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Author Topic: PT3D - procedural terrain creation tool  (Read 3179 times)
T_M_C
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« Reply #45 on: April 16, 2012, 06:10:51 AM »

Sounds great Prime.   Grin

I'm still back in the dark ages.

Don't own any kind of phone whatsoever.

I am on mobile broadband though, does that count.   Roll Eyes

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Prime_8
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« Reply #46 on: April 16, 2012, 09:40:20 PM »

i would be tempted to call you a " trog' " , but well you are on teh forum and you do code .

LOL and you use wireless .... so ....   you simply have not expanded into all ch of connection .. yet ! . LOL

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T_M_C
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« Reply #47 on: April 17, 2012, 05:02:33 AM »

 Grin

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Prime_8
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« Reply #48 on: April 26, 2012, 05:47:50 PM »

well i figured i should take some time an refresh the look of my web pages .

well the landing page .. for no w..

so here is a simple 'tool box   style i poped out in a few min tryong to remember imageready's tools .LOL
i may just go back to an old slicer i had, but  i will try to make use of that stupid expensive package . LOL

http://www.ejectedcore.com/ec4/EC4.html
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T_M_C
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« Reply #49 on: April 26, 2012, 07:13:34 PM »

Thats a nice orange font.

Don't like the mouse over font hilight though.

Not a lot else there to comment on.

What is there looks nice.  Smiley

The editor page is well laid out too.  Easy to read and navigate.

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Prime_8
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« Reply #50 on: April 27, 2012, 02:40:02 AM »

yeah i need to play more . it has been years sin i used adobe tools to make a site .. feels so complex & has alignement issues under chrome .

so i may just go back to RDPm to slice & make my rollovers.

i will be adding google adds to my landing page . just trying to see if the page will pay some of its hosting n its own .lol
=pending google approving my account .
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Prime_8
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« Reply #51 on: August 24, 2012, 06:19:09 PM »

i did a few updates to this tool as suggested by the users who ahve been silently using it untill no w.

i made it so pressin "m" lets you pick / load a height map image .

and if you set height map / road mix mode to replace the map will properly generate a terrain that can be saved as .x or .n3d !
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fog
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« Reply #52 on: August 25, 2012, 08:03:31 PM »

and if you set height map / road mix mode to replace the map will properly generate a terrain that can be saved as .x or .n3d !

TGC seem to be using a custom 3D file format for 3D when it come out (next month IIRC).  Anyway support that and I think you could get a lot of interest as Apollo users seem to spend relatively a lot on tools.

http://forum.thegamecreators.com/?m=forum_view&t=198739&b=41&msg=2385074#m2385074
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Prime_8
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« Reply #53 on: September 01, 2012, 01:52:14 AM »

lol, interresting.

i never thought to push it out for that .
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fog
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« Reply #54 on: September 01, 2012, 05:32:44 PM »

lol, interresting.

i never thought to push it out for that .
Hey if it's easy to support then why not. Smiley
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Prime_8
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« Reply #55 on: September 16, 2012, 04:44:07 AM »

sorry been real sick as of late . sucks the will to code and even surf. lol
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T_M_C
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« Reply #56 on: September 16, 2012, 09:15:31 AM »

Get well soon Prime.   Smiley

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fog
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« Reply #57 on: September 16, 2012, 12:07:15 PM »

Yeah, get well soon Prime.
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Prime_8
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« Reply #58 on: September 19, 2012, 12:33:02 AM »

thanks guys .
i feel better today , much better . been helpin others debug . lol
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fog
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« Reply #59 on: September 19, 2012, 12:49:24 PM »

thanks guys .
i feel better today , much better . been helpin others debug . lol
I'd say that's a sure sign of illness  Grin
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