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| | |-+  Networking-for-game-programmers
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Author Topic: Networking-for-game-programmers  (Read 4702 times)
fog
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« Reply #15 on: April 15, 2013, 12:05:13 PM »

Woa.

Thats way over my head.   Shocked

Interesting read nonetheless.
Likewise  Grin

Is there any dark area of coding that you haven't babbled in yet Prime? Smiley
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Prime_8
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« Reply #16 on: April 20, 2013, 02:47:58 PM »

it burns  me . rake net is still better now i read IMO .
but was worth teh leg work .
i learned ways to lower instructions on memory ops form 30 to 4 , and allsorst of things in C/C++ i was afraid of .

so it was like school .

so don't be surprised if ipack in my own attempts and just use a solid pro lib . LOL

~ but on the up swing i learned way way more thani could have expected about a good few things. LOL

:: but server <>  nat issuses are a PITA , i had the fun of dumbfiguring how it work by bruitforce trial and error before i found a nice set of sites that explaine dthe parts . LOL
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fog
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« Reply #17 on: April 21, 2013, 07:01:16 PM »

Taking a break from projects to learn new stuff is good for progress in my experience as it keeps interest and motivation high.  BunnyMonkey!
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leviroberson
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« Reply #18 on: September 19, 2017, 11:32:39 PM »

This idea is really interesting!
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I like to create games because it is very interesting and helps me to improve my skills
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