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Author Topic: The Binary Zoo Bog  (Read 605861 times)
TheKhakinator
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« Reply #825 on: October 10, 2009, 05:03:49 PM »

Maybe you can give it a cheesy title that will make nobody buy it anyway? Flashback: 1982?
Well it's a retro themed game so if I can't use numbers I'll name it in reference to those old school highscore name entry screens...AAA Wink
Every time we choose names playing Singstar, we reference The Simpsons... "Are poo and ass already taken?" Tongue

But yeah. Cheap whiny bullshit if you have to rename your game to get reviewed. Ah well.
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fog
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« Reply #826 on: October 10, 2009, 08:21:44 PM »

Every time we choose names playing Singstar, we reference The Simpsons... "Are poo and ass already taken?" Tongue
Heh.  No different from all the games with "Fart" in the title really.  Tongue

But yeah. Cheap whiny bullshit if you have to rename your game to get reviewed. Ah well.
The thing is I can kind of understand them not wanting people to abuse the system by just sticking numbers in front of their titles to appear higher on the alphabetical list, but to accuse anyone that uses numbers of doing it is silly for so many reasons.  There are already a bunch of games on the system that have used numbers and if you now ban people from using numbers are you going to accuse everyone that then uses A of doing the same thing?  Logic says you must, but I don't think logic comes into this.
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fog
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« Reply #827 on: October 11, 2009, 09:24:13 PM »

You now this 1982 thing is becoming quite playable.  Even after doing quite a bit of work on it I wasn't sure, however I'm liking it more and more.  At heart it's as brainless a shmup as you could ever wish to play, but there are constant little strategy decisions that you need to make which makes the mindless blasting a lot more interesting.  Should I use this powerup as a smart bomb or to top up my energy?  Should I use this powerup to top up my ships rocket supplies or to deploy a remote rocket turret?  It works quite well.

So I've done a bit more balancing with a couple more enemy types added and a few that I didn't think suited the gameplay removed.  I think we now have a selection of enemies that pose a few different questions whilst still essentially being dumb cannon fodder Smiley

That demo I mentioned for playtesters should go up this week.  BunnyMonkey!
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JDog053
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« Reply #828 on: October 12, 2009, 11:00:12 AM »

My box should be back soon enough, and i'll happily beaver away Wink Sounds good, you may aswell go ahead with the game in its current name form, as thats what its called, so go ahead Wink

Oh and on Geometry Wars Waves i've been pushed down to #2 after many months at #1 Sad
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fog
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« Reply #829 on: October 12, 2009, 11:32:37 AM »

Oh and on Geometry Wars Waves i've been pushed down to #2 after many months at #1 Sad
Well at least you'll have something to keep you busy when you finally get your 360 back. Wink  I must say that's some lengthy repair.  I'm sure my last one only took about a week.
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JDog053
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« Reply #830 on: October 12, 2009, 11:54:36 AM »

Oh and on Geometry Wars Waves i've been pushed down to #2 after many months at #1 Sad
Well at least you'll have something to keep you busy when you finally get your 360 back. Wink  I must say that's some lengthy repair.  I'm sure my last one only took about a week.

To be fair, I only just got around to sending it way Wink
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fog
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« Reply #831 on: October 12, 2009, 06:08:30 PM »

Oh and on Geometry Wars Waves i've been pushed down to #2 after many months at #1 Sad
Well at least you'll have something to keep you busy when you finally get your 360 back. Wink  I must say that's some lengthy repair.  I'm sure my last one only took about a week.

To be fair, I only just got around to sending it way Wink
Well yes, that would explain the delay  Grin
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JDog053
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« Reply #832 on: October 12, 2009, 06:21:53 PM »

Heh, fair do's. Now i'm eager to get it back Smiley
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fog
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« Reply #833 on: October 13, 2009, 12:12:29 AM »

You know when you have one of those great ideas, but when it comes down to it the thing just doesn't work out as expected.  Well the big idea behind 1982 was this powerup system where each one had 3 different uses which the player could use them how they thought best.

As it turns out the 3 uses just confused things and you really didn't have time to weigh up the benefits of each during the heat of battle so in the end you sometimes just ended up using them randomly.  So I've reduced the uses to 2 for each powerup and that's improved things quite a bit.  How to use each powerup is now a straight forward either/or decision and that's just about as complicated a decision as you have time to make.

It appears I specialise in the opposite of feature creep.  I'm forever removing them.  BunnyMonkey!
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TheKhakinator
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« Reply #834 on: October 13, 2009, 07:00:48 AM »

It appears I specialise in the opposite of feature creep.  I'm forever removing them.  BunnyMonkey!
Bah! Features are for the bourgeois commercial developer elite who seek to oppress the valiant individual creator class!
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fog
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« Reply #835 on: October 13, 2009, 01:39:48 PM »

It appears I specialise in the opposite of feature creep.  I'm forever removing them.  BunnyMonkey!
Bah! Features are for the bourgeois commercial developer elite who seek to oppress the valiant individual creator class!
Grin Have you been drinking the paint stripper again?

Anyway that's why I'm not a fan of design docs.  You really don't have a clue what will work from a gameplay perspective and what wont until you try it so I'd hate to be stuck with features just because the design doc said so.....and with a lot of games you really do get the impression that is the reason the gameplay is so obviously broken.  Nobody steps back and questions it because it was in the design doc so it must be right.
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fog
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« Reply #836 on: October 13, 2009, 07:36:03 PM »

A while ago TheKhakinator said this.

"Echoes+: Greatest Game of All Time Edition"
Do it Cheesy
So today I am proud to announce this...

Click Linky For the Reveal

Well I nearly got it right Wink
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TheKhakinator
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« Reply #837 on: October 13, 2009, 11:03:35 PM »

LOL see if that name'll pass Creators Club review  Grin
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fog
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« Reply #838 on: October 14, 2009, 09:30:52 AM »

LOL see if that name'll pass Creators Club review  Grin
I don't see why not....unless there's some hidden meaning there which I'm honestly not aware of  BunnyMonkey!
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fog
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« Reply #839 on: October 15, 2009, 01:16:27 PM »

So far I've only had one player weapon in 1982 if you ignore the rockets powerup, so I'm just adding a few more now.  Unlike previous games there will probably only be 5 relatively tame efforts and they need to be constantly topped up by collecting powerups.

I know that's not always a popular mechanism but it should work the way it's implemented here.  Of course I could be wrong and it might turn out to be bollocks like a couple of other intended ideas recently.  Only time will tell.

But the good thing about 1982 is that even though the players own weapons might feel weak next to those in say Echoes and DUO, there are other ways to wreak destruction and using those is the secret to survival and high scores  Rhino!
« Last Edit: October 15, 2009, 01:18:53 PM by fog » Logged

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