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Author Topic: The Binary Zoo Bog  (Read 605692 times)
fog
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« Reply #165 on: December 05, 2007, 09:50:52 PM »

Thats scary - its as if i may be looking at a mirror of a possible future of me........ shit....
Not really scary.  You just end up playing a lot of whatever the current game is you're developing.....and you know you're onto something when you spend more time "testing" than coding it  Smiley
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Lyx
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« Reply #166 on: December 05, 2007, 10:18:58 PM »

It can get scary, when what you're working on may very well be the "major accomplishment in your entire life" and you know that its a marathon, not a sprint :-) Starting to hate such a project before its done isn't really something which i'd like to happen to me - and i am already feeling the effects Smiley
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fog
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« Reply #167 on: December 05, 2007, 11:52:22 PM »

It can get scary, when what you're working on may very well be the "major accomplishment in your entire life" and you know that its a marathon, not a sprint :-) Starting to hate such a project before its done isn't really something which i'd like to happen to me - and i am already feeling the effects Smiley
Heh yeah we've all been there Smiley

The critical thing for me now is that I have generic menu, highscore, and all the other boring stuff coded that I can drop straight into a game and never have to program again.  So right until the very end of a project I am effectively working on the gameplay...which is the fun part and much easier to keep yourself motivated on.  I know from bitter past experience that if you finish the gameplay and then spend several weeks just writing boring stuff like menu code then you're really testing your commitment.
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JDog053
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« Reply #168 on: January 03, 2008, 06:16:20 PM »

Is it time for an update Fog ? Give me my Crack ! Oh wait... *off to play some Crack*
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fog
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« Reply #169 on: January 03, 2008, 11:38:10 PM »

Is it time for an update Fog ? Give me my Crack ! Oh wait... *off to play some Crack*
Oh go on then. Smiley  I've stopped reporting in here as I've stopped working on Tension but I guess this is a general dev blog so I should be reporting other devlopments in here too. So...

Tension is still on hold as it's still too big a project for me to tackle in the current circumstances.  I could work on it but at the rate at which I can work it would take forever so I'd much rather tackle something smaller until I'm well enough.

Tension itself is almost playable but I need to add stuff like music, sound, FX, powerups etc etc and then set about designing and tweaking all the levels.....no small task.  It will be done though Smiley

In the meantime I've been doing several puzzle game demos as they are relatively quick to churn out.  Based on those there are a few that I'll develop further at some stage and one in particular that will be ready for testing soon (soon being another relative term Smiley )
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JDog053
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« Reply #170 on: January 21, 2008, 05:36:38 PM »

How goes work on those puzzle games Fog ?
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PaulCunningham
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« Reply #171 on: January 22, 2008, 11:47:10 AM »

I will love it they're finished - LOVE IT!.
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Cheers,
Paul Cunningham
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fog
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« Reply #172 on: January 22, 2008, 12:26:03 PM »

I will love it they're finished - LOVE IT!.
Grin A reference I doubt many people will understand.

How goes work on those puzzle games Fog ?
Oh hold while I wait for music and sound FX as that's the last gameplay element I need to get sorted.  Currently doing a little bit on Tension again and preperation for new and improved Crack.
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JDog053
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« Reply #173 on: January 22, 2008, 04:26:44 PM »

I will love it they're finished - LOVE IT!.
Grin A reference I doubt many people will understand.

How goes work on those puzzle games Fog ?
Oh hold while I wait for music and sound FX as that's the last gameplay element I need to get sorted.  Currently doing a little bit on Tension again and preperation for new and improved Crack.

Are you serious, just music ad sound fx ? Thats absoloutley fantastic, I can't wait to play !!! So when you said soon before you meant really quite soon !!! I am so happy thank you gaiz !

New and improved Crack ! and more work on Tension thats fantastic !!!
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fog
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« Reply #174 on: January 22, 2008, 05:02:54 PM »

Not quite so fast on the puzzle game front.  I said "last gameplay element" for a reason Smiley  Only once that's done can I code and balance the various game styles and then finally I still need to build a whole new menu system (I could use the old one but I fancy doing something a bit different with this game)
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fog
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« Reply #175 on: February 01, 2008, 01:06:58 AM »

Cracking on here Wink
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JDog053
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« Reply #176 on: February 01, 2008, 10:45:33 AM »

Cracking on here Wink

So all is good in the world of the Zoo ?
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fog
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« Reply #177 on: February 01, 2008, 12:38:05 PM »

Cracking on here Wink

So all is good in the world of the Zoo ?
Not exactly.  That's why I've had to prioritise things differently and progress is slow.  We'll get there eventually though. Smiley
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TheKhakinator
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« Reply #178 on: February 01, 2008, 03:16:21 PM »

What's up with the new avatar?
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fog
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« Reply #179 on: February 01, 2008, 03:37:39 PM »

What's up with the new avatar?
What new avatar?  it's my usual non-Christmas one.  BunnyMonkey!
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