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Author Topic: The Binary Zoo Bog  (Read 606528 times)
fog
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« Reply #525 on: May 19, 2009, 07:52:10 PM »

Right, I've just done the final tweaks (before playtesting anyway) to the last game mode so gameplay wise we are good to go.

The current modes are (subject to chhange during testing):

Echoes, Time Attack, Classic, Survivor, The Asteroid Belt, Meteor Storm & Nerve!

And the current list of ZooT's (our version of Achivements) is as follows:

Masochistic Tendencies - get hit 100 times in Echoes mode
Sun Burn - in Echoes mode shoot the sun 100 times
Blackhole Scum - kill 5 black holes in Echoes mode
Assassins Greed - get 3000 kills in Echoes mode
Casual Gamer - get 1 million in Time Attack mode
Stay a while- stay alive for 90 seconds in Survivor mode
Snake! Snaaaaaaaaaaaake!!!!! - get a x5 multiplier in The Asteroid Belt
Meteor Maker - get a x50 multiplier in Meteor Storm
The Saucerer- shoot 7 saucers in Classic mode without touching the edges
Be strong, Big Man - score 10k in Nerve mode

(with so many game modes I may well add more ZooTs before release)

I just need to stick a temporary menu in so people can actually select the game modes and change the difficulty and I'll make it available to testers.  Tomorrow with any luck.
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EricT
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« Reply #526 on: May 19, 2009, 08:49:27 PM »

I'm interested in Meteor Storm. I like Meteors, and I also like storms. Seems like a game mode made just for me.

Also LOL @ Casual Gamer.
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JDog053
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« Reply #527 on: May 19, 2009, 09:28:53 PM »

They sound like great ZooTs. I personally sucked at Regular Echoes so they all seem like a decent challenge! I don't have a clue about Nerve...No idea Shocked
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TheKhakinator
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« Reply #528 on: May 19, 2009, 10:46:29 PM »

Sweet set of achievements.

Will Black Hole Scum be on the official soundtrack? Tongue
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fog
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« Reply #529 on: May 19, 2009, 11:39:37 PM »

I'm interested in Meteor Storm. I like Meteors, and I also like storms. Seems like a game mode made just for me.
I'd love to know how your love for meteors manifests itself. lol.


I don't have a clue about Nerve...No idea Shocked
It's a very simple twist on the normal Echoes game, but it takes the risk/reward idea to an extreme.  It's nothing too clever, but a nice alternative to the other modes.


Will Black Hole Scum be on the official soundtrack? Tongue
Yeah I should have apologised for the terrible puns in advance.

Bonus points for anyone that can spot the three game (only one is tricky) and one Red Dwarf references.
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PaulCunningham
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« Reply #530 on: May 20, 2009, 01:26:54 AM »

Stay Awhile I'm guessing is Impossible Mission C64
Assassin's Greed - no idea Smiley
Snake?

Be strong, Big Man - Red Dwarf
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fog
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« Reply #531 on: May 20, 2009, 10:28:15 AM »

Stay Awhile I'm guessing is Impossible Mission C64
Assassin's Greed - no idea Smiley
Snake?

Be strong, Big Man - Red Dwarf
Very good.  Only the Snake reference is for a different game. Smiley

I have a list of another 18 possible ZooT's.  Just think what fun I can have trying to think up crappy names for those.  Tongue
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SiN
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« Reply #532 on: May 21, 2009, 01:03:13 AM »

Metal Gear Solid, duh! Smiley
I used the same name for a level in Smiley ... except, it's totally suppose to be "Snake? SNAAAAAAAAAKE!" Smiley

Mo
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binary zoo mobile developer | 32x32 . duotrix . geomex . smiley's shooty adventure . by caffeine monster software | my blog
fog
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« Reply #533 on: May 21, 2009, 12:19:33 PM »

Metal Gear Solid, duh! Smiley
I used the same name for a level in Smiley ... except, it's totally suppose to be "Snake? SNAAAAAAAAAKE!" Smiley
In which case I need a new name.... but with potentially a load more Zoots to add I'll worry about that later. Smiley
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SiN
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« Reply #534 on: May 21, 2009, 02:02:21 PM »

No, no, don't change the name ... this is a running joke worth keeping alive. Smiley
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binary zoo mobile developer | 32x32 . duotrix . geomex . smiley's shooty adventure . by caffeine monster software | my blog
fog
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« Reply #535 on: May 22, 2009, 02:13:34 PM »

Temporary menu system in place and working (although my finished menus tend to be little more than functional so don't expect too many changes in the final version  Tongue )

And due to taking a break from a particularly annoying bug fix yesterday, we now have highscore tables in and functioning.  Not critical at this point, but it will be useful to get some scores back from anyone playtesting. Smiley

And Classic Asteroids mode is getting a bit of a makeover to make it look, um, slightly more classic.

And Nerve mode is changing from a 1 life game into a 5 life game so I can add an extra layer of risk/reward to the gameplay.
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JDog053
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« Reply #536 on: May 22, 2009, 02:36:52 PM »

1 to 5 is a big jump, but i'm guessing its a tough game!
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fog
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« Reply #537 on: May 23, 2009, 07:42:11 PM »

1 to 5 is a big jump, but i'm guessing its a tough game!
The increase in lives isn't so much because it's tough, but that just gives the game a little extra depth.  Hopefully.

Anyway it's up for Playtesting now. Wink
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fog
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« Reply #538 on: May 26, 2009, 03:28:07 PM »

Playesting has started and is going really well (in my slightly biased opinion).  Lots of excellent suggestions and comments and only a couple of bugs so far.

Most of the feedback on the various game modes has been positive and there's some disagreement over which is peoples favourite which is generally a good sign.  Hopefully it means that each mode has merits on it's own own rather than just being throwaway, minor distractions from the main mode.

No major changes to report either from playtesting or just general progress, but it's all these seemingly minor tweaks that make for a better game.  Fingers and all that crossed.
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fog
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« Reply #539 on: May 28, 2009, 12:16:14 AM »

In playtesting SiN wanted a more obvious explosion effect when the player got hit so that's what he's getting.  He'll certainly bloody know when he's been hit now.....although we may now need an epilepsy warning  Grin

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