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Author Topic: AntTweakBar  (Read 1018 times)
Prime_8
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« on: December 13, 2011, 01:18:54 PM »

http://www.antisphere.com/Wiki/tools:anttweakbar


trying to make this work in nf ... as a potential os / api independant gui to replace my p3d one .


i need it to work with a gcc compiler (code blocks )  &  NF . lol
its that last one .. a carefully manager render pipe is hard to add a las frame draw command .  Grin
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fog
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« Reply #1 on: December 15, 2011, 02:03:31 PM »

Ooh nice find.  That could be just what I'm after too. Smiley

I've already coded a few quick GUI routines so I can create some game editors etc, but this is way better and more complete than mine.
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Prime_8
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« Reply #2 on: December 16, 2011, 03:16:44 AM »

yeah .. i have it 90% working .
waitting on a NF update to refresh the draw device , as it is now i can see one or the other rite now.
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fog
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« Reply #3 on: December 17, 2011, 07:23:28 PM »

yeah .. i have it 90% working .
waitting on a NF update to refresh the draw device , as it is now i can see one or the other rite now.
Hmm.  Looks like it might not too easy to integrate into AGK.
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Prime_8
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« Reply #4 on: December 18, 2011, 06:19:31 PM »

na just need 1 command.. done in engine core.. and i'm done ..
the cool will be if i GTK+ working.
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fog
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« Reply #5 on: December 18, 2011, 09:05:13 PM »

na just need 1 command.. done in engine core.. and i'm done ..
the cool will be if i GTK+ working.
Cool.  AGK handles all the draw side for you, batching of sprites, virtual resolutions etc, but that might come at the cost of restricting just how much you can modify or add to the draw process yourself.  Not sure.  Something I'll have to investigate in the future.
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Prime_8
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« Reply #6 on: December 19, 2011, 12:15:33 AM »

see if they let you hook teh draw function ... of if there is a function ptr just before.
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fog
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« Reply #7 on: December 23, 2011, 10:58:11 AM »

see if they let you hook teh draw function ... of if there is a function ptr just before.
After a brief look it appears as though the Sync() command they use just sends all the sprites, text etc as a batch to the GPU and there is little else you have access to.  I'll have to see whether it's possible to add more drawing to that from other sources such as this AntTweakBar.
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Prime_8
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« Reply #8 on: December 23, 2011, 08:51:22 PM »

sync() in NF also process all win api events ..

ther is a drawing hook , if agk has exposed it .. you can grab it but depending on what sid eof the buffer it is on .. will determine what you see original darw content or menu ..  or both .
LOL
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« Reply #9 on: December 24, 2011, 09:56:47 PM »

sync() in NF also process all win api events ..

ther is a drawing hook , if agk has exposed it .. you can grab it but depending on what sid eof the buffer it is on .. will determine what you see original darw content or menu ..  or both .
LOL
Yup thanks.  Looks like I need to experiment so that can wait until I really need it Smiley
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Prime_8
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« Reply #10 on: December 25, 2011, 08:43:42 AM »

lol.
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