binary zoo
Welcome, Guest. Please login or register.
Did you miss your activation email?
January 23, 2018, 05:25:32 PM

Login with username, password and session length
Search:     Advanced search
30179 Posts in 1158 Topics by 195 Members
Latest Member: dianeanderson
* Home Help Search Login Register
+  binary zoo
|-+  General
| |-+  Wildlife
| | |-+  Nintendo (Wii, DS etc)............................
Pages: 1 ... 23 24 [25] 26 Go Down Print
Author Topic: Nintendo (Wii, DS etc)............................  (Read 127158 times)
fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #360 on: March 30, 2011, 05:59:38 PM »

Apathy completely reigns for every Nintendo release, for me!

Don't even care about Pokemon now.
Well I'm no huge fan of Nintendo's big franchises so I normally feel the same about new console releases.  I got a Wii on release and after a good start it's pretty much been gathering dust for the last 2 years.  The DS gave me plenty of value for money, but gaming on the iPhone and iPad means I doubt I've switched that on in 6 months now either.

I'm a sucker for a bit of tech though so if there was some 3DS software that interested me I'd have an excuse to get one. Just a shame there's absolutely nothing so far really.
Logged

fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #361 on: April 14, 2011, 10:25:45 PM »

Looks like Ninty will be unveiling their next console before or at e3 then.  Hardly a surprise given their recent relative lack of big releases on the Wii.

360 and PS3 hardware is what, 5 years old now so they should be able to match that performance at the right price.  Other than that it will be very interesting to see which direction they head in and what market they target.

http://uk.wii.ign.com/articles/116/1161875p1.html
Quote
Multiple sources have confirmed to Game Informer that Nintendo will reveal a new console between now and E3 2011 in June.

Game Informer's sources say the console is capable of running games at "HD resolutions," though it is unclear whether not it will be as powerful as Xbox 360 and PlayStation 3. Our sources have said the console's power will be greater than or equal to the PlayStation 3. Nintendo is reportedly showing the console to publishers to garner interest for a late 2012 launch.

Sources tell IGN that Nintendo will release a pre-announcement this month with a full reveal expected at E3. Sources say the console will be backwards compatible with current Wii software.
Logged

TheKhakinator
Chiptune Wizard
Playtester
1000 XP
*
Offline Offline

Posts: 2888


Grav Corp, Moonfaker.


View Profile WWW
« Reply #362 on: April 17, 2011, 11:07:09 AM »

Would be impressive if they equalled PS3 performance; it's got SO MANY CORES. Wonder who'll do the silicon.
Logged

fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #363 on: April 17, 2011, 08:29:06 PM »

Would be impressive if they equalled PS3 performance; it's got SO MANY CORES. Wonder who'll do the silicon.
That's 6 year old tech now so it shouldn't be that difficult even for cost conscious Nintendo.

I can see then doing something like Kinect this time as it's the logical step for their motion controls and would still allow the Wiimotes to work so backward compatibility is covered.

And like Sony with the NGP, some kind of fancy link up with the 3DS seems obvious.

Can't say I'm hugely interested in a new round of console wars right now as the current gen tech doesn't seem to be stretched and suffering just yet.
Logged

prince caro 19
100 XP
*
Offline Offline

Posts: 161



View Profile
« Reply #364 on: April 18, 2011, 01:25:43 AM »

Would be impressive if they equalled PS3 performance; it's got SO MANY CORES. Wonder who'll do the silicon.
That's 6 year old tech now so it shouldn't be that difficult even for cost conscious Nintendo.

I can see then doing something like Kinect this time as it's the logical step for their motion controls and would still allow the Wiimotes to work so backward compatibility is covered.
I always thought Nintendo's next logical step would be reading brainwaves, it's not like people aren't using the technology (theres already a few dedicated headsets and games), Nintendo just needs to make it mainstream, something they've become experts at doing IMHO..... 
Logged
fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #365 on: April 19, 2011, 01:10:31 PM »

Would be impressive if they equalled PS3 performance; it's got SO MANY CORES. Wonder who'll do the silicon.
That's 6 year old tech now so it shouldn't be that difficult even for cost conscious Nintendo.

I can see then doing something like Kinect this time as it's the logical step for their motion controls and would still allow the Wiimotes to work so backward compatibility is covered.
I always thought Nintendo's next logical step would be reading brainwaves, it's not like people aren't using the technology (theres already a few dedicated headsets and games), Nintendo just needs to make it mainstream, something they've become experts at doing IMHO..... 

Well they showed off that Vitality Sensor a couple of years ago and I've heard nothing about it since so that sort of thing is obviously something they are interested in.  Maybe a headset or more likely just something built into the controller?
Logged

fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #366 on: June 22, 2011, 07:20:31 PM »

You know the Wii U controller has some potentially very cool uses even if Nintendo's implementation has neutered some of the more interesting ideas (one controller per system, not multi-touch etc).

What worries me slightly is that I'm not entirely convinced Nintendo know exactly what they plan on doing with it or what unique system selling opportunities it offers.  Some of their official reasoning is weird to say the least.

Quote
"The main problem is an issue that all consoles face." Miyamoto said.  "When you look at most TVs in home nowadays it takes a while for them to turn on," he said. "That becomes a barrier for people." With the Wii U, Miyamoto pointed out, "you have a screen available at any time that you can check."

So the Wii U's controller solves the problem of the length of time TV's take to turn on (mine takes less than 2 seconds  Tongue ) The problem with that idea though is that the controller can only display an image if the Wii U unit is left constantly on!....so to save me waiting 2 seconds for my TV to switch on I have to leave my Wii U switched on 24hrs a day.  What?!

Nintendo need to have a serious think about this because the mixed messages they are sending out will confuse the crap out of consumers.  Luckily they have a year to sort it out.
Logged

fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #367 on: June 27, 2011, 07:20:32 PM »

I'll stick this in here as it's 3DS related.  It would be a worrying development if it happened on any format though.

Quote from: Resident Evil: The Mercenaries 3DS Instructions
Note: Saved data on this software cannot be reset
http://www.joystiq.com/2011/06/26/diamonds-are-forever-and-so-are-resident-evil-the-mercenaries/#comments

It sounds like this was introduced to instantly kill the second hand games market.  It also means that even if you ought the game new you can't restart the game at any time, even after completing it.   Tongue
Logged

T_M_C
1000 XP
*
Offline Offline

Posts: 3000

TMC


View Profile Email
« Reply #368 on: June 28, 2011, 05:53:43 AM »

Thats interesting.   Shocked

At fiirst sight it looks like a case of DRM handicapping the user. Crippleware.  

But i'm wondering if it's simply a technical issue.  For whatever reason.

Either way i can't see this being a popular move.

From a players point of view, i hate the idea.

If it's a DRM measure, then i'm wondering if the mindset is, 'that most games are played through to completion only once' with very few having replay value.
Thus justifying the inability to restart the game.

TMC
« Last Edit: June 28, 2011, 06:42:14 AM by The_Masked_Coder » Logged
fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #369 on: June 28, 2011, 12:26:11 PM »

But i'm wondering if it's simply a technical issue.  For whatever reason.
All other cartrdige based games have the option to wipe game saves so it's certainly the developers choice not to allow it here.


From a players point of view, i hate the idea.

If it's a DRM measure, then i'm wondering if the mindset is, 'that most games are played through to completion only once' with very few having replay value.
Thus justifying the inability to restart the game.
That's exactly it.  If true then they've chosen to do this to kill the 2nd hand market, but what they are also doing is crippling the game for the person that bought it.

It's almost driving people to the pirated version which would allow you to get around these restrictions.  Seen plenty of that on the PC.
Logged

T_M_C
1000 XP
*
Offline Offline

Posts: 3000

TMC


View Profile Email
« Reply #370 on: June 30, 2011, 11:20:46 AM »

This was posted on Edge news.

Quote
Capcom defends Mercenaries 3D save system

Capcom's upcoming Resident Evil: The Mercenaries 3D has been the subject of some controversy after it was revealed that the game's save file cannot be reset or deleted. In a post on Capcom Unity, community specialist Shaun Baxter writes: "There was no intention of lessening the experience of the game. Essentially, it was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay." The save data for Capcom's other "arcade fighting game" for 3DS - Super Street Fighter IV 3D Edition - can be reset in the options screen.

http://www.next-gen.biz/news/capcom-defends-mercenaries-3d-save-system

It's still a bad idea.

This still puzzles me.

So, their other game allows saving as normal, but this new game doesn't.  Undecided

Allowing the user control over loading and saving is a basic necesity.  It's a given.

Even if a Profiles system is used, which basically only allows one save per profile ( as does my shooter ) , the user should still be able to reset, delete or create any number of new profiles / games.

I think the bad press this issue has had might force the devs to reconsider.
It's bound to hit sales.

TMC
« Last Edit: June 30, 2011, 11:25:29 AM by The_Masked_Coder » Logged
fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #371 on: June 30, 2011, 04:59:08 PM »

Yup it doesn't matter how much they try and dress it up, it's an attempt to kill the second hand market.  All of the "gameplay" reasons he gives would still be exactly the same even with the option to delete saves and profiles.

And you're right about it hitting sales.  Yesterday Kotaku (IIRC) reported EB in Australia were refusing to even stock the new game.
Logged

TheKhakinator
Chiptune Wizard
Playtester
1000 XP
*
Offline Offline

Posts: 2888


Grav Corp, Moonfaker.


View Profile WWW
« Reply #372 on: June 30, 2011, 05:18:25 PM »

Yup it doesn't matter how much they try and dress it up, it's an attempt to kill the second hand market.  All of the "gameplay" reasons he gives would still be exactly the same even with the option to delete saves and profiles.

And you're right about it hitting sales.  Yesterday Kotaku (IIRC) reported EB in Australia were refusing to even stock the new game.
Nice to see a retailer standing up for their industry.
Logged

fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #373 on: July 04, 2011, 06:01:12 PM »

And surprise surprise Capcom say they wont be preventing save file resets in future titles.  Hardly a surprise given the bad publicity.  Money talks.  Tongue

Quote
Speaking with Capcom Unity last Friday, Capcom USA VP of Strategic Planning & Business Development Christian Svensson said that, given the upheaval and generally bad reaction caused by Resident Evil: The Mercenaries 3D's peculiar save system, it's unlikely that we would "see something like this happening again."
Logged

fog
Zookeeper
1000 XP
*
Offline Offline

Posts: 13185



View Profile WWW Email
« Reply #374 on: July 27, 2011, 10:07:07 PM »

Well it doesn't look like Namco heard that not being able to erase game data got Capcom a lot of bad publicity.

Quote
Namco's latest 3DS title, Pac-Man and Galaga Dimensions regrettably contains that exact issue.

According to Wired's Game|Life blog, there is simply no way to erase a save after it's been written to the cartridge. "I've looked all over, even going so far as to ask a Namco Bandai representative, and it doesn't seem like there's a way to erase the game data," the post reads, noting that this design doesn't just affect the earned in-game awards (which can't be deleted), but also high scores. That means the most recent high score is the only one that the game records -- bizarre!
http://www.joystiq.com/2011/07/27/pac-man-and-galaga-dimensions-save-files-are-permanent-unable-to/

All 3DS games so far.  Hopefully it stays like that.
Logged

Pages: 1 ... 23 24 [25] 26 Go Up Print 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!