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The Binary Zoo
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Networking-for-game-programmers
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Topic: Networking-for-game-programmers (Read 317 times)
fog
Binary Zoo
Zookeeper
Bunnymonkey
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Posts: 12773
Re: Networking-for-game-programmers
«
Reply #15 on:
April 15, 2013, 11:05:13 AM »
Quote from: T_M_C on April 15, 2013, 08:54:04 AM
Woa.
Thats way over my head.
Interesting read nonetheless.
Likewise
Is there any dark area of coding that you haven't babbled in yet Prime?
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Prime_8
Bunnymonkey
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Posts: 1228
Re: Networking-for-game-programmers
«
Reply #16 on:
April 20, 2013, 01:47:58 PM »
it burns me . rake net is still better now i read IMO .
but was worth teh leg work .
i learned ways to lower instructions on memory ops form 30 to 4 , and allsorst of things in C/C++ i was afraid of .
so it was like school .
so don't be surprised if ipack in my own attempts and just use a solid pro lib . LOL
~ but on the up swing i learned way way more thani could have expected about a good few things. LOL
:: but server <> nat issuses are a PITA , i had the fun of dumbfiguring how it work by bruitforce trial and error before i found a nice set of sites that explaine dthe parts . LOL
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www.ejectedcore.com
fog
Binary Zoo
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Bunnymonkey
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Re: Networking-for-game-programmers
«
Reply #17 on:
April 21, 2013, 06:01:16 PM »
Taking a break from projects to learn new stuff is good for progress in my experience as it keeps interest and motivation high.
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