Hi disillusioned,
welcome and thanks for the feedback

I found Mono when looking for something like Geometry Wars. I've never played GW, because I don't own an Xbox 360, but I was at E3 this year and it looked pretty addictive itself.
GW2 is hugely addictive....even if I am useless at it. GW2 is faster, more chaotic and far less forgiving than mono but, even though it shares many elements, it doesn't have the mono background scoring system and so plays very differently.
Mono is just nuts. I love the colors and the gameplay, though I wish there was a simple "rotate clockwise" and "rotate counterclockwise" key mapping, that would allow you to rotate around the enter range, instead of just to one of the four directions, or having to point the direction you're heading using the second mouse button.
lol. Yeah we currently have requests for about a thousand different control methods so we are going to try and add a load more to the next version.
Also, I'm having trouble understanding the star powerup... Are there 24 levels of increasing weapons? It seems like sometimes I have a fantastic weapon and want to get the next star, so as to not let it explode, but it handicaps me with a single-beam, until I hit the next one. It looks like when I get hit, I'm reverting back to the weapon before, so I'm getting the impression that it continues to get better as time goes on.
mono has 20 different weapons of
supposedly increasing power/use (DUO has 25). Collecting a star powerup moves you to the next weapon in the list. Getting hit reduces your weapon with the amount of reduction dependent on the size of the impact.
We have already discussed changing either the order of the weapons or changing the powerup method altogether in the next version.
(Oh, one more thing--Not locking the cursor to the active desktop is awful; my mouse travels to my right desktop and I'm pretty well screwed. Even worse if I right click on the other desktop, since it crashes Mono. Just a thought.)
Thanks. That's exactly the sort of thing we miss during testing as none of us have that sort of set-up. I'll see what we can do about that.
