i think death is somethng that needs to be looked at on a game by game basis .
I think we can all agree with that.
It's an area that doesn't get enough consideration IMO. All games default to either a "lives" or "energy" system (yeah that's me) and that's about it. I'm sure there are more interesting mechanisms out there.
i love teh old games that let you 'revive and save and such but nagged you or razzed you for doing it ...
' if you were a real game you would not have died rite there !"
' you just had to slow down and look at the frag trap scenery didnt you !" .. lol
Careful. On the end of level screen in DUO I made some jokey comments about how a player had performed and got a couple of emails complaining about it. Seriously
