine.


Wasn't he called 'Dead Glory' before, or am i getting him confused with someone else.
That's him Smiley  I couldn't remember what name he used to post under.
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« Reply #161 on: June 12, 2012, 02:31:58 PM »

yeha lik changing wihout warning how BOOL type would work..

 pre fix , 0 = false , 1 == true

post fix , -1 == true , any non -1 value == false.

post 2nd fix , , any non 0 vlaue == true . LOL

that had me wicked mad.
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« Reply #162 on: June 12, 2012, 04:32:11 PM »

yeha lik changing wihout warning how BOOL type would work..

 pre fix , 0 = false , 1 == true

post fix , -1 == true , any non -1 value == false.

post 2nd fix , , any non 0 vlaue == true . LOL

that had me wicked mad.
lol I never knew that.  That might explain where there are no BOOLs in AGK Basic IIRC.  Tongue
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« Reply #163 on: June 15, 2012, 03:24:10 AM »

lol.

lol the idea is if you go one past 1 in a bool it over loads / wraps to -1 .
proper bool should be 0/1 .  rite . i get why the did 0 to -1
but c'mon ,  man ,  in a basic it should be 0/1. 
lol

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« Reply #164 on: September 13, 2012, 06:41:00 PM »

Freedom Engine, TGC's online and free to use version of AGK (effectively anyway) is up and running in Beta.

I'm not that interested TBH as it only supports basic, but what is interesting is the complete lack of any mention of The Game Creators.  Strange.

https://freedom-engine.com/company.php

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