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Author Topic: Echoes Review  (Read 1741 times)
i208khonsu
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« on: May 30, 2007, 01:25:40 AM »

Hello, this is Rob Khonsu from the Global Gaming League and Inside The Game.  Typically I am a professional match commentator for games like Unreal Tournament, Guild Wars, Tiberium Wars, and Warsow.  However with Echoes taking up so much of my time as of recent I decided to post up a little review on GGL:
http://www.ggl.com/index.php?controller=News&method=article&id=4992#comments

Enjoy, and thanks for the great game!
-i208
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Michael_King
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« Reply #1 on: May 30, 2007, 01:28:26 AM »

Welcome to the BinaryZoo Community and thanks for helping spread the word of Echoes further.






 Mike
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fog
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« Reply #2 on: May 30, 2007, 07:56:30 PM »

Hi Rob.
Thanks for taking the time to register and for your review Smiley

Aside from being good for our egos some of the points you mention are really useful for me.  Echoes uses an "engine" and scripting system that I intend using for other titles so I need to get all the little glitches ironed out.

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Most notably is that the power ups spawn on completely random occurrences.
Yeah a couple of others have mentioned that so I'll need to come up with a more balanced approach to powerup creation.

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Also be carefully when fighting the red asteroid belts that come at you, if you dash quickly away with the mouse it will come at you full force.
I'm not entirely sure what this issue is as I've never seen it so I'll have to look into that further.

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Also concerning the asteroid belts is when they spawn, all segments of the asteroid spawn right on top of another.
Fair point.  I'll change that.  In the meantime stay away from the edges lol. Smiley

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The problem with that is the game needs to run at a consistent 75 frames per second as the game speed and asteroid movement will speed up and slow down respectively depending on how many frames you are pushing.
This isn't actually true as it uses timer based movement but....
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At that speed not only is the game a lot slower, but the change of movement in the asteroid belts are also a lot slower.
this is true as I screwed up Smiley  but only the movement of the Asteroid Belts is effected due to the way their speed and turn rate is calculated.  All other movement should not be effected by framerate.

Anyway thanks again.  Everything mentioned is on the "to-do" list and will be addressed in the next version.
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