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Author Topic: Evolving Markets and Target Platforms  (Read 39140 times)
fog
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« Reply #195 on: February 06, 2014, 06:26:45 PM »

Amazon's rumoured games console seemingly comes a little bit closer as they have just bought Double Helix Games, makers of Killer Instinct, Earthworm Jim among other things.

http://www.theverge.com/2014/2/5/5384820/amazon-buys-video-game-studio-double-helix-games

With consoles from Apple & Google almost inevitable and Samsung rumoured to be joining the fight things could get messy soon.  
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fog
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« Reply #196 on: February 08, 2014, 08:57:42 PM »

And just to prove how much things have changed, Flappy Birds is making $50k a day, yes that's $50k per day, from in game adverts.   Shocked

For anyone living under a rock Flappy Birds is  based on that browser helicopter game you played years ago and have seen a million versions of since and uses art "inspired"  by other games...


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fog
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« Reply #197 on: April 02, 2014, 12:25:44 PM »

The cloning market is getting crazy.  The only good thing is there are so many of them it will hopefully become less and less worthwhile making them.

2048 which itself is a rip on Threes is dead popular.  Just look how many clones there are on Android alone.   Tongue

https://play.google.com/store/search?q=2048&c=apps
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« Reply #198 on: July 03, 2014, 09:53:59 PM »

So the latest Google Play report makes for interesting reading.  With limited development resources it's certainly making me think.

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Games now generate 90% of Play revenue, and 98% of that revenue comes from freemium apps, according to a new report from mobile analytics company App Annie.
98% from Freemium Apps is pretty horrid given how broken most FTP games are by necessity (they have to be crippled in some way to maximise income)

Also the split by country suggests if you are targetting Android then translation to Japanese makes huge sense.



http://venturebeat.com/2014/06/23/google-play-growing-growing-growing-downloads-up-1-5x-revenue-up-2-5x/
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fog
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« Reply #199 on: July 31, 2014, 02:11:57 PM »

EA have announced a subscription service for their games on the XBone.

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Subscribing to EA Access will cost $4.99 a month (or $30 a year), and since the program is technically in beta, only four games will initially be available: FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4, "with more titles being added soon."
http://www.ea.com/news/ea-announces-ea-access-on-xbox-one

Initially just older games and aren't going to see brand new games added to it at those prices.  Even for a few older games that looks decent value though....and yet I'm worried where this could end up.

What happens if all big companies do this and you end up with potentially loads of subscriptions.  They are optional yes, but those companies would withdraw their games from XBox Games With Gold, PS+ and PS Now, devaluing those services.

And, as it's EA, these games are heavily supported and slanted towards DLC already so what's to stop them going even further down that route whereby these subscription games almost become freemium games?  And they reserve the right to change the games as and when they please so you could loose them at any time, forcing you to lose all progress and DLC unless you then buy that game.

Unfortunately the industry has taught us to be super skeptical about this sort of thing, doubly so when EA are involved.
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fog
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« Reply #200 on: October 17, 2014, 11:33:42 AM »

And now Google have announced their Android media/games machine following Amazon's Fire TV announcement recently.  I was all for supporting Android, but with so much different hardware and so many different stores, it's just not possible for small teams or individuals.

The continued fragmentation of the Android market is seriously holding it back and as things are only getting worse, all developers will abandon it eventually.  Competition in a market isn't always good.  BunnyMonkey!

http://www.androidpolice.com/2014/10/15/google-announces-the-nexus-player-runs-android-tv-intel-atom-quad-core-processor-ac-wi-fi-casting-support/
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« Reply #201 on: October 19, 2014, 01:42:47 PM »

Yeah there really just needs to be one of these.
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fog
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« Reply #202 on: October 20, 2014, 01:22:18 PM »

Yeah there really just needs to be one of these.
I wouldn't even mind if there were a few as long as all controllers returned the same value etc so you don't have to write code specifically for each one.

Even if there was standard hardware, the biggest problem is arguably the various different stores.  Many require you to use their own SDK in your code so you can't upload the same version of the game to every store, you have to do some re-coding for each.
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« Reply #203 on: October 20, 2014, 02:09:38 PM »

Yuck. That sounds horrid. That'd be like reencoding video for every video site. Ewww.
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« Reply #204 on: December 05, 2014, 04:08:29 PM »

Rovio to reduce their workforce by 110 people.  I guess that's what happens when you put all your Angry Bird eggs in one basket.  BunnyMonkey!

Seriously though that sounds like an awful lot of employees.  I'm guessing most aren't involved in game dev in any way and instead deal with all the merchandising and marketing they do.

http://rovio.fi/en/news/press-releases/587/rovio-employee-negotiations-concluded
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TheKhakinator
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« Reply #205 on: December 05, 2014, 11:23:20 PM »

Wasn't it the same story with the Farmville guys? They were meant to be the NEXT MAJOR GAME STUDIO then tanked a year later when they failed to follow up?
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« Reply #206 on: December 06, 2014, 12:39:41 PM »

Wasn't it the same story with the Farmville guys? They were meant to be the NEXT MAJOR GAME STUDIO then tanked a year later when they failed to follow up?
Yeah that would be Zynga. 

In truth it's a tricky situation to deal with.  You strike gold with a Farmville or Angry Birds and you have to cash in as fast as possible.  So you expand quickly to churn out sequels and merchandise, but when interest in that product dies and you don't get lucky again you're in trouble.  A company that previously had a dozen employees now has several hundred and there's no way you can sustain that.
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fog
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« Reply #207 on: January 06, 2015, 05:07:32 PM »

Some people would have you believe the console market is dead, that the current gen consoles just wouldn't sell.

Well Sony have just announced they have sold an incredible 18.5m PS4 already.  Rumour has it outselling the XBone worldwide by about 2:1, but even the XBone is outselling the XBox360.

Pretty amazing figures given the very limited AAA next gen software released so far.
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« Reply #208 on: February 12, 2015, 10:28:12 PM »

Quite a revolutionary concept on the App Store right now.  Get this....

You pay once for a game and then you can play it as many times as you want, no extra to pay.  Tongue



The fact this is worthy of promotion makes me more than a little sad about the state of the industry.
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fog
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« Reply #209 on: February 27, 2015, 11:07:05 AM »

The horror of disposable IAP's strikes again.

Elder Scrolls Online will add paid-for health, XP boost potions
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The Elder Scrolls Online will soon allow you to buy health, stamina, magic and experience boost potions using real-world money.

These will be available from the MMO's Crown Store, which will let you convert your cash into the new crown currency.

Hopefully this doesn't make the game an unbalanced mess as these things normally do.
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