Tank demo looks really cool. I'll give it a proper try when I have a joypad at hand. Any idea how you would tackly the controls for PC users without a joypad? Would simple key digital controls for each track work or does it really need to be analogue? (I can't comment until I try the demo
The Tank demo also has Mouse and Keyboard controls.
Which i think work pretty well too.
Mouse to spin the tank around and cursor keys for forwards / backwards and strafe left / right.
But yeh, the twin stick controls could work equally well for keyboard. It's up to the user which method they prefer.
Well, as previously mentioned, work on my platformer has stopped now.
I'm just bored of it, thats all. And not due to any technical issues.
The good news is though, i've decided to start another project and i'll start a new dev diary for it too.
I expect to switch between the two projects when the mood takes me, if not concentrate on my second project full time. I expect the dev time for my second project to be about a year.
So for me, thats a short term project.
And it will be a commercial endeavour too. Which means i plan to sell the finished game.
So, what is it then, i hear you cry.
It's going to be a 4 player scrolling vector shoot em up. Think a cross between echoes and R-type.
Multi directional scrolling, end of level bosses, loads of weapons ect ect.
Full report next week when i start the new dev diary.
Must say though, i'm really excited by this new project. It's something i've wanted to do for a while now.