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Author Topic: Innovation, that's what you need.  (Read 8672 times)
fog
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« Reply #30 on: January 21, 2013, 09:45:32 AM »

I was tempted to put this in the Graphics We Like thread too as it looks lovely.  Innovation is more important though  Smiley



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T_M_C
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« Reply #31 on: January 21, 2013, 05:33:41 PM »

I like the idea.

A sort of platform / arena shmup.

Thats a clever mix.

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fog
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« Reply #32 on: March 26, 2013, 09:30:07 PM »

Introducing Metrico.  A platform puzzle game where the levels are Powerpoint style infographics.

Hmm.  Video doesn't look that great.  I hope I'm wrong as I like the concept.  Proof that all all innovation isn't necessarily a good thing?

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T_M_C
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« Reply #33 on: March 27, 2013, 11:00:44 AM »

Yeh, thats umm, Interesting.

 Smiley

Not sure if i like that or not.   Roll Eyes

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« Reply #34 on: April 02, 2013, 06:29:07 AM »

looks like a accountant's or a marketing agents nightmare. LOL
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fog
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« Reply #35 on: April 11, 2013, 10:12:43 AM »

Been playing Blendoku on iOS and aside from being a really nice game, it's use of colour is something I haven't seen before.  Obviously loads of games use colour, but I can't remember seeing any where such subtle colour differences are integral to the gameplay. (it's such a simple idea I wouldn't be surprised if it hasn't been done before, I just haven't seen it)

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« Reply #36 on: April 12, 2013, 09:47:57 AM »

Nice idea.   Smiley

Looks like it has the same level of addictiveness that Bejewled had for me.

I can see myself wasting countless hours on that.

I wonder what percentage of the population is color blind though.   Roll Eyes

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« Reply #37 on: April 12, 2013, 01:26:26 PM »

Yeah I'm a sucker for a good match-3 game myself too.

I wonder what percentage of the population is color blind though.   Roll Eyes
Some of the colours are so similar that even if you aren't colour blind it's a real challenge.  Seriously at times there must only be +-1 difference in the RGB value.

There's something strangely compelling about staring and two almost identical tiles and working green tiles and trying to work out which has slightly more red in it.  Tongue

It has a beautiful simplicity about it too.

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« Reply #38 on: August 31, 2013, 10:20:42 AM »

This is really cool.

A new way to animate 3d character models.

Although i'm not too sure how pratical it is for animators.



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« Reply #39 on: August 31, 2013, 01:16:32 PM »

Cool idea.  Quite limited i what animations you could use it for though I guess.

I read that Kinect 2 will actually allow people to do their own motion capture at home.  Now that could help a lot of indie devs where 3D animation is one area that lag way behind the bigger studios.
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« Reply #40 on: September 02, 2013, 09:54:02 AM »

Quote
I read that Kinect 2 will actually allow people to do their own motion capture at home.  Now that could help a lot of indie devs where 3D animation is one area that lag way behind the bigger studios.

Thats a cool idea.

Should really bring down the cost as at the moment i hear it's pretty expensive.

There is already a large database of mocap files available though.

I've used a lot of them myself in 3ds max.

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« Reply #41 on: October 22, 2013, 12:56:15 PM »

Is making a game intentionally difficult to control innovative?  Controls in some games are difficult to master, something like Trials HD springs to mind, but few are unpredictable to the point where even basic actions have chaotic consequences.  Maybe QWOP is in the same category?

Anyway Octodad look like shallow, chaotic fun.  Smiley




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