ok i just sorted a bug specific to W7 and some arrays / init values.
i hade a few segments used un init , and was throwing a wrench in teh works. (possibly the cause of XP memory leak )
any how here you can see the 3rd hidden section now.
well 1/2 of it .. it was always there before but i had it hidden so as not to confuse you .
it will come online very soon . and it adds a 2nd , and ins oem cases 3rd perlin object (virtual texture ) for mixing with .. and you will have one per material slot . (+ one for teh main height map generator )
this is to let you have more control over sub details and validations.
ie you can put noise in your noise's noise...
note we are at v0.2.9 now .
i just put 3 quick brabs side by side .
