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disillusioned
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« on: May 28, 2006, 03:00:07 PM »

I found Mono when looking for something like Geometry Wars. I've never played GW, because I don't own an Xbox 360, but I was at E3 this year and it looked pretty addictive itself.

Mono is just nuts. I love the colors and the gameplay, though I wish there was a simple "rotate clockwise" and "rotate counterclockwise" key mapping, that would allow you to rotate around the enter range, instead of just to one of the four directions, or having to point the direction you're heading using the second mouse button.

Also, I'm having trouble understanding the star powerup... Are there 24 levels of increasing weapons? It seems like sometimes I have a fantastic weapon and want to get the next star, so as to not let it explode, but it handicaps me with a single-beam, until I hit the next one. It looks like when I get hit, I'm reverting back to the weapon before, so I'm getting the impression that it continues to get better as time goes on.

Anyway, absolutely fantastic job. These games are gorgeous and play well and completely addictive. I see those damn shapes when I close my eyes now, and I only downloaded yesterday.

(Oh, one more thing--Not locking the cursor to the active desktop is awful; my mouse travels to my right desktop and I'm pretty well screwed. Even worse if I right click on the other desktop, since it crashes Mono. Just a thought.)
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fog
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« Reply #1 on: May 28, 2006, 04:17:21 PM »

Hi disillusioned,
welcome and thanks for the feedback Smiley

Quote
I found Mono when looking for something like Geometry Wars. I've never played GW, because I don't own an Xbox 360, but I was at E3 this year and it looked pretty addictive itself.

GW2 is hugely addictive....even if I am useless at it.  GW2 is faster, more chaotic and far less forgiving than mono but, even though it shares many elements, it doesn't have the mono background scoring system and so plays very differently.


Quote
Mono is just nuts. I love the colors and the gameplay, though I wish there was a simple "rotate clockwise" and "rotate counterclockwise" key mapping, that would allow you to rotate around the enter range, instead of just to one of the four directions, or having to point the direction you're heading using the second mouse button.

lol.  Yeah we currently have requests for about a thousand different control methods so we are going to try and add a load more to the next version.


Quote
Also, I'm having trouble understanding the star powerup... Are there 24 levels of increasing weapons? It seems like sometimes I have a fantastic weapon and want to get the next star, so as to not let it explode, but it handicaps me with a single-beam, until I hit the next one. It looks like when I get hit, I'm reverting back to the weapon before, so I'm getting the impression that it continues to get better as time goes on.

mono has 20 different weapons of supposedly increasing power/use (DUO has 25).  Collecting a star powerup moves you to the next weapon in the list.  Getting hit reduces your weapon with the amount of reduction dependent on the size of the impact.

We have already discussed changing either the order of the weapons or changing the powerup method altogether in the next version.


Quote
(Oh, one more thing--Not locking the cursor to the active desktop is awful; my mouse travels to my right desktop and I'm pretty well screwed. Even worse if I right click on the other desktop, since it crashes Mono. Just a thought.)

Thanks.  That's exactly the sort of thing we miss during testing as none of us have that sort of set-up.  I'll see what we can do about that. Smiley
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disillusioned
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« Reply #2 on: May 29, 2006, 12:34:48 AM »

Thanks a bunch, man.

Yeah, it sucks to accidently right click off the screen onto your second monitor and kill the game entirely. Even if you don't, the cursor floats over and if you shift it outside of the resolution of the game's desktop (I run at 1680 x 1050 on both, so the game kicks down the primary, as it should), it's hard to bring the cursor back without taking a few hits in the process.

I'm surprised you don't have a dual set up. It's ridiculously efficient when developing or coding.
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fog
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« Reply #3 on: May 29, 2006, 10:50:23 AM »

I'm surprised you don't have a dual set up. It's ridiculously efficient when developing or coding.

My 1.6Ghz GeForce 2 setup struggles to output to one monitor.  If I asked it to output to 2 it would probably have a seizure Smiley
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TheKhakinator
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« Reply #4 on: July 17, 2006, 04:21:03 AM »

You could put the rotate CW and CCW key on Q & E, like the lean keys in FPS's
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TheKhakinator
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« Reply #5 on: November 19, 2006, 12:58:39 PM »

Originally, there was a Geometry Wars game in Project Gotham 2 (on the Xbox, before the Xbox 360 was released). It was hidden in the garage as an arcade machine. I'm not sure if it's the same game, though I think it is... at least, in gameplay, if not in graphics.
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fog
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« Reply #6 on: November 19, 2006, 01:49:00 PM »

Originally, there was a Geometry Wars game in Project Gotham 2 (on the Xbox, before the Xbox 360 was released). It was hidden in the garage as an arcade machine. I'm not sure if it's the same game, though I think it is... at least, in gameplay, if not in graphics.
Yeah the original Geometry Wars is included with GW2.  Very similar gameplay and graphical style.  GW2 just does everything bigger and better Smiley
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Xanadu_1
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« Reply #7 on: January 27, 2007, 10:44:50 PM »

Yeah, someone told me about this game, and I was instantaneously hooked.   It's such a simple idea, but Binary Zoo made it into something extraordinary.  I love Mono!  keep up the great work guys!
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