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Author Topic: Mono on a SiS - M760GX  (Read 3137 times)
las6
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creepy!

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« on: January 06, 2006, 02:48:41 PM »

just have to say, I'm mighty impressed. Mono actually works on this integrated graphics chipset. And it's from SiS - the only graphics chipset manufacturer worse than intel! And that's saying something.

no major gfx errors, either... the sides of the background don't stretch/filter, so it looks more like a plain that gets twisted... doesn't look all that bad, though.
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fog
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« Reply #1 on: January 06, 2006, 03:24:28 PM »

That's useful to know.  The only drawback with DBpro is the DirectX9 requirement but I'd guess most people will have that now.

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no major gfx errors, either... the sides of the background don't stretch/filter, so it looks more like a plain that gets twisted... doesn't look all that bad, though.
I'm having trouble imagining that.  Is it really different?  Don't forget the original mono only moved the UV's on a sprite to distort the background.....nothing very flash compared to the new morphic 3D one Wink
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las6
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« Reply #2 on: January 06, 2006, 03:35:08 PM »

well you can imagine it by using the UV values as positions.. so when you move the UV to stretch the image, it actually seems to move the point where the image starts. So basically I can get black corners when I hit something... still, it does the job.
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SiN
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« Reply #3 on: January 07, 2006, 01:31:36 AM »

Awwwwwww ... I thought we were gonna get some awesome corupted/garbled polygons and textures screenshots.

I'm slightly disappointed, but hey, at least mono works on integrated. Smiley

And besides, we all know what las6 is gonna be doing at work now Smiley


SiN
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