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Author Topic: The Binary Zoo Bog  (Read 606507 times)
T_M_C
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« Reply #1125 on: November 09, 2010, 06:24:02 AM »

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I can see a lot of devs moving over to iPhone or Android development and mobile platforms seem to be where it's at right now.

Yeh. thats a good point.   Cheesy

I totally forgot about phone development.

Thats definately where the gold rush is at present.


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Anyway even knowing all of this I'm still glad I changed to XNA.  I've learnt a lot, it's a lovely language to code in and most importantly I've enjoyed it....and it's still incredibly satisfying seeing something running on the 360.

Yeh, i feel the same about switching to BlitzMax.

So much better than the various Dark Basics i was using.

Which, like you say, makes coding lots of fun.

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PaulCunningham
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« Reply #1126 on: November 09, 2010, 01:38:55 PM »

....and XBIG are back under games!

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Paul Cunningham
Pumpkin Games
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« Reply #1127 on: November 09, 2010, 03:49:46 PM »

Power To The People.   Grin

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JDog053
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« Reply #1128 on: November 10, 2010, 02:54:39 AM »

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I can see a lot of devs moving over to iPhone or Android development and mobile platforms seem to be where it's at right now.

Yeh. thats a good point.   Cheesy

I totally forgot about phone development.

Thats definately where the gold rush is at present.

Phone and PC pretty much. I get lucky as its free to publish to WP7 as a student so i'd be a fool not to do it.
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fog
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« Reply #1129 on: November 10, 2010, 07:19:23 PM »

....and XBIG are back under games!



Smithy  Kang-a-roo!
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T_M_C
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« Reply #1130 on: December 22, 2010, 12:27:03 PM »

Any dev news Fog.

Seems ages since we had an update.

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fog
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« Reply #1131 on: December 24, 2010, 06:44:57 PM »

Any dev news Fog.

Seems ages since we had an update.
No dev updates to speak of.  It got to the point where I had to stop trying to fit little bits in here and there around work for my own sanity. 

I've started my Crimbo holidays now though so have a week or so to make some progress and taking an enforced break means I've raring to go  Smiley
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JDog053
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« Reply #1132 on: December 24, 2010, 10:48:19 PM »

Any dev news Fog.

Seems ages since we had an update.
No dev updates to speak of.  It got to the point where I had to stop trying to fit little bits in here and there around work for my own sanity. 

I've started my Crimbo holidays now though so have a week or so to make some progress and taking an enforced break means I've raring to go  Smiley

Well if you're raring to go, you're gonna make us all look bad Wink

Enjoy your break and have a pleasant Christmas Smiley
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« Reply #1133 on: December 29, 2010, 10:55:00 AM »

Cool stuff.

I look forward to reading your updates.   Grin

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fog
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« Reply #1134 on: December 29, 2010, 05:17:09 PM »

Just about to start some coding tonight.  I'm going to have to play a little 1982 first just to remind myself where I was up to and what needs tidying up   Smiley
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fog
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« Reply #1135 on: January 02, 2011, 06:56:29 PM »

Recovered from New Year (I hope everyone had a good one) so back to some coding.

Nothing terribly interesting, just some cosmetic things.  I've changed the way I handle text slightly so it's easier to slot in the right size font where I need it.  Previously I specified the text height I wanted wherever I was displaying some but that's complete overkill and trying to remember whether I was curret using 24 or 28 pt font was stupidly wrong.

So now I've restricted it to just 3 different sizes so I can simply specify small, medium or large knowing I'll get the right size every time and 3 different sizes of a font is more than enough for any game.

As I've removed a lot of menu options to simplify the look of the game and rewritten the highscore code (still no idea if the online bit works) things had started to look a bit messy so simplifying the way text is handled has made tidying things up again slightly quicker and easier.

Now to decide just how much those abducted humans should cost the player.  Currently it's just x1 lost from the score multiplier however I think x3 will give the player more incentive to rescue them so...
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« Reply #1136 on: January 04, 2011, 11:13:12 AM »

Good to see you've started coding again Fog.

Hope it didn't take too long to get back into the swing of things.

I'm forever tweaking things.  Sometimes it's good to return to a project after a long break, to look at it with fresh eyes.

It usualy highlights some issues you didn't notice before.   Cheesy

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« Reply #1137 on: January 04, 2011, 10:02:37 PM »

Cheers Masked. Smiley  Back to "proper" work now, but now that I've got stuck back into some coding again I'm eager to keep going while I can. 

I'm forever tweaking things.  Sometimes it's good to return to a project after a long break, to look at it with fresh eyes.

It usualy highlights some issues you didn't notice before.   Cheesy
Yeah the break was very useful.  The best thing being it was really fun to play again which is quite reassuring.  Smiley
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JDog053
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« Reply #1138 on: January 04, 2011, 10:20:12 PM »

Cheers Masked. Smiley  Back to "proper" work now, but now that I've got stuck back into some coding again I'm eager to keep going while I can. 

I'm forever tweaking things.  Sometimes it's good to return to a project after a long break, to look at it with fresh eyes.

It usualy highlights some issues you didn't notice before.   Cheesy
Yeah the break was very useful.  The best thing being it was really fun to play again which is quite reassuring.  Smiley

Yup, keeing spirits up and soldiering on with a project is a good feeling, best to harness it where possible. And atleast this is happenning near the end of a project instead of at the begginning much like me!

And if its fun to play a game you've probably sunk 100's of hours into testing then that is a good thing!
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« Reply #1139 on: January 06, 2011, 09:36:45 AM »

ah but where's the harm in a touch of the impossible boss. LOL
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