Ah yes "full mono" again

Essentially, just to recap for our occasional readers

, Echoes was written to test out our shmup scripting system "dodo" and that includes all the libraries (sound, FX, weapons, enemies etc) that I needed to finish mono. Apart from a couple of minor bugs and feature requests that's now complete.
So all the options you see in Echoes (controls etc) will automatically be available in mono. I've already written a new background routine and worked out the structure of the new game. (there will be several game modes, one of which will be like "classic mono")
The only outstanding question is when I work on it again. As I've said before, the shmup scene was getting flooded with GW2 inspired arena shooters and people are getting very sick of them so I've put it on hold for now. It will return though
