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| 4th April 2009 | DUOtrix on the XBox360 gets a Recommended Download award from the ever excellent xnPlay.
Click on the image for the link and be sure to check out their other recommendations as well.
Meanwhile work on the Xbox360 version of Echoes continues. Don't forget you can follow the latest in our development blog.. |
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| 18th Nov 2008 | Midnight sees the New Xbox Experience become available for everyone with an XBox360. A major part of that is the launch of Community Games and we will be there from the start.
With the help of the talented people over at Caffeine Monster Software there is a sequel to our most popular (ok "only") puzzle game DUOtris in the form of the psychedelic mind melt that is DUOtrix.
Check out the CMS site for more details
and be sure to try the DUOtrix demo on the XBox360.
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| 12th July 2008 | Well I haven't updated in a long time so what exactly is going on in The Zoo?
Well firstly plans have been disrupted due to a lengthy and ongoing illness, but from a development point of view (the important stuff) I have decided to make the move to XNA so we can develop for PC and the XBox360.
So far it has been mostly painless and I am finally seeing some results, so if you want to find out a little about XNA, follow the development diary of our current project and find out what a Bunnymonkey is then drop into The Binary Zoo Bog. |
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| 3rd Sept 2007 | Another quick update this time to mono.
I have made a number of minor changes but the only one anyone will really be interested is the addition of joypad support. Yay. mono is now officially "just another twin stick shooter" :)
Also included is a joypad configuration application so if you initially have problems select "configure joypad" from the main menu and follow the simple on screen instructions. |
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| 2nd July 2007 | Quick echoes version 1.03 update to fix a bug that sometimes prevented highscores and profiles being saved.
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| 30th June 2007 | Finally echoes version 1.02 is finished and ready for download.
There have been a whole host of fixes, tweaks and improvements made, most notably an action replay facility and the addition of the un-lockable Crack bonus game.
See the echoes download page for full details of all changes. |
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| 1st March 2007 | echoes is released.
That is all... |
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| 1st Feb 2007 | DUOtris Mobile is now complete!
Available in both Blackberry and Java flavours, it's that unique DUOtris experience in the palm of your hand.
Get DUOtris Mobile now and help reduce global warming and save the planet. You owe it to future generations.
In other news, echoes is finished and awaiting completion of the new website before release.
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| 27th July 2006 | echoes...
So far all testing of our new game "echoes..." has been done in-house so, in an effort to kill any remaining issues, we are now looking for a small number of playtesters.
Details on our forum.
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| 19th July 2006 | Long time no news.
For both coding related and personal reasons development had stopped for a short while but we are now back up to speed.
Coding on our latest game is finished apart from some minor changes suggested during play-testing. The all new music and sound fx are in and the majority of the graphics are complete.
As mentioned previously this is essentially a demo that was written entirely in our own scripting system but we think it holds up well as a game in its own right........you should find out very soon. |
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| 25th Feb 2006 | Oh yes, 2 news posts in the same year....I'm on a roll!
The first full demo from our almost complete 2D shmup scripting system will be sent out to the other team members in the next couple of days. It has been a lot of work but hopefully the results will be worth it as development times should be slashed (which shouldn't be difficult). At least then I can look forward to making another news post without having to say "still working on mono" yet again!
Also a few small but significant pieces of news.
SiN has all but completed our very first mobile game, an enhanced version of DUOtris. Lets just say development on other things has suffered recently due to some *cough* essential playtesting *cough*. More news soon.
Also our interview with Planet Freeplay is now up. Our thanks to Steve.
Finally our forum is now open so feel free to drop by and give us some feedback.....or just spam the off-topic area like we do. |
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| 6th Jan 2006 | Good news....we are still alive. Which is more than can be said for the website at times recently due to the high volume of traffic. Apologies for any inconvenience caused.
Progress? Well we are now back on the "proper" version of mono full-time (or as full-time as we can be when we all work as well)
I'm currently working on the new enemy routines which are pretty much the final routines before we start sticking everything together.
Then it's just a case of implementing the new game styles, designing a load of levels, creating a stack of new media and overhauling the presentation.
Until then the new website to replace this temporary one will have to wait. (does it still qualify as temporary after 2 years?)
Finally, if the recent gaps between news updates are anything to go by I'd best take this opportunity to wish you all a Merry Christmas and a prosperous 2007! |
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| 19th July 2005 | Long time no news. That's not because we're not busy though, far from it. Have a look at what we've been up to.
We have just submitted demos of some mini-games that we have been asked to supply for a new project.
Also in testing are some routines that may be used in two music based games we are considering developing.
Also, and most importantly, we have teamed up with SiN who will add some Flash and DLL coding expertese to the team which has already resulted in some very exciting developments.
As a result of all this, progress on the sequel to mono has been slow but we will soon be in a position where we can devote all our time to it again. |
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| 8th May 2005 | Another quick mono update.
New sound FX to go with the all new sound routines are being worked on by the team.
The all new background routines are having the final touches put to them as we see what weird and wonderful effects we can create.
Next up it's time for the new enemy routines....bye bye dumb bouncy enemies.
Then I've just got to write the new game styles (which will hopefully include a 2 player option) and finally figure out how to put it all together...hmm. |
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| 28th Apr. 2005 | Just a little update on the new version of mono
Progress has been slow recently due to other commitments but we have managed to totally rewrite the sound system.
The plan is to make the sound a much more integral part of the whole experience and to move away from the traditional gun and explosion sound FX. It's all very experimental and I really like it but I've yet to see how others will react......I'm prepared to be very wrong on this one. |
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| 22nd Mar. 2005 | So the big news is that mono is to be revived. It was originally only a test for some routines for another project but the reaction has been so positive we've decided to continue working on it.
Rather than just add a few new levels to the existing code though we are in the process or rewriting much of it. The background routine for example has been completely dumped with the new one already more detailed, faster and a lot more flexible. Expect your retinas to burn in totally new and original ways.
We also have a huge list of new features we'd like to add so expect more news on those soon.
If anyone has any ideas they would like to see included then get in contact and let us know. |
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| 20th Mar. 2005 | Well I've never been one for updating the news on a regular basis but even by my standards it's been a while. Expect all that to change though as las6 has written this swanky news system which means it will be much easier for any member of the team to submit news. |
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| 22nd Jan. 2005 | DUO v2.01 released. Sprite Alpha and 4-button mouse bugs fixed. Added ability to submit highscores after user quits game. |
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| 15th Jan. 2005 | DUO v2 now available for downloading! With all new graphics, online highscore system, new difficulty level, improved speed and smoother gameplay. Enjoy. |
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| 14th Jan. 2005 |
mono v1.02 released. Free ship rotation and two new power-ups added. See bottom of mono page and included instructions for details. |
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| 9th Jan. 2005 | DUO v2 now in final testing. This is not a sequel but a fairly major overhaul of the original game with many improvements. Expect its release in a day or two. |
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| 5th Jan. 2005 | mono v1.01 released. Smallest enemies now only appear on hard difficulty setting as some claimed they made it too difficult....wimps ;) Left mouse button now pauses firing when auto-fire is activated. |
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| 2nd Jan. 2005 | Rather than send it to the big recycle bin in the sky we've decided to release test project mono
for the enjoyment of both our fans. Seriously lacking in depth, the gameplay should still provide some enjoyment...for at least 5 minutes. Have fun. |
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| 22nd Dec. 2004 | A new version of DUO is now in testing that includes our popular online highscore system as seen in DUOtris, along with a few cosmetic changes. |
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| 26th Oct. 2004 | DUOtris v1.02 released (online code converted to use BlueGUI v2, minor cosmetic changes). As there are now no unfixed bugs reported this will probably be the final version as we now return to our main project. |
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| 22nd Oct. 2004 | DUOtris on the front cover of The Game Creators newsletter. |
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| 17th Oct. 2004 | DUOtris v1.01 released ("Next Colour" indicators added, minor cosmetic changes to online code) |
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| 12th Oct. 2004 | DUOtris released! Initially started as a small project to test out our new online highscore system it's turned out to be an original, highly addictive puzzle game (although we might be slightly biased). Enjoy. |
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| 5th Sept. 2004 | Slight site makeover. Still temporary but it will do for now. |
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| 12th July 2004 | We are currently developing an online high-score system that will be used for all future releases. To help us test this we have a new game in development........more news soon. |
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| 9th June 2004 | Initial preparation for a sequel to DUO is nearing completion with design docs and graphic concepts progressing well. |
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| 4th June 2004 | binaryzoo.com welcomes on board las6 who joins the team to add some much needed graphical polish. |
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| 15th May 2004 | DUO v1.06 released (Auto-fire option added) |
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| 20th Apr. 2004 | DUO on the front cover of The Game Creators newsletter. |
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| 11th Apr. 2004 | DUO v1.05 released (Screen FX menu option fixed) |
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| 9th Apr. 2004 | DUO officially launched. |
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