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Author Topic: The Binary Zoo Bog  (Read 606769 times)
Lyx
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« Reply #135 on: October 26, 2007, 09:33:13 AM »

Great in theory and it would certainly work while playing levels you yourself had created but peobably wouldn't be sufficient when sharing levels between users.  The only problem is the reliability of the difficulty ratings given to levels given by users.  One persons easy is another mans hard.....and that's assuming people don't just hit a random number anyway.

You are affraid about two things:

1. No point of reference for difficulty scale.
Solution: Just make the official game the point of reference. If for exampe Tension had 100 levels, then you could just make a difficulty Rating with a scale of 1-100.

2. You are affraid that level-creators may create bad-quality ratings.
Well, they may also create bad levels. Thats why they're unofficial levels, duh ;-) If people are affraid of low quality, then go for official content which went through some QA.
« Last Edit: October 26, 2007, 10:25:38 AM by Lyx » Logged
fog
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« Reply #136 on: October 26, 2007, 12:39:40 PM »

2. You are affraid that level-creators may create bad-quality ratings.
Well, they may also create bad levels. Thats why they're unofficial levels, duh ;-)
Good point.  Assuming the official ones aren't a pile of crap too  Smiley
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T_M_C
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« Reply #137 on: October 27, 2007, 10:55:51 AM »

Quote
I'm talking about the sort of people that edit the levels simply to enable them to get a highscore though.  Something that will be too hard to resist for some people if we have online highscore tables.

Ahh, i see.  My mistake.

In that case i can see your point and yes, it does make sense.

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fog
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« Reply #138 on: November 01, 2007, 08:30:15 PM »

Hmm.  I'm getting to the stage now where I really need to decide on a look for the game.  I might well end up with different sets of graphics or skins for different worlds which I can work on later but I really need to decide on at least one of those now so I can get a better feel for the game.

So I've been working on a few ideas for the background.  I had wanted something interactive in keeping with the nature of the rest of the game and I've come up with a few interesting effects but nothing fits.  Anything other than the simplest of backgrounds just distracts from the on screen action which really has more than enough movement already without confusing things further.

So now I'm going to experiment with using a single colour for each world.  Well obviously not a single colour otherwise everything would be the same colour as the background and something tells me this might be a problem ;P  No, I mean shades of the same colour with maybe the odd flash of another colour thrown in.

It's a touch frustrating as I've nailed the look of all the previous games within a day of starting on them (what do you mean you could have knocked them up in 10 minutes?)  I'll find something.  Must resist temptation to do neon again  Smiley
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Lyx
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« Reply #139 on: November 02, 2007, 06:20:23 AM »

a hint regarding colors:
most people are too focussed on the H-part of HSL :-)
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fog
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« Reply #140 on: November 02, 2007, 01:47:44 PM »

a hint regarding colors:
most people are too focussed on the H-part of HSL :-)
Yup.  If I go for the single colour approach it'll all be S tweaks Smiley
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las6
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« Reply #141 on: November 02, 2007, 04:42:53 PM »

well, if you are hunting for color ideas, try playing around with this:
http://kuler.adobe.com/
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fog
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« Reply #142 on: November 02, 2007, 06:34:54 PM »

well, if you are hunting for color ideas, try playing around with this:
http://kuler.adobe.com/
OOh very useful. Bookmarked thanks Smiley
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fog
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« Reply #143 on: November 06, 2007, 11:23:01 PM »

You know occasionally some code throws up some pleasantly surprising results.  Spending the evening having a break from Tension and messing with some gravity based movement code for use in a possible full version of Crack (the unlockable bonus game in Echoes)  has ended up creating some rather nice effects.  Completely pointless but nice.

The proper movement code would run over several screens so I shrunk the movements and images down so I could see everything happening on one screen and it looked quite pleasing.  So I thought I wonder what would happen if I stopped clearing the screen every loop so I did and it looked lovely.

Here's a poorly edited together pic of a few of the images created.  I'm now tempted to create a little app to generate these images....or maybe I'll just include it as an easteregg somewhere.  BunnyMonkey!


* unexpected.png (331.94 KB, 640x480 - viewed 472 times.)
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TheKhakinator
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« Reply #144 on: November 07, 2007, 01:47:18 AM »

That's damn nice!
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T_M_C
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« Reply #145 on: November 07, 2007, 10:16:03 AM »

Yeh, very nice. 

They look like Fractals.   Grin

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fog
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« Reply #146 on: November 07, 2007, 10:49:03 AM »

Yeh, very nice. 

They look like Fractals.   Grin

TMC

Maybe if I try doing fractals I might actually get the enemy movement code I was after?  Smiley
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donny
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« Reply #147 on: November 07, 2007, 12:33:12 PM »

do do not only look like fractals, they are fractals

Quote
Maybe if I try doing fractals I might actually get the enemy movement code I was after?  Smiley
in perfect sherry blossom, the bosses spin over spirograph-ish circles

that is indeed very neat.
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fog
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« Reply #148 on: November 08, 2007, 10:55:30 AM »

Nice.  I'll have to look that game up.

Right now I have no use for my "fractal" generator except for making pretty pictures.  Well that and the gravity based movement code that it was originally intended for.
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« Reply #149 on: November 08, 2007, 11:55:02 AM »

Cool pictures.

Well, one thought that springs to mind, is that Jeff Minter, always used to include Pause modes in his games.  These were either, sub games, or graphical interludes.  I remember Iridis Alpha had 2 or 3 of them.

Thats one thing i always thoght echoes needed.  Was something, to break up the relentless onslaught of the enemies.  At times, i just wanted an interlude or a pause mode to slow down the hectic action.

How about for Tension, a Minter Esq, graphical pause mode, lots of swirling graphics as a side distraction for player when they just want to take 5.

TMC


Ps.  Nice piccies Donny.

« Last Edit: November 08, 2007, 11:57:41 AM by The_Masked_Coder » Logged
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