Hmm. Yes and no
In theory you can use the matrix commands to scale your graphics to match your targets display. In practice for some games that will only work if that display matches the aspect ratio you design for.
So you end up either stretching your graphics in one axis to fill the screen or alternatively you keep the aspect ration the same, but scale the graphics down to fit effectively giving you "black borders".
And then you have all the issues of scaling 2D graphics and how crap pixel art can look, so ideally you might have each graphics asset in 2 different sizes and use what's most appropriate for the target resolution, hopefully eliminating scaling.
Of course some forward thinking will minimise these problems, so you can probably see why, for the first time ever, I'm doing quite a bit of pre-planning before coding that new game engine.
Ahh ok.
Thats really interesting.
So in effect, you're no better off than coding for the PC.
It looks like you still have the same display issues as me to deal with.
Of course some forward thinking will minimise these problems, so you can probably see why, for the first time ever, I'm doing quite a bit of pre-planning before coding that new game engine.
Yeh, i don't blame you.
It's a big commitment to change to a new language / development system.
And a certain amount of luck is involved as well.
Good job there are plenty of forums to read, to find out what users actual experiences are.
TMC