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Innovation, that's what you need.
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Topic: Innovation, that's what you need. (Read 1369 times)
fog
Binary Zoo
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Bunnymonkey
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Innovation, that's what you need.
«
on:
May 29, 2012, 07:27:28 PM »
A thread for games that dare to be original.....or even slightly innovative
I saw a demo of this a couple of years back and thought it had disappeared but now it's coming to PS3 & Vita. Looks like a pretty cool gameplay mechanic if they can design some clever puzzles around it.
Snapshot for PS Vita and PS3 debut trailer
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T_M_C
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Bunnymonkey
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TMC
Re: Innovation, that's what you need.
«
Reply #1 on:
May 30, 2012, 09:55:06 AM »
Yeh, thats pretty cool.
It will be interesting to follow this thread.
I imagine there will be far more original idea's in games than i give them credit for.
I often think originality is dead, until someone comes up with an original idea.
TMC
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Auto Cross Racing
http://www.psytronik.net/main/index.php?option=com_content&view=article&id=91:autocross&catid=37:pc&Itemid=60
Zytron II
http://www.psytronik.net/main/index.php?option=com_content&view=article&id=98:zytron2&catid=37:pc&Itemid=60
fog
Binary Zoo
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Bunnymonkey
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Re: Innovation, that's what you need.
«
Reply #2 on:
May 31, 2012, 02:35:43 PM »
Quote from: The_Masked_Coder on May 30, 2012, 09:55:06 AM
I often think originality is dead, until someone comes up with an original idea.
I've been playing around with a bunch of these Vita augmented reality games and they have a number of new-ish ideas in them. As with everything AR that I've tried though, it still feels like tech in search of that one great idea that proves it's not just suitable for fancy tech demos.
Having said that I'd love them to expand the car track demo and turn it into a full blown Scalextric game.
PS Vita - Wide-Area Augmented Reality Trailer - PS Vita
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prince caro 19
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Re: Innovation, that's what you need.
«
Reply #3 on:
June 01, 2012, 03:22:28 AM »
http://www.krillbite.com/ats/
I was just reading about
Among The Sleep
, a first person horror game where you play as a 2 year old, thought it seemed relevant to the subject of originality in games.
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fog
Binary Zoo
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Bunnymonkey
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Re: Innovation, that's what you need.
«
Reply #4 on:
June 02, 2012, 09:19:13 PM »
Quote from: prince caro 19 on June 01, 2012, 03:22:28 AM
http://www.krillbite.com/ats/
I was just reading about
Among The Sleep
, a first person horror game where you play as a 2 year old, thought it seemed relevant to the subject of originality in games.
It certainly is. I certainly don't recall many games where you play as a child and certainly no FPS horror games
It's not entirely a gimmick either as just looking at the WIP video shows what a different perspective it puts on things. Moving the viewpoint changes everything.
Among the Sleep - Gameplay Teaser
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fog
Binary Zoo
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Bunnymonkey
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Re: Innovation, that's what you need.
«
Reply #5 on:
June 04, 2012, 12:44:12 PM »
I like this. I'm playing Karoshi on PSN (there's also an iOS version) and at first glance it's an old school single screen platformer. The big difference is that on each screen you have to find a way of killing yourself. Kind of the exact opposite of what the aim in a traditional platformer is.
It's not a wasted gimmick either. Some of the levels are brilliantly designed.
More games should try this approach. What does genre x expect from the player? Right, let's do the opposite.
Karoshi iPhone/iPod Launch Trailer
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Prime_8
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Re: Innovation, that's what you need.
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Reply #6 on:
June 12, 2012, 02:23:11 PM »
that ar track game , makes me think it could be cool to make it so you could flick cars off by moving the targets LOL
or make it so looking at any line patterns liek a actual raos map puts cars on it .. LOL ..
how long befor toy mfrs. make toys that trigger AR ,, like wee gi joe's that thier wee guns shoot lazers , and the like.
LOL
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fog
Binary Zoo
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Bunnymonkey
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Re: Innovation, that's what you need.
«
Reply #7 on:
June 12, 2012, 04:37:56 PM »
Quote from: Prime_8 on June 12, 2012, 02:23:11 PM
or make it so looking at any line patterns liek a actual raos map puts cars on it .. LOL ..
Sony already have marker-less AR working so I'd guess it wont be long before something that uses other references for track generation is technically possible
Quote from: Prime_8 on June 12, 2012, 02:23:11 PM
how long befor toy mfrs. make toys that trigger AR ,, like wee gi joe's that thier wee guns shoot lazers , and the like.
Already done to an extent. Sesame Street or not, it's super cool.
Toys in Reality come to life in 3D Augmented Reality, CES 2012
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fog
Binary Zoo
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Bunnymonkey
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Re: Innovation, that's what you need.
«
Reply #8 on:
June 17, 2012, 06:33:47 PM »
Here's another I've been playing on Vita (wors on PS3 & PSP too) . It's called
Velocity
and while it looks like a shmup and has some shmup elements, it's more of a collect-em-up with a cool teleporting mechanism. The video shows that off far better than I could explain it.
#Velocity PSN - Call yourself a gamer? #showthumbrespect
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T_M_C
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Bunnymonkey
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Re: Innovation, that's what you need.
«
Reply #9 on:
June 18, 2012, 08:32:04 AM »
Reminds me a lot of my game actually.
Yeh that teleporting mechanic looks quite neat.
TMC
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Auto Cross Racing
http://www.psytronik.net/main/index.php?option=com_content&view=article&id=91:autocross&catid=37:pc&Itemid=60
Zytron II
http://www.psytronik.net/main/index.php?option=com_content&view=article&id=98:zytron2&catid=37:pc&Itemid=60
fog
Binary Zoo
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Re: Innovation, that's what you need.
«
Reply #10 on:
June 18, 2012, 06:33:33 PM »
Quote from: The_Masked_Coder on June 18, 2012, 08:32:04 AM
Yeh that teleporting mechanic looks quite neat.
Yeah it's a neat idea and importantly the level design is just as good and make full use of it. I doubt it was much fun designing and testing those levels after a while.
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fog
Binary Zoo
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Re: Innovation, that's what you need.
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Reply #11 on:
June 23, 2012, 12:46:06 PM »
Pfft. Painting the game screen is such a stupid idea.
E3 2012 Day 1: The Unfinished Swan™
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Prime_8
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Re: Innovation, that's what you need.
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Reply #12 on:
June 23, 2012, 04:26:16 PM »
lol, like uh ,,, yep , don't need that .
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fog
Binary Zoo
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Re: Innovation, that's what you need.
«
Reply #13 on:
June 26, 2012, 12:20:22 PM »
This is a neat idea. It obviously needs a bit more variety, but the whole mirroring the level geometry thing is nicely done.
Moments of Reflection - Second gameplay video
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Prime_8
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Re: Innovation, that's what you need.
«
Reply #14 on:
June 27, 2012, 11:25:12 PM »
that was cool
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